As the title says, I've always been a huge fan of the Gundam Century mod for Starcraft made in the early 2000s until it ceased development; I think the dev got a cease-and-desist from Bandai, but I'm not sure. Anyway, he left it a mite unfinished and with a few bugs and oddities here and there, such as the inability of GM Cannon IIs (it's labeled as a Gun Cannon 2 but the visual model and armament is clearly that of a GM Cannon II) to be loaded into transports.
Thus I've been tinkering with it. No adding new content since 1) I don't have the graphical modeling expertise for it and 2) Bandai would have my ass faster than I could say "copyright infringement", I'm just altering the existing stuff. To that end, I've looked at the Zeon units yesterday and noticed that the Rick Dom II was left unfinished. While finishing it would be a no-brainer, I'm not quite sure what role it's meant to have in the game. The original dev coded it as a flying unit and it visually has a bazooka as well, so it'd obviously be a flying fast-attack unit, BUT:
- The Gelgoog Marine already has the bazooka role covered (on the ground).
- The Kampfer already has the raider role covered (on the ground), being weak in direct combat but able to hit multiple targets with its chain mines.
- The Dra-C already has the fast-attack flier role covered.
What to do with the Rick Dom II? Should I just treat it as a flying Gelgoog Marine or something, since they canonically use the same bazooka model? The original dev did give it a "disable all weapons in target area" ability which I think can be explained with the Dom chest beam gun, though, so we have that. Another thing I considered was giving either the Gelgoog Marine or the Rick Dom II a beam bazooka, but neither MS canonically had one and I'm trying to maintain at least some
level of lore accuracy with my tinkering.