Why no Patlabor RPG?

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Crosswire40
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Why no Patlabor RPG?

Post by Crosswire40 » Fri Mar 08, 2013 2:49 pm

I'm new onto the scene of tabletop gaming but I can say that I LOVE it, more than the play-by-post RPs I'm usually apart of. I've only gotten into a couple of games but I'm always looking for more groups I can join when my schedule lightens up. Looking into some game systems I can say that Mekton and GURPS are interesting.

However I’m surprised on how little I’ve run into in terms of Mecha tabletop groups (save for some Robotech games which are always fun). While I love Gundam and hope to find a group doing one, there's something I love even more. Patlabor.

Does no one remember it but me? It was awesome! Why in the world hasn’t anyone set up a RPG of it or tried to adapt it using GURPS or Mekton or something? I’d love to join a Patlabor styled RP.

What do you guys think? Why isn't Patlabor more recognized? Why aren't there more mecha themed tabletop groups?

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YokozunaBulldozer
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Re: Why no Patlabor RPG?

Post by YokozunaBulldozer » Wed Apr 17, 2013 5:43 pm

I think Patlabor would work better as a mix of Euro Truck Simulator and Hawken; a simulation-heavy fps.
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Crosswire40
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Re: Why no Patlabor RPG?

Post by Crosswire40 » Wed Apr 17, 2013 6:18 pm

I meant in terms of a tabletop game roleplaying game. There's already been a couple video games of Patlabor which while pretty cool, aren't what I'm talking about.

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YokozunaBulldozer
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Re: Why no Patlabor RPG?

Post by YokozunaBulldozer » Wed Apr 17, 2013 7:06 pm

My apologies. In terms of analog gaming I think it could work well as a miniature strategy game.
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Crosswire40
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Re: Why no Patlabor RPG?

Post by Crosswire40 » Wed Apr 17, 2013 7:39 pm

I agree. It would be pretty fun as a miniatures games. However I'm a bigger fan of character focused role-playing games. Love the scenarios, character interactions and the awesome moments that come from unintentional sparks of genius *or just flat out bravo/stupidity*.

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Bryant Molirse
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Re: Why no Patlabor RPG?

Post by Bryant Molirse » Wed Apr 17, 2013 7:41 pm

You might want to look into the Bubblegum Crisis RPG. You'll have to modify the rules a little I am guessing, but using namely the K11, and K12 battle suits used by the AD Police should be close for base numbers of Patlabors mechs.
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Crosswire40
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Re: Why no Patlabor RPG?

Post by Crosswire40 » Wed Apr 17, 2013 8:08 pm

Really? Hmmm, Thanks for the tip. I'll look into it when I get the chance.

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The Fowl Sorcerous
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Re: Why no Patlabor RPG?

Post by The Fowl Sorcerous » Tue Aug 20, 2013 12:38 pm

see now i'm going to spend a month just trying to figure out how to stat out giant robots in GUMSHOE...

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Re: Why no Patlabor RPG?

Post by Zeonista » Tue Nov 19, 2013 3:14 pm

Wait a couple of months and you can get MEKTON Zero, which so far looks great. The classic old mecha RPG got a Kickstarter campaign this year, and it paid off handsomely! Use its rules, and you can have a Patlabor campaign running, no problem!
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Crosswire40
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Re: Why no Patlabor RPG?

Post by Crosswire40 » Tue Nov 19, 2013 4:02 pm

Zeonista wrote:Wait a couple of months and you can get MEKTON Zero, which so far looks great. The classic old mecha RPG got a Kickstarter campaign this year, and it paid off handsomely! Use its rules, and you can have a Patlabor campaign running, no problem!
Really? How much does it cost? I have Mekton Zeta but it's a tad bit complex to be honest. I liked the detail in making mecha but I felt it was rather hard to get into. I'd love to check out Mekton Zero and see what's changed.

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Re: Why no Patlabor RPG?

Post by Zeonista » Tue Nov 19, 2013 9:54 pm

Crosswire40 wrote:
Zeonista wrote:Wait a couple of months and you can get MEKTON Zero, which so far looks great. The classic old mecha RPG got a Kickstarter campaign this year, and it paid off handsomely! Use its rules, and you can have a Patlabor campaign running, no problem!
Really? How much does it cost? I have Mekton Zeta but it's a tad bit complex to be honest. I liked the detail in making mecha but I felt it was rather hard to get into. I'd love to check out Mekton Zero and see what's changed.
I need to go look at the Kickstarter & R Talsorian sites again to refresh my memory on prices. The game has been overhauled to make mecha construction more user-friendly and story/power driven. Hopefully the amount of calculator usage will go down! :D
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Re: Why no Patlabor RPG?

Post by Zeonic Glory » Mon Dec 02, 2013 9:02 pm

Crosswire40 wrote:
Zeonista wrote:Wait a couple of months and you can get MEKTON Zero, which so far looks great. The classic old mecha RPG got a Kickstarter campaign this year, and it paid off handsomely! Use its rules, and you can have a Patlabor campaign running, no problem!
Really? How much does it cost? I have Mekton Zeta but it's a tad bit complex to be honest. I liked the detail in making mecha but I felt it was rather hard to get into. I'd love to check out Mekton Zero and see what's changed.
I backed it over the summer, and according to the reward tiers, the .pdf copy was in the $25 tier and the physical book was in the $50 tier.

A buddy of mine started a Mekton Zeta campaign, but we've only gotten one session in so far. It was confusing and hard to get into, but fun (when we weren't getting screwed over by enemy artillery). If only I knew enough people who've seen Patlabor to get campaign for it running.
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Re: Why no Patlabor RPG?

Post by Zeonista » Tue Dec 03, 2013 5:18 pm

As with most anime-based mecha games, the question is not if qualifying players are available, but being able to bring them together. :) I am in a holding pattern myself on MEKTON Zero until the PDF arrives. However, I continue to uphold it as the primary choice for a Patlabor-based RPG.
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Crosswire40
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Re: Why no Patlabor RPG?

Post by Crosswire40 » Tue Dec 03, 2013 7:10 pm

Zeonista wrote:As with most anime-based mecha games, the question is not if qualifying players are available, but being able to bring them together. :) I am in a holding pattern myself on MEKTON Zero until the PDF arrives. However, I continue to uphold it as the primary choice for a Patlabor-based RPG.
Really? It's that good huh? Can I still get a copy or a PDF of it?

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Re: Why no Patlabor RPG?

Post by Zeonic Glory » Tue Dec 03, 2013 7:55 pm

I'm pretty sure they'll be selling physical and .pdf copies once it's released, which, according to this most recent update, is looking to be January.
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Re: Why no Patlabor RPG?

Post by Zeonista » Wed Dec 04, 2013 12:57 am

Yeah, one month backup due to art issues, of all things. Well, it should be ready by then. Everybody please support Mekton Zero, an dpost many nice comments about the art here so the main artist can feel good about his contribution. ;)
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