Spoiler
I think a lot of people went soft on Re:RISE because it ended with a giant no-nonsense feelgood finale. I personally found too many problems with it.
- The big elephant in the room is a problem that plagued all Build shows from the start and never let up. Mainly that Gunpla Battle and GBN have no limitations and will do whatever the hell the plot needs them to.
- Case in point, the way a gunpla's strength is arbitrarily decided. In Re:RISE they establish that the game measures how much love (read: effort) is put into building the kit. That means the gunpla scanner is so advanced it detects material changes, paint applications and nubs left on. The latter of which gets translated to mechanical failures in-game. Let that sink in for a bit: This game punishes modelers for not being perfectionists. Heaven help some straight builder novice who wants to try the game out but his kit has loose joints or seam lines. TLDR the scene where the Core Gundam's boosters short out in the flashback is dumb.
- For as much as Re:Rise thankfully ditched the gunpla is awesome/gunpla has feelings claptrap that plagued the previous 3 Build shows, bringing it back with the Eve flashbacks was very disappointing.
- Hiroto has the Uranus armor sealed up with duct tape! PTSD from MMOs are serious business!
- I had a big rant about how ridiculous the ancients' technology was but decided it wasn't worth typing up. Mostly because I'm assuming anybody else who tried to complain about it just went numb thinking it over like I did.
The TLDR of it is that while this Ender's Game by way of Galaxy Quest story didn't have the many problems that plagued the first Build Divers it still had a lot of problems of its own.
- The big elephant in the room is a problem that plagued all Build shows from the start and never let up. Mainly that Gunpla Battle and GBN have no limitations and will do whatever the hell the plot needs them to.
- Case in point, the way a gunpla's strength is arbitrarily decided. In Re:RISE they establish that the game measures how much love (read: effort) is put into building the kit. That means the gunpla scanner is so advanced it detects material changes, paint applications and nubs left on. The latter of which gets translated to mechanical failures in-game. Let that sink in for a bit: This game punishes modelers for not being perfectionists. Heaven help some straight builder novice who wants to try the game out but his kit has loose joints or seam lines. TLDR the scene where the Core Gundam's boosters short out in the flashback is dumb.
- For as much as Re:Rise thankfully ditched the gunpla is awesome/gunpla has feelings claptrap that plagued the previous 3 Build shows, bringing it back with the Eve flashbacks was very disappointing.
- Hiroto has the Uranus armor sealed up with duct tape! PTSD from MMOs are serious business!
- I had a big rant about how ridiculous the ancients' technology was but decided it wasn't worth typing up. Mostly because I'm assuming anybody else who tried to complain about it just went numb thinking it over like I did.
The TLDR of it is that while this Ender's Game by way of Galaxy Quest story didn't have the many problems that plagued the first Build Divers it still had a lot of problems of its own.