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bilbros
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Post by bilbros » Sat Dec 08, 2007 6:55 am

This time, the focus is on the Mecha Designers' Variations category.

The actual purpose of two series listed under this heading (i.e. BEE-CRAFT Variations and Hajime Katoki Variations) is somehow obscure to me.
They include only graphic reworkings of already-existing mechas, most times concept illustrations for Master Grade, High Grade Universal Century and Gundam Fix Figuration model lines. So, does this imply that you regard all such redesigns as variations?
I think that a "literal" application of this idea would have a lot of complex consequences!:?
For instance, one could ask: if all illustrations by Hajime Katoki for Bandai models deserve a separate listing, then why his drawings for the Gundam Fix Figuration MSZ-006C1[Bst] Z Plus "Hummingbird" are in the profile of the "true" mobile suit from the Sentinel Variations series?
Should we list all of his remaining graphic reworkings for Gundam Fix Figuration and Zeonography?
How do we handle cases in which the same designer produced different drawings of a mecha, each one in relation to different model lines? (e.g. Hajime Katoki draw at least 4 Bandai model-related concept illustrations of the RX-78-2: High Grade Universal Century, Gundam Fix Figuration, Gundam Fix Figuration Ver. Ka., Master Grade Ver. Ka... not to mention the original "Ver. Ka." picture, i.e. the famous "Full Hatch Open" appeared on 1/144 High Grade instruction manual!)

Another possible question is: why reworkings of other mecha designers (namely: Kazuhisa Kondo, Kazumi Fujita and Makoto Kobayashi) have their own listings under a separate "Mecha Designers' and Manga Artists' Variations" heading, in the "Unofficial Variations" group?

I really don't understand the reason of such a different treatment.

In any case, I don't see the need retain as variation the concept illustrations produced for Bandai models, and therefore I propose to exclude them from MAHQ listings.
In my opinion, it would be better to include ALL the remaining "original mecha designs" (which I assume to be equivalent to "graphic reworkings") and "original design series" (i.e. things such as M-MSV) together, in a single "Mecha Designers' Variations" category.
A possible result, considering also some additions, would be as follows (please note that I don't list series without UC or AW material):

Mecha Designers' Variations

- Hajime Katoki Variations [without concept illustrations for Bandai model lines]

- Kazumi Fujita Variations [move here from Mecha Designers' and Manga Artists' Variations]

- Kazuhisa Kondo Variations [move here from Mecha Designers' and Manga Artists' Variations]

- Kunio Okawara's MS Collection (aka M-MSV)

- Kunio Okawara Miscellaneous Variations

- Fukuchi Mobilesuit Station (aka F.M.S.) [new series to add]

- Hitoshi Fukuchi Variations [new series to add; includes some mecha currently listed under Model Kit Instructions Variations]

- Makoto Kobayashi Variations [move here from Mecha Designers' and Manga Artists' Variations]

- Mamoru Nagano Variations [new series to add]

- Yutaka Izubuchi Variations [new series to add]

If you agree with the above-explained proposal of rearrangement, next time I'll go on, detailing each of the series included in this reformed category.
But first I would like to know also your opinions on this matter. :)

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Post by toysdream » Sat Dec 08, 2007 4:16 pm

Well, since you asked... :-)

Personally, I agree that slightly redrawn designs for Master Grade kits and so forth don't really merit their own category. Even if it would be nice to gather all those BEE-CRAFT designs for the 1/100 and MG Gundam Seed kits in one place, this doesn't necessarily strike me as the sort of thing that MAHQ itself is suited for, since these aren't distinct fictional machines. In other words: They're pretty pictures, but do they belong on MAHQ?

As for original designs and variants, some of them - Okawara's M-MSV, Fukuchi's FMS and MS '90s, Kobayashi's Solomon Express - already have their own series name. Others could be lumped under the existing categories for the magazines in which they first appeared. For example, Nagano's Sturm Dias was originally designed for Model Graphix; the manipulator-equipped Zaku II, currently the sole occupant of the Okawara misc. section, appeared in B-CLUB; Kobayashi's so-called "The O Special" and "Baund Doc III" are just splash page illustrations from Newtype magazine; the supposed "Kazumi Fujita variations" are likewise based on illustrations from Tomino's Zeta Gundam novels. The latter two examples don't really deserve to be on MAHQ at all in my opinion, since they're just pretty pictures. The Nightingale and the Hi-Nu started out as novel illos too, but they now have their own names and line art and back story, rather than remaining as single pieces of spot art.

