The Magic Box wrote:- From Software announced Armored Core: For Answer for PS3 and Xbox 360, the latest installment of the popular mech combat series, coming out in Japan in March 2008. This time the game will have giant weapons named Armed Fortresses, you need to break individual parts before you can open up and attack its core. The game will have online cooperative missions in both versions.
EDIT: and here's a bit more info. Sounds pretty cool!Neogaf Forums wrote:* Giant weapon "Arms Fort" is introduced, with a size of around 7km. To attack it, you need to wipe out the parts on the edges before infiltrating and destroying the core. There's many different methods to do this and take one down.for Answer"It's 4: Answer, not for answer, right?"
AC4 launched around the same time the consoles did, so it couldn't really have that deep of a single-player mode. Because of this, the new game's intended to have more of a plot, and eventual resolution; thus, the name became "for Answer".
* Online coop in mission play.
* Easy mode added.
Here are the pictures/scans:kurokishi of Insert Credit wrote:Due to some conscientious ninjas, I was sent some scans of the latest Famitsu which contained an exclusive preview of the upcoming sequel to Armored Core 4. Entitled Armored Core for Answer, it utilizes the same game engine as Armored Core 4 but with some substantial modifications. For a start, each area will be around 20km square, they are going all-out to emphasize scale in relation to immense mobile fortresses. There will also be online co-op(!) and the series will finally feature playable mecha that are fully transformable.
The big thing for me is that From Software is hiring THREE major mecha designers to work on the game. The first is Shoji Kawamori, who was responsible for the transformable Valkyries in Macross and was instrumental in the creation of the design work for the older Armored Core games. Kawamori will be penning the NEXT mecha (basically the new futuristic AC's seen in AC4). Kazutaka Miyatake and Makoto Kobayashi will be designing the huge mobile fortresses. Both these latter gentleman are of special interest because Miyatake actually designed the SDF-1 from Macross and Kobayashi is a complete nut for complex bulbous machinery (his work on Dragon's Heaven is a personal favorite of mine, as it was relatively unfettered compared to his involvement in Zeta Gundam and the Venus Wars movie).
From the article it seems that both the PS3 and 360 versions will be released simultaneously (in Japan) in March of next year. Toshifumi Nabeshima will return as producer and I totally dig the funky logo.
http://i75.photobucket.com/albums/i313/ ... /AC4UK.jpg
http://i9.tinypic.com/7xnprif.jpg
http://i15.tinypic.com/8dyv5zn.jpg
And my response to the news:
Oh, dear god. I hope that lineart makes it into the game. It looks fantastic--particularly if they're going to add more focus to the single-player campaign. I'm not a big fan of most online games--too many people have headsets these days.
I wonder what the English name will be... For Answer won't fly... but, hell, even if it were awesome (like "True odyssey") it'd be "translated" into something stupid (like "MS Saga").
I'm hoping they COMPLETELY retool the menu system--particularly the garage and shop--to something more manageable, like, say, Last Raven's setup.
Plus new parts that don't look like minor alterations of older parts.
It would also be cool if they could let us change game speeds. Not how fast the animations are--so no slo-mo explosions or weaponfire--but adjust how quickly the "universe" is--so adjustable movement and rate-of-fire times. It'd really like that. AC4 is a bit too fast for me.
EDIT: With the new info... dear god. It sounds like the BEST GAME EVER.