Lemme see...Xenosynth wrote:Mm, yes please, I'd be interested in learning about the others. For me all I have atm is the BD1 and the Hi-Nu. Beyond that I really didn't know what else to get so I got 0081 DLC instead (Gerbera Tetra wooooo).
The Zeong plays a lot like the version from Gundam vs Gundam Next Plus, except that its charge shot and sub-weapon were swapped. The CS is its mouth beam, which is like a standard BR and can be used during any other move (and since the head detaches, it hits out of angle); the CS is the chest beam, which is a standard gerobi type. It has a double hand beam shot that's an auto-down, and of course can fight with rocket punches and a booster stomp. And on top of all this, it has a Revive in the form of the head, which can only use a regular beam and the gerobi. Overall it's slower than past incarnations, only getting decent speed during EX Burst.
The-O is surprisingly mobile for a machine of its size, but due to its limited arsenal it relies heavily on assists, summoning the Palace Athene to do a saber slash that stuns and the Bolinoah Sahmann to guard and provide support fire. It has some rather mean melee strings as well as a Pressure move, and an odd charge shot where it slides along the ground and fires four beam rifles (one in each hand, including hidden hands). Rather like the Kshatriya, it has a hidden hand grab that's accompanied by a ghost/Newtype image of Scirocco.
The Gottrlatan is, quite simply, the friendly fire machine. Its moveset includes spreading high-explosive missiles, a scattering beam, a high-power beam with homing missiles, and a Rig Contio assist that fires rapid beams (or, alternately, can rush forward and grab the opponent). The reload times on the mega beam cannon attacks (the explosive missiles are its Shooting CS) are just enough that you can be a holy terror if you know what you're doing. Amusingly, it has a Melee CS where it leaps forward, grabs the enemy, and starts shanking them with its beam tonfa. Finally, it can transform by docking with the cannon and flying around.
Freedom Gundam is an interesting alternative to the Strike Freedom, and IMO better overall. It uses the basic set-up from past games but throws in a few good changes. The CS summons Justice to do a flyby slash that launches the enemy, leaving them open to just about anything. As an alternative to the beam cannons, you can use the railcannons, which fire faster but have shorter range and worse elasticity. On top of this, its Special Melee is a barrel roll move that's good for fast evasion and you can use pretty much all its standard moves (including the Hi-MAT) during. All in all it's just got a lot of ranged options that really let you control the flow of a firefight. As an nice touch, when you use EX Burst, the cut-in of Kira has a ghost image of Flay over it.