Jameedaark wrote:About charging rate of Zanzibar in CDA, I,ve read the volume.
It seems to me that this particular cannon is a special cannon like a hyper mega beam cannon.
This can explain why every barrel has a 150 seconds charging time.
The other mega cannons perhaps don't have such long recharge time.
It's very confusing about mega cannons in animation of most gundam series.
Most of times we see battles in which ships fire at a rate like several rounds every few seconds.
The data of gundam universe are very very confusing and contradictory....
You may want to check Ship Generations.
Similar to MS, the 1st gen are ships designed between OYW and Gryps War.
The 2nd gen ships are designed to utilize MS from the design stages, has much higher generator output and mainly use Mega Particle cannons as its main weapon.
Ships from the 1st Neo Zeon conflict are equipped with more powerful Hi-mega Cannon in addition to the already common Mega Particle Cannon in the 2nd gen ships. On top of that, those equipped with Atmospheric entry Ballute system, Minovsky Craft capable of atmospheric flight and power to escape from Earth's atmosphere are classified as 3rd gen.(I must say that the escape part isn't escape from gravity, but probably just sub-orbital flight. Since quite a few listed 3rd gen cannot escape from Earth's gravity by themselves.)
Since the modified Zanzibar in question isn't even modified in Gryps War, I'd be pretty hard pressed to believe it got 3 Hi-mega Cannon.
Also, the Salamis main guns also takes time to charge, maybe not 270s, but still shouldn't be much shorter than the required time given.
The Zanzibar and Salamis are both OYW cruisers, I don't think the main guns will be that much different. And most of the more powerful guns depicted in other ships seems to also drain the ships of most of their power output, and kinda rendered them quite invulnerable while charging.(WB, Argama, Nahel Argama, etc.) This Zanziber seemed to be quite mobile and shooting secondary beams at a pertty high rate.
Two other reference point of data can be found in Gundam Officials, the light cruiser Musai required few minutes to charge its main guns(P.690) and Gundam Encyclopaedia Ver. 1.5, generators output problems causing them unable to rapid fire.(P.013)
The problem lies here isn't really just about the ships rapid firing. My main concern of GMs being able to charge its spray gun in 40s meaning the power required by the weapon isn't that great, and the whole "charging too slow for MS" idea to rationalize the need of e-cap and lack of beam weapons in early Zeon MS simply becomes moot. You just need around 3 low power mega beam cannons on a Zaku to let it have a firing rate of around 20s a shot with the GM spray gun power. This is well within reasonable time against a warship, which is pretty much all the Zakus needed to handle in the beginning.
Also, if ships really can rapid fire, say, equipped with small guns like the GM spray gun, and firing at a much higher rate since the ships have much higher generator output, the MSs hardly stand a chance.
I guess you can still use the economic stand point to counter the wide spread usage of such weapons on ships, but looking at the number of MS vs ships, that is not really that much more convincing.