-- Mark

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Chris
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Post by Chris » Sat Dec 08, 2007 4:53 pm

On the issue of how and why those mecha variations were organized the way they were, I've got no comment. That was all determined by whatever criteria Burke Rukes used years ago. The main Gundam list was reorganized a few years ago by RGZ-91, but he didn't touch variations. I decided to simply the listings and group the variations sections similar to the way you suggested, bilbros.

As to things like BEE-CRAFT and Katoki model re-designs, I don't see any reason why they shouldn't be on MAHQ. Yes, in some cases, the variations don't look much different from their anime counterparts. But in other cases, especially with BEE-CRAFT, they're different enough from the originals that I think they're worthy of note, even if they are just pretty pictures. They're just there for the sake of notation, as they don't have (nor will they ever) have detailed technical information.

I'm all for dropping items in variations that just appeared as splash covers, since I really only want to include mecha that actually appeared in a story. If some stuff should be moved to other sections or to new sections, I'm all for that too.
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Post by toysdream » Sat Dec 08, 2007 5:45 pm

Chris wrote:As to things like BEE-CRAFT and Katoki model re-designs, I don't see any reason why they shouldn't be on MAHQ. Yes, in some cases, the variations don't look much different from their anime counterparts. But in other cases, especially with BEE-CRAFT, they're different enough from the originals that I think they're worthy of note, even if they are just pretty pictures.
In that case, perhaps they should be categorized by product line - e.g. Master Grade, HG-UC, Gundam Fix Figuration, Zeonography, and so forth. The designer (where known) would already be noted in the profile, and Katoki in particular has revisited so many of these designs over and over again that it would be impossible to single out one particular version of the RX-78 or Zeta Gundam as the definitive "Ver.Ka." These toy and model redesigns could even be given their own section in the master series list...
I'm all for dropping items in variations that just appeared as splash covers, since I really only want to include mecha that actually appeared in a story. If some stuff should be moved to other sections or to new sections, I'm all for that too.
I think, once a definite policy is established, bilbros will be going through the particulars of these lists so we can suggest where each machine should end up. Should be fun!


Actually, while we're discussing categorizing policy, there's one other issue I keep meaning to raise. At present, all permutations of an animated work are grouped together; for example, the Mobile Suit Gundam page includes the G-Armor and the Core Booster, and the Gaza E and Hazel are listed under Zeta Gundam even though they only appeared in the movie compilations.

On the other hand, side stories such as Advance of Zeta and Blue Destiny receive multiple separate index pages, one for each medium in which they appeared. (MS Igloo even gets a separate page for its own comic adaptation.) Aside from being inconsistent, this also adds to the dizzying proliferation of index pages.

What I might suggest instead is to consolidate all these versions into a single multimedia listing, with parenthetical notations where necessary to indicate machines that appeared in only some versions. For example, the Gaza E would be listed on the Zeta Gundam index page as "(Zeta Gundam III only)"; the extra Gundam Sentinel variations that bilbros mentioned earlier, such as the Zeta Plus A1 and the rest of its extended family, could go on the main Sentinel index page with a simple "(no appearance)" note. You'd still have a bunch of one-shot manga titles and video games to track, but this might reduce the clutter and make it easier for people to find the mecha they're looking for.

-- Mark

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Post by bilbros » Sun Dec 09, 2007 5:40 am

toysdream wrote:For example, Nagano's Sturm Dias was originally designed for Model Graphix
Well, speaking of Nagano, I was actually thinking to weird things such as the M-Nine, MS-35 Hachichi, MS-39 Nahatgall and so on, whereas when I hinted to a possible Izubuchi listing, I thought to his Stürm Doga rather than to Hi-Nu Gundam and Nightigale...in any case, your idea to classify such mechas basing on the magazines in which they first appeared is interesting.
toysdream wrote:Kobayashi's so-called "The O Special" and "Baund Doc III" are just splash page illustrations from Newtype magazine
As far as I know, Baund Doc III and related variants (e.g. Baund Doc II, Baund Doc III type E, G, H etc.) were given a bit more background information, and some of them featured also on Model Graphix; but, obviously, this doesn't change much the matter.
Chris wrote:If some stuff should be moved to other sections or to new sections, I'm all for that too.
toysdream wrote:What I might suggest instead is to consolidate all these versions into a single multimedia listing, with parenthetical notations where necessary to indicate machines that appeared in only some versions.
I completely agree with both of you: I believe that such changes would make MAHQ listings not only more consistent, but also more easily usable by non-"Gundam specialist" readers.
One can use many different criteria to classify things (whether books, organisms or even mobile suits), but in order to make the classification useful and meaningful, these criteria should be clear and consistently applied :)
An open dicussion on such criteria would be very interesting: if you want we can start a separate thread on it..just let me know, and I'll do 8)

