New info and images!
-As you can see,
the interface has been simplified a bit. One big change is that you can now see your partner's health.
-It's mentioned that there's a new button in the Alpha build, simply called "SP". This button is used to perform some of the new functions in this game. In terms of a standard fight stick
, the SP button is the far right button on the top row (8 in that picture, while Shoot, Fight, and Boost are 5-7); in terms of a Playstation controller, SP is mapped to the R1 button.
-Boost Dive, which is the ability to perform a quick downwards boost (like Tallgeese had in previous games). It can be used as a boost cancel, and can even be used out of a boost dash. Boost Dive is performed by pressing Boost + SP.
-Strikers are the replacement for Assists from past games; as in Gundam vs Gundam, everyone has access to them. Everyone has access to two Strikers, which are selected from a pool of supporting machines from throughout the franchise, including the GM, Ball, Thunderbolt GM, Taurus (OZ and Sanc Kingdom versions) and Graze Custom "Ryusei-go". All Strikers will be marked with either "Shooting" or "Fighting" which gives you an idea of what kind of attack they'll perform. This of course means that attack buttons which were taken up by Assists in ExVs are now free for other attacks.
-The cost system has been revamped again. Each team has 1000 points, and there are four tiers: 500, 400, 300, and 200. Cost Over is still implemented.
200: (Nothing in the Alpha build)
300: Guncannon, Gouf, Exia, Kyrios, Barbatos
400: Gundam, Tallgeese, FA Gundam (Thunderbolt)
500: Nu Gundam, Unicorn, Sinanju, Wing Zero (TV)
-Awakenings are changed again. We have Blaze Gear, which enhances melee power but doesn't last very long, and Lightning Gear, which enhances ranged attacks and lasts longer. It seems that activating an Awakening will affect your partner as well; they get their Boost Gauge refilled, and Lightning Gear buffs their reload rate as well.
-The author says that the game's speed feels closer to Full Boost on PS3 than it does Maxi Boost ON. Rather than viewing it as slow, he figured it made things easier to handle.
-Guncannon has its standard weapons (beam rifle, cannons), the hand grenades seen in the MG model, and yes, its boulder throw from GvG. The BR doesn't have a lot of ammo, so you have to use the cannons and boulder to save some "bullets".
-Kyrios is described as a good general-purpose machine for 300 points. It has its GN beam submachine gun, hand missile units, can transform and advance while shooting, attack by ramming, and play support for allies.
-Tallgeese is described as being simple and easy to use. It seems fairly close to its GvG incarnation with the dobergun, beam saber, missile pod, and a spin/barrel roll move.
-Unicorn's Destroy Mode seems to have changed a bit. It has an attack where it powers up the beam saber and sweeps it left to right.
-Exia's Special Shooting has it dock with the GN Arms and fire a large beam.