Armored Core 4
- bluemax151
- Posts: 613
- Joined: Sun Jul 09, 2006 8:41 am
- Location: Nor-Cal
I used to get 1 or 2 hit kills by manually aiming the missile podsToxicity wrote:the mussleshell missle pods for the back and shoulders are the only reason I beat the game. If they can do that for me in their supposed detuned form, the enemy would hate to see what I'd do with them in an older AC game.
こいつ が ガンダム か
RIP John Neil Seward Jr/Jack Seward 10/11/1924-11/10/2010
RIP John Neil Seward Jr/Jack Seward 10/11/1924-11/10/2010
- DeltasTaii
- Posts: 878
- Joined: Sat Apr 08, 2006 12:06 pm
- Location: Edmonton, AB, Canada
- DeltasTaii
- Posts: 878
- Joined: Sat Apr 08, 2006 12:06 pm
- Location: Edmonton, AB, Canada
Well, actually, there is another rather useless targeting method.
If you just click the left stick, you "follow" that specific target, and get a small PiP window of them. Unfortunately, it still breaks away if they aren't in your normal lock-on range, so it's generally pretty pointless except for maybe fighting fortress weapons (which aren't exactly hard to hit under any circumstances). NEXTs are too fast to keep tracked, and Normals tend to die a little too fast for it to be worthwhile, IMO. (if you lose track of it before you killed it, it's probably because you zoomed past it too fast )
If you just click the left stick, you "follow" that specific target, and get a small PiP window of them. Unfortunately, it still breaks away if they aren't in your normal lock-on range, so it's generally pretty pointless except for maybe fighting fortress weapons (which aren't exactly hard to hit under any circumstances). NEXTs are too fast to keep tracked, and Normals tend to die a little too fast for it to be worthwhile, IMO. (if you lose track of it before you killed it, it's probably because you zoomed past it too fast )
- Strike Wing
- Posts: 58
- Joined: Thu Apr 26, 2007 2:27 pm
- Location: Celestial Being, Canadian Branch.
- filthbacteria
- Posts: 62
- Joined: Sat Sep 02, 2006 12:05 pm
wow...and here i used the 047AN all the way through to the end and loved it. i made another mech focused on energy weapons for Next fights later in the game, and that helped. but for regular missions i had no problem using the 047AN, all i did was arm it with an engery rifle, relation missles and the proximity missles along with the sniper rifle. I could hit enemies from far off with the sniper rifle and if anyone came close, the missles wasted them.
Salaf...meh. For melee and hauling arse I prefer using the Aaliyah. I have 2 ACs based around the same core, and the one I've appropriatly named Epyon has nothing but 2 laser swords. The other is my Aaliyah-MK-2, which is the exact same core as the regular 03-Aaliyah, only with better weapons and mobility.
The Aaliyah Generator SUCKS!!!
The Aaliyah Generator SUCKS!!!
- DeltasTaii
- Posts: 878
- Joined: Sat Apr 08, 2006 12:06 pm
- Location: Edmonton, AB, Canada
I have a couple nice Aaliyah builds with a different generator, but I find that default Aaliyah NEXTs kind of suck because of the crummy generator. You can barely make it up some jumps. Overall, it still has some serious boost management issues compared to other designs, less so if you switch boosters as well.
Melee-wise, there's a few options, and attacks vary with legs. With a blade and a gun, you can actually follow up your swing with a shot right after. Pointless with rapid fire, worthwhile with big guns. With dual laser blades, most legs have either alternating swings if you press one after the other, or a double slash if you press both simultaneously, which has a big pause after. One of the legs has a slightly staggered assymetrical double slash.
Melee-wise, there's a few options, and attacks vary with legs. With a blade and a gun, you can actually follow up your swing with a shot right after. Pointless with rapid fire, worthwhile with big guns. With dual laser blades, most legs have either alternating swings if you press one after the other, or a double slash if you press both simultaneously, which has a big pause after. One of the legs has a slightly staggered assymetrical double slash.
- Strike Wing
- Posts: 58
- Joined: Thu Apr 26, 2007 2:27 pm
- Location: Celestial Being, Canadian Branch.
- DeltasTaii
- Posts: 878
- Joined: Sat Apr 08, 2006 12:06 pm
- Location: Edmonton, AB, Canada
- bluemax151
- Posts: 613
- Joined: Sun Jul 09, 2006 8:41 am
- Location: Nor-Cal