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Post by toysdream » Sun Dec 09, 2007 3:15 pm

bilbros wrote:Well, speaking of Nagano, I was actually thinking to weird things such as the M-Nine, MS-35 Hachichi, MS-39 Nahatgall and so on, whereas when I hinted to a possible Izubuchi listing, I thought to his Stürm Doga rather than to Hi-Nu Gundam and Nightigale...in any case, your idea to classify such mechas basing on the magazines in which they first appeared is interesting.
These Nagano designs are actually unused rough drafts from anime productions - the M9 and Hachica were created for Gundam ZZ, and the Nachtgall is derived from the early stages of Char's Counterattack production. (The Nachtgall is a cleaned-up version of Nagano's take on the Nightingale). I don't think MAHQ currently has a section for rough drafts, but if it did they'd belong there along with Nagano's ZZ and Sol and so forth, as well as Izubuchi's original drafts of the Axis mobile suits.

As for the Sturm Doga, this was originally created for Hobby Japan; Izubuchi's concept drawing appears in Hobby Japan's "Char's Counterattack: New Generation" modeling book.

So far, then, it looks like the stuff in the "Mecha Designers' Variations" category could be more properly categorized as either 1) toy and model designs, 2) unused anime designs, or 3) hobby magazine originals that involved a napkin doodle by a celebrity designer. The rest are generally just splash page illustrations from books and magazines. (Plus the collected works of Kazuhisa Kondo, which come from a bunch of different manga, magazines, and art books, and may as well stay in their own special Kondo-verse category for the time being.)

-- Mark

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Post by bilbros » Sat Dec 15, 2007 4:03 pm

As previously said, I definitely support the general classification concepts expressed by toysdream, and in particular I agree with his proposal of index pages simplification by means of parenthetical notation. In some instances this may be not practicable (e.g. with manga as The Origin or Kondo's Mobile Suit Gundam 0079); nevertheless, in my future posts I will adopt this criterion whenever needed.

Concerning "Mecha Designers' Variations", I would like to thank Chris for the rearrangement of the category.
Of course, the "first appearance-based" classification (i.e. lumping mecha for the magazines in which they first appeared) proposed by toysdream would be the best, but for the moment I will follow the simpler MAHQ scheme.
Therefore, integrating the already-existing lists with the latest toysdream's suggestions, the "Mecha Designers' Variations" heading would include the following stuff:
1) original design series (e.g. M-MSV)
2) redrawn designs for toys and models (with an explicit indication of the product line; in case of multiple drawings a "radio button" arrangement should be adopted)
3) unused anime designs and perhaps also some rough drafts
4) hobby magazine original illustrations by celebrity designers

And now, let's start detailing UC and AW mecha for the series included in this reformed category.

--------------------------------------------------------------------------------

BEE-CRAFT Variations

Format: redrawn designs for Bandai model lines

AEUG (Anti-Earth Union Group)/Earth Federation Forces

Mobile Weapons

F91 Gundam F91 (Master Grade)
* image
http://img14.imagevenue.com/img.php?ima ... 1018lo.jpg

MSN-00100 Hyaku Shiki + Ballute System (Master Grade)
* image
http://img183.imagevenue.com/img.php?im ... _101lo.jpg

RGM-79 GM (Master Grade)

Principality of Zeon

Mobile Weapons

MS-05B Zaku I (Master Grade)

MS-05B Zaku I Ramba Ral Custom (Master Grade)
* image
http://img206.imagevenue.com/img.php?im ... _412lo.jpg

