When the animators aren't as talented or aren't as well paid, the quality suffers for it big time, just as badly as if it were a cheaply animated 2D production.
Fair enough, you make a good point.
such as in Macross Frontier or Ghost in the Shell.
Not examples I'd use, both of them have involvement with anime veterans with over a decade plus experience including the legendary Shoji Kawamori and are part of bigger franchises with previous entries. Valvrave doesn't have either advantage; while it has experienced people such as Kunio Okawara working on it, the staff is not nearly as experienced and Valvrave is something entirely new so you cannot expect the same form of refinement or polish you would from Frontier or GitS. Mistakes and quirks happen with the first entry of every franchise due to experiments and technological limitations! Mazinger, Gundam, Ultraman, Kamen Rider, Macross, VOTOMS, Godzilla, Gamera, Getter Robo, Devilman, etc. Valvrave might grow after the first series, but either way it'll be no exception.
Regardless we can't judge anything concrete about this series until it is out in the next four weeks or so and even if we end up hating it we still have two other series and Tetsujin 28 shorts to look forward to.
we all know exactly how skewed your tastes are when it comes to liking things
I wouldn't say skewed, that would imply that at some point they were normal.