Darwyn wrote:They are the same in the sense that
It involves in one way or another
X action X action Kill
Which more often than not can get really repetitive.
For ACE's case it's boost [ ] button kill which is what drew me away from the series.The Vs series has more depth to its engine(the Seed games mostly) but again they're very different games.If you complain about Vs games being repetitive then ACE games would be unbearable I'd think.
I won't comment VS since never play one. But you get wrong idea for ACE (maybe except first, since I never play it either). Some mission will get you kill without thinking. Most notable are from ACE2 like...
1.Attack Nanafushi, where it will shoot rarely-miss gravity blast if you stay in air even for short period.
2.Battle inside Macross, I first fail the mission since Bilbine's aura giri cause quite damage to Macross City. Any big gun is bad choice here.
3.+4. L-Gaim and Layzner's debut. Story-wise, you don't register their machine to database yet and FCS will lock on their machine as well. This made multi-lock weapon almost useless and you must use your own eyes to identify your friend (harder with large mech). I'm both love and annoyed by these mission.
Sadly ACE3 has less variety and most of them are optional. L-Gain and Layzner's debut are recreat in DOME mission and now those G-Bit even hostile to player, but you can beat them without losing (but would miss Secret though).
Well, that's all I have to say. Please don't make this thread derail to VS thread.
My girlfriend was a loli.