MS-06R-1 Zaku II High Mobility Test Type (Master Grade)
* image
http://img194.imagevenue.com/img.php?im ... 22_5lo.jpg

MS-06R-1A Zaku II High Mobility Type (Master Grade)
* image
http://img179.imagevenue.com/img.php?im ... _173lo.jpg

MS-06R-2 Zaku II High Mobility Type (Master Grade)
* image
http://img146.imagevenue.com/img.php?im ... _720lo.jpg

MS-14A Gelgoog (Master Grade)
* image
http://img15.imagevenue.com/img.php?ima ... 1075lo.jpg

MS-14A Gelgoog Anavel Gato Custom (Master Grade)
* image
http://img120.imagevenue.com/img.php?im ... _829lo.jpg

YMS-14 Gelgoog (Master Grade)
Notes: This drawing appears on the Master Grade MS-14B/C Gelgoog Cannon instruction manual
* image
http://img188.imagevenue.com/img.php?im ... _379lo.jpg

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Post by toysdream » Sat Dec 15, 2007 4:29 pm

So far, it looks like all of these are model kit designs. (All Master Grade for now, but once the alternate universe stuff is included, I guess there'll be a couple of designs from the Perfect Grade and 1/100 Gundam Seed series.)

From Chris's reply above, it looks like he isn't necessarily locked into the current system of classification, and is open to moving things between sections or creating new ones. I think I might examine the notion of "variations" and how they're classified, and then throw out some detailed suggestions, in a separate thread.

-- Mark

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Post by Kuruni » Fri Dec 21, 2007 1:45 am

Some mistake and missing in G Generation Spirit section. I haven't complete profile yet, but already spot several MS worth noting.

- It's Great Zeong, not Grand Zeong.
- Netix is just how they pronoun NT-X. It's like how they call Gazu R as Gazu Ar.
- At least following unit return from G Generation F.

* GGF-001 Phoenix Gundam
* MAK-005S Gaplant Kai
* ORX-012/MSF-008 Gundam Mark IV
* PMX-004 Titania
* AMX-002S Neue Ziel II
* MS-15K Gyan Kai
* ZMT-S35S Rig Ring
* ZMT-S37S Zanspine
* Psyco Haro

- By the way, should Haro list in G Generation, G Generation Zero, G Generation F and G Generation Spirit too? It's joke unit similar to Psyco Haro.
- Tornado Gundam from SD Gundam GX may worth add to G Generation F and this game.
- New unit. GGS-000 Phoenix Zero (profile claim it's Phoenix Gundam's prototype)

Unit type: prototype mobile suit
Armaments: vulcan x 2, beam saber, beam rifle x 2, mega beam cannon x 4

*EDIT* It has pair of beam rifle...
Last edited by Kuruni on Sun Dec 23, 2007 12:04 am, edited 1 time in total.
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Post by Morpheus » Fri Dec 21, 2007 4:57 am

Has anyone posted the unit listing from the PSP games Gundam Battle Chronicle? If not then maybe I can give some help.

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Post by Kuruni » Fri Dec 21, 2007 12:37 pm

Just found in profile that there are three original ships in GG Spirit. Spaceship Meinheim, airial transporter Madea and variant of Clop-class ship call Carry Base.
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Post by bilbros » Sat Dec 22, 2007 3:39 pm

Morpheus wrote:Has anyone posted the unit listing from the PSP games Gundam Battle Chronicle? If not then maybe I can give some help.
Well, since I follow the same order of MAHQ main listing, I didn't arrived yet to that point...but any help is welcome :)
Kuruni wrote: - By the way, should Haro list in G Generation, G Generation Zero, G Generation F and G Generation Spirit too? It's joke unit similar to Psyco Haro.
I fully agree; probably its presence was reported only for the sake of completeness, but this doesn't necessarily mean much.

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Post by Kuruni » Sun Dec 23, 2007 12:18 am

*Edit previous post to correct number of Phoenix Zero's beam rifle.

