Dunbine is my favorite show forever, so I got my hands on a copy of Aura Battler. The game plays on a large hex map of Byston Wells. Each player generally controls 1-3 aura battlers, and each turn both players secretly choose their action for the round. Both players reveal and move at the same time, then one player will have attack priority based on the type of attack and several other factors. Rinse and repeat until one player is left. If you've played the X-Wing miniatures game, it is somewhat similar to that.
The thing about this game is the sheer number of charts. There are 12 pages of charts, including the aura power of each character you can use, the aura power of each aura battler, the power of each weapon, the dodge rate of each possible action, etc. I had to make a spreadsheet to reduce the time each turn took from 20 minutes to 5.
There is a campaign mode in here, where each historic side has a list of pilots and suits they can use, and if they're killed, they're gone for good. I can imagine playing this 6 players (or more!), each player controlling their own aura battler in an insane melee.
Is this of interest to anyone? I've yet to meet anyone else who shares my love of mecha and cardboard wargames
