Neo Britannia Knightmare Frames

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Mafty
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Neo Britannia Knightmare Frames

So according to the most recent episode of Code Geass Roze, at least two of the Einberg Order Knightmare frames are alternated frames.

While the two Queen frames look different, how different are they from the rest of the Frames?

For that matter is there that much differences between the Frames in general or is it more tied to their weapons?
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Seto Kaiba
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Re: Neo Britannia Knightmare Frames

There is practically no information about any of the Knightmare Frames in Roze of the Recapture at this point.

Maybe in six months to a year we might have something, but AFAIK all we have for most of them are their names and military designations.
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Mafty
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Re: Neo Britannia Knightmare Frames

Thanks anyway, it will be neat when more info is released, especially because there seem to be Knightmare Frame variations that don't have lineart yet. ( The Camden units have Purple or Blue color schemes depending on whether they are part of the Seven Shinning Stars or Kirkwayne's unit).
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Seto Kaiba
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Re: Neo Britannia Knightmare Frames

Mafty wrote: Sun Jun 30, 2024 10:11 am Thanks anyway, it will be neat when more info is released, especially because there seem to be Knightmare Frame variations that don't have lineart yet. ( The Camden units have Purple or Blue color schemes depending on whether they are part of the Seven Shinning Stars or Kirkwayne's unit).
We'll see what we get... there was some coverage of the series in the Summer 2024 issue of Great Mechanics G, but it doesn't go beyond what was posted on the official website in terms of detail. Just a name, a picture, and 1-2 very basic descriptive sentences for the various Einberg KMFs, the Camden, the Gekka C, and the new Black Knights machine.

One of the few useful things it has to say about the Knightmare Frames of the series is that the energy barrier around Hokkaido ("Situmpe barrier") is responsible for the absence of the advanced Knightmare Frame weapons and features from the original series. From the sound of it, it's a derivative of gefion disturber technology since it's said to immobilize Knightmare Frames that come into contact with it and that proximity to it causes energy consumption to increase dramatically. (Probably a result of interfering with the sakuradite superconductors.) One has to wonder, assuming that's in fact the case, if anyone's attempted a landing op with KMFs that are hardened against gefion disturbers since we know those exist. The article says that was a deliberate choice to roll things back to the ground combat fans found so engaging in the first season.
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Mafty
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Re: Neo Britannia Knightmare Frames

In a more general mech sense , the Akatsuki Upgrade seems to be virtually indistinguishable to the Akatsuki, maybe it has upgraded armor or sensors or something.

Given how the Seven Shining Stars are a grassroots resistance movement it makes sense they would have to make do with upgrades early on, instead of constantly getting new mechs
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Plus according to the website, the Sekka should be soon arriving as a new Mass Produced Knightmare Frame
As for the Situmpe Barrier, it appears as though it is the Minovsky Particle of this Universe, tying into it's affect on technology.

FWIW Code Geass does do a good job with smaller mech based ground combat (it is actually somewhat reminiscent of Votoms in this case).
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Seto Kaiba
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Re: Neo Britannia Knightmare Frames

Mafty wrote: Mon Jul 01, 2024 10:53 am As for the Situmpe Barrier, it appears as though it is the Minovsky Particle of this Universe, tying into it's affect on technology.
I don't think so... in no small part because its effects are highly localized and a product of deliberate artifice rather than a natural consequence of the setting's power technology.

It's more like the N-Jammers ZAFT used against Earth at the start of Gundam SEED... except localized entirely to Hokkaido. It's also a good deal less effective, since it only disables KMFs that actually touch it, and otherwise it's more like an inconvenience since it increases the energy consumption of tech using sakuradite.
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False Prophet
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Re: Neo Britannia Knightmare Frames

Seto Kaiba wrote: Sun Jun 30, 2024 9:24 pm The article says that was a deliberate choice to roll things back to the ground combat fans found so engaging in the first season.
Frankly speaking, I've always considered CG having made a bad choice moving into the 9th gen. Not only that the Lancelot Albion and Guren SEITEN being worse in design to their predecessors, but all the high-flying beam-shooting fighting robbed all the charm of the fighting.

It's so weird how CG and Gundam 00, two Sunrise show coming out in the same period of time, committed the same mistakes in their second seasons. With 00 you've the excuse that the animators wanted simpler designs to animate. I wonder how the conversation went with CG.
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Seto Kaiba
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Re: Neo Britannia Knightmare Frames

False Prophet wrote: Wed Jul 10, 2024 5:25 am Frankly speaking, I've always considered CG having made a bad choice moving into the 9th gen. Not only that the Lancelot Albion and Guren SEITEN being worse in design to their predecessors, but all the high-flying beam-shooting fighting robbed all the charm of the fighting.
IMO, the problem started much earlier. Introducing the Float System towards the end of season one took the series away from ground battles with a distinctive style to generic flying mobile suit battles. That just got worse once beam spam started to become a thing as hadron cannons proliferated.
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