In case Chris plan to add Haro, here is its profile...(and two other joke units)

Haro (SD G Generation and SD G Generation Zero version)
Unit type: mobile armor(?)
Armaments: mega particle cannon/bubble gun

Haro (SD G Generation F version) (I will check SD G Generation Spirit version to see if it's same or not)
Unit type: mobile armor(?)
Armaments: hand drill, hand winch, bubble launcher

Psyco Haro
Unit type: Newtype-use mobile armor(?)
Armaments: extendable arm x 2, mega particle cannon x 4, Haro bit x countless

Psycoro Gundam
Unit type: mobile armor(?)
Armaments: mega particle cannon, missile launcher x 6
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Post by Kuruni » Sun Dec 30, 2007 12:01 am

Just get NT-X for my own, so here is weapons list.

vulcan gun x 2, machinegun, 2-arm beam gun, wire-guided bit x 2

Also Zaku I Sniper and GM Striker also appear in this game (I known we won't include every unit in game, but I guess from previous profile that we include original unit from fellow games).
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Post by asterphage » Sun Dec 30, 2007 1:59 am

Kuruni wrote:Also Zaku I Sniper and GM Striker also appear in this game (I known we won't include every unit in game, but I guess from previous profile that we include original unit from fellow games).
But for some games, we DO list them all. It doesn't seem to be consistent - some games that have original units in them also have a list of all the non-game-exclusive MS.
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Post by Mark064 » Sun Dec 30, 2007 2:10 am

It'd be silly to list them all out for games like G Geneartion and Gihren's Greed as you are basically listing almost every single unit there is. For like G Geneartion F you'd basically be listing everything in UC Gundam, MSV, various mangas, G Gundam, Gundam X, Gundam Wing and Turn A Gundam. That's just silly. G Generation G-Spirits is basically everything in UC Gundam animated, various sidestories and mangas and MSV again.

Since you are pointing out the Harmony of Gundam units GP02A MLRS is also in G-Spirits.

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Post by Chris » Sun Dec 30, 2007 2:12 am

asterphage wrote:
Kuruni wrote:Also Zaku I Sniper and GM Striker also appear in this game (I known we won't include every unit in game, but I guess from previous profile that we include original unit from fellow games).
But for some games, we DO list them all. It doesn't seem to be consistent - some games that have original units in them also have a list of all the non-game-exclusive MS.
That's something I plan on changing. This is what the new games policy will be:

G Generation/Gihren's Greed- We will list just the game-only original units, in the same way that SRW sections exclude other universes.

Anything else- All units listed.

The reasoning behind this is that listing ALL units in G Generation games would lead to preposterously huge listings and be pretty much unmanageable.
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Post by Kuruni » Mon Dec 31, 2007 12:35 am

Concern about Harmony stuff. Deacon Blues submited Harmony Aqua GM quite ago (and I resize it now here). This is one that appear in Bond of Battlefield.

And he also submit GM Striker.

Now I wish to see those GP02's variants.
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Post by Chris » Mon Dec 31, 2007 12:53 am

I'd been holding on to that Aqua GM with no place to put it, but now it's in the Harmony section.
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Post by bilbros » Sat Jan 05, 2008 3:55 pm

Gundam Mission To The Rise

Format: 3-minute full CGI animation movie (1998)
Director: Katsuhiro Otomo

This is a special movie aired during the Gundam Big Bang Project event (August 1998).
The story is settled in the Universal Century, although it's not completely clear wheter in late years (after 0093) or in an alternative UC timeline.
Information on this series is rather scarce...I think that more would be available in the Big Bang Project pamphlet (but unfortunately I don't have it :( ).

Earth Federation Forces

Mobile Weapons

Gundam
Unit type: general purpose mobile suit
Fixed armaments:
2 x vulcan gun (mounted in head)
2 x beam saber (stored on backpack)
Optional fixed armaments: Shield
Optional hand armaments: Beam rifle
Mechanical designer: Katsuhiro Otomo
Notes: During the show at least three units of this model are seen. This mecha resembles the RX-78NT-1 Gundam "Alex", albeit with different skirt armor, forearms and legs.
An unofficial source indicates it as "Gundam Unit 8", but this doesn't seem a reliable identification.
* image (screenshot)
http://img213.imagevenue.com/img.php?im ... _400lo.jpg

Unknown Mobile Suit
Notes: This two-seater unit is the most mysterious mecha of the entire movie...I'm not sure of its faction (it seems to escape from the exploding Lotos). All I can say is that initially it has a fighter-armor-like cover and that, when this external element is removed, it may vaguely resemble an YMS-15 Gyan.
* image (with fighter-armor-like cover; screenshot)
http://img208.imagevenue.com/img.php?im ... _448lo.jpg
* image (screenshot)
http://img208.imagevenue.com/img.php?im ... _222lo.jpg

