Strike105 wrote:Changing a few key elements like setting and style can be very refreshing in some cases, which is probably why many people loved shows like G, X, and Turn A. Gundam has almost always had the same futuristic setting. Sure some minor details may have changed depending on the series, but it's mostly been the same thing in different packaging. Those three shows stand out to me because they went in very different directions from the older UC shows in terms of style and setting.
I suppose now's a bad time to remind that X and Turn A were both considered failures when they came out, X so much so that it currently holds the distinction of being the only other Gundam title since 0079 to actually get cancelled.
Hell, even nowadays, X is still something of a black sheep in Japan. G and Turn A are in a bit better standing there, but not really considered staples of the franchise.
Even in the west, X and Turn A are still a bit more niche, and G's popularity is largely attributed to its Toonami run.
Not saying they're bad shows, mind you. Just saying, let's not go making it seem like they were sleeper hits.
Also, G Gundam is kind of an odd example to use when you consider WHY they changed things. If you read the Imagawa interview on MAHQ, you'll find out it wasn't the show he planned to make. Bandai pitched him the Gundam fight idea because they saw that tournament fighting was, at the time, the new hotness, and figured they could cash in on it (seriously, while Imagawa made the show good, the entire basis that formed G Gundam was purely market-driven.)
Hell, a big part of what saved the show was Imagawa actually giving it the Devil storyline to keep it from just being all fighting all the time, which was what the suits wanted.
The show turned out alright, but the fact is, as an example it's a double-edged sword, since its initial motives were profit-driven rather than simply a desire for change.