Vehicles and Support Units

Lotos [original katakana: RO-TOSU]
Unit type: experimental spaceship
Notes: At the beginning of the movie this capsule-like craft is stored inside a launch facility (but perhaps this colony-like element is actually he main hull of the Lotos itself). After Zeon's attack, it succeeds in launching towards a "warphole" i.e. a sort of ring created to enable faster-than-light travels.
* image (screenshot)
http://img186.imagevenue.com/img.php?im ... _430lo.jpg

Principality of Zeon

Mobile Weapons

Zaku
Unit type: general purpose mobile suit
Fixed armaments: Gatling gun (mounted on right forearm)
Optional hand armaments: Zaku machine gun
Mechanical designer: Katsuhiro Otomo
Notes: The seven or eight Zakus featuring in this movie are very similar to standard MS-06F models, except for the backpack and partially also for the chest design. One of such units is provided of forehead antenna and it's colored in red, thus resembling Char Aznable's MS-06S.
* image (screenshots)
http://img162.imagevenue.com/img.php?im ... 1070lo.jpg

--------------------------------------------------------------------------------

And now, since Chris asked for it in the Mobile Suit Variations thread, here's the list of all the Harmony of Gundam mechas I know...substantially it's the same thing toysdream already said. When necessary, I also integrate the existing profiles.

Harmony of Gundam

Format: original design series

Earth Federation Forces

Mobile Weapons

RAG-79 Aqua GM
Unit type: amphibious mobile suit
Overall height: 18.0 meters
Base weight: 49.5 t
Generator output: 1280 kW
Hydrojet output: 8950 kg
Fixed armaments:
4-tube missile launcher x 2 (mounted on shoulders)
Torpedo pod x 2 (mounted on back)
Hand anchor x 2 (mounted on forearms)
4 x beam pick (stored on hip armor)
Optional hand armaments:
Harpoon gun (4 rounds)
10-tube missile launcher with 2 x large torpedo
Mechanical designer: Hajime Katoki
Notes: As far as I know, this seems the only non-original design for this series, being only a reworked version of Kunio Okawara's RAG-79 Aqua GM from M-MSV.

RGM-79FP GM Striker
Fixed armaments:
Beam saber (stored on backpack)
Optional fixed armaments:
Spike shield
Beam saber (stored on backpack; commander use only)
Optional hand armaments:
Twin beam spear
NF•GMG-Type.37/100mm machine gun
Notes: According to the HGUC model kit manual, its fixed armaments would also include a couple of head vulcan guns, but they seem to be completely covered by the armored combat visor.
* image
http://img205.imagevenue.com/img.php?im ... _579lo.jpg
This datum is confirmed by the Banpresto card game Gundam Card Builder, which furthermore reports the existence of three different GM Striker settings:
- Commander Type (with two beam sabers on the backpack; standard coloring)
* image (card)
http://img224.imagevenue.com/img.php?im ... 2_16lo.jpg
- Desert Type (painted in a brown camouflage scheme)
* image (card)
http://img202.imagevenue.com/img.php?im ... _600lo.jpg
- Forest Type (painted in a green camouflage scheme)
* image (card)
http://img177.imagevenue.com/img.php?im ... _170lo.jpg

RGM-79FP GM Striker Test Unit
Unit type: close combat mobile suit
Overall height: 18.0 meters
Base weight: 44.1 metric tons (base suit), 50.2 metric tons (extra armor attached)
Full weight: 76.3 metric tons
Power generator output: 1250 kW
Total thuster output: 92000 kg
Armor: titanium-ceramic composite
Optional fixed armaments:
Beam saber (stored on backpack)
Grab shield
Optional hand armaments:
Twin beam spear
NF•GMG-Type.37/100mm machine gun
Mechanical designer: Hajime Katoki
Notes: This is the GM Striker appearing in the Spirits of Zeon arcade videogame. It's painted in an orange color scheme, but there are also pictures of a more familiar army green coloring. As already noted by toysdream about one year ago, it differs from the units seen in Bonds of the Battlefield and Target in Sight for its armor plate distribution and armament.
* image (orange coloring)
http://img187.imagevenue.com/img.php?im ... _381lo.jpg

RX-78GP02A Gundam GP02A (Type-MLRS-A)
Unit type: prototype attack use mobile suit
Head height 18.5 meters
Power generator output: 1860 kW
Armor materials: lunar titanium alloy
Fixed armaments:
2 x 60mm vulcan gun (mounted in head)
2 x beam saber (stored in hip armor)
A-type Multiple Launch Rocket System (2 x 8-tube and 2 x rocket launcher; mounted on back)
Optional fixed armaments: Shield
Mechanical designer: Hajime Katoki
* image
http://img28.imagevenue.com/img.php?ima ... 1083lo.jpg

RX-78GP02A Gundam GP02A (Type-MLRS-B)
Unit type: prototype attack use mobile suit
Overall height: 18.5 meters
Base weight 54.5 metric tons
Full equipment weight: 105 metric tons
Power generator output: 1860 kW
Armor materials: lunar titanium alloy
Fixed armaments:
2 x 60mm vulcan gun (mounted in head)
2 x beam saber (stored in hip armor)
B-type Multiple Launch Rocket System (rocket launcher x 6; mounted on back)
Optional fixed armaments: Shield
* image (lineart)
http://img134.imagevenue.com/img.php?im ... _689lo.jpg
* image (CG)
http://img223.imagevenue.com/img.php?im ... 2_32lo.jpg

Principality of Zeon/Delaz Fleet

Mobile Weapons

MS-05L Zaku I Sniper
Fixed armaments:
2 x vulcan gun (mounted in head)
Optional hand armaments:
Beam sniper rifle
Heat hawk
ZMP-47D/120mm machine gun

MS-06V Zaku Tank Cannon Type
Unit type: artillery test mobile suit
Fixed armaments:
180mm cannon (mounted on backpack over right shoulder)
3-barrel machine cannon (mounted on lower tank body)
Notes: As far as I know, this mecha is mentioned as part of the Harmony of Gundam series only by the Banpresto card game Gundam Card Builder. I don't know if this is true, since a shoulder cannon-equippd Zaku Tank was already present in Gihren's Greed: Blood of Zion. In any case I report it for the sake of completeness.
* image (card)
http://img184.imagevenue.com/img.php?im ... 2_47lo.jpg

MS-06V-6 Zaku Tank Green Makaku Cannon Type
Unit type: artillery test mobile suit
Fixed armaments:
180mm cannon (mounted on backpack over right shoulder)
8-tube rocket pod (mounted on lower tank body)
Notes: As above, the only source I know for this MS is the Banpresto card game Gundam Card Builder.
* image (card)
http://img206.imagevenue.com/img.php?im ... 2_34lo.jpg

MS-09K-1 Dom Cannon
Fixed armaments:
middle cannon (mounted over right shoulder)
heat saber (stored on back)
Optional fixed armaments:
3-tube missile pod (mounted on left forearm)
Optional hand armaments:
120mm machine gun
Mechanical designer: Hajime Katoki

MS-09K-2 (MS-09KM) Dom Cannon
Fixed armaments:
twin middle cannon (mounted over right shoulder)
heat saber (stored on back)
Optional fixed armaments:
3-tube missile pod (mounted on left forearm)
Optional hand armaments:
120mm machine gun
Mechanical designer: Hajime Katoki
Notes: On the Target in Sight official website this mecha is also reported as MS-09K-2 Dom Cannon Twin Gun Type.

RX-78GP02A Gundam GP02A Beam Bazooka Type
Unit type: prototype attack use mobile suit
Overall height: 18.5 meters
Armor materials: lunar titanium alloy
Fixed armaments:
2 x 60mm vulcan gun (mounted in head)
2 x beam saber (stored in hip armor)
Beam bazooka (mounted on back)
Optional fixed armaments: Radiator shield
Mechanical designer: Hajime Katoki
Notes: The HGUC model kit manual claims that this project of the Delaz Fleet was initially planned to install a Bigro-type mega particle cannon, but it was subsequently changed to carry a modified version of the Skiure beam cannon.
As a side note, Hajime Katoki already designed a slightly different Beam Bazooka-mounting GP02A for his Gundam Fix Figuration # 0008 action figure.
* image
http://img191.imagevenue.com/img.php?im ... _176lo.jpg

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