The Official Gundam The Origin Mecha Thread Mk I

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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by bilbros » Sat Aug 12, 2017 2:08 pm

As far as I can say, yes, the spacecraft you're refering to are the same model.

On a slightly unrelated note, my previous statement on a possible connection of that "new" Salamis variant with a ship from Ixtab turned out to be wrong (a memory fault!)...

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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by Deathzealot » Sat Aug 12, 2017 4:30 pm

Ah. No worries. Had a couple of those earlier. Thanks for checking though. I don't remember seeing that ship anywhere during my reading of the Origin Manga. Then again I don't remember Lepanto Class from it either. I guess I need to go and check out the Manga again from my local library again.

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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by False Prophet » Wed Aug 23, 2017 11:22 pm

Anyone here know the purpose of the bars on the shoulders of the Gundam Ground Type/Local Type?

Also, why did they change the Guncannon-style visor on the Prototype Gundam into the more familiar two-eye arrangement on the Gundam?

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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by PowerdGNFlag » Thu Aug 24, 2017 4:15 pm

False Prophet wrote:
Wed Aug 23, 2017 11:22 pm
Anyone here know the purpose of the bars on the shoulders of the Gundam Ground Type/Local Type?
Attachment points for extra hardware, like the parachute pack.
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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by Dark Duel » Thu Aug 24, 2017 4:52 pm

False Prophet wrote:
Wed Aug 23, 2017 11:22 pm
why did they change the Guncannon-style visor on the Prototype Gundam into the more familiar two-eye arrangement on the Gundam?
It was always my impression that the RX-78-01 Prototype Gundam DID have the two eyes, but for some reason had a visor over the eyes, that was absent in the RX-78-02. As to what that reason may be...I dunno.
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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by bilbros » Sat Aug 26, 2017 2:15 pm

Anyone here know the purpose of the bars on the shoulders of the Gundam Ground Type/Local Type?
As seen for instance in the original Blue Destiny manga those bars are very useful for the airborne transport inside Medea and / or Gunperry.

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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by tHeWasTeDYouTh » Tue Sep 26, 2017 4:52 pm

The side 2 defense force had a ship that looked like a Salamis but smaller with only beam cannons and no missiles , anyone know if the info on this ship has been released?

I also found out that the name of the ship that transports all the Guncannons that are destroyed in the moon, it is called the Pizarro Class Mobile Transport Ship
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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by Deacon Blues » Wed Apr 25, 2018 7:20 pm

Today's plot armor question from the 15 minute preview of the latest episode:
Show
Exactly how does Revil's ship survive blasts from the Musai that close when a Magellan can blow a Musai out of the sky from kilometers away? I have a feeling that the "beam blasts are weaker when they're fired that close". I mean seriously, they should've melted through whatever armor the ship had... flagship or not.

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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by False Prophet » Thu Apr 26, 2018 11:11 am

Any reason for the Saberfish and the Core Booster not to have a bubble canopy? Or why both of their cockpits were made from rectangular pieces of glass instead of rounded ones? Their field-of-view must had been equal to that of a 2nd generation jet fighter.

And no HUD for the pilots?

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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by domino » Thu Apr 26, 2018 5:40 pm

I assume it's because the Saberfish wasn't intended for 360-degree battle. It was supposed to execute high-speed strafing attacks against battleships or perhaps engage in the rare space dogfight. More likely though, they were intended to be deployed from their space-borne mothership, enter a colony to suppress whatever danger is around then return to the mothership. I'm not sure if we've ever seen a Saberfish within a colony before but their wings indicate that they were designed to operate within an atmosphere as well as in space

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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by False Prophet » Thu Apr 26, 2018 9:52 pm

domino wrote:
Thu Apr 26, 2018 5:40 pm
I assume it's because the Saberfish wasn't intended for 360-degree battle. It was supposed to execute high-speed strafing attacks against battleships or perhaps engage in the rare space dogfight. More likely though, they were intended to be deployed from their space-borne mothership, enter a colony to suppress whatever danger is around then return to the mothership. I'm not sure if we've ever seen a Saberfish within a colony before but their wings indicate that they were designed to operate within an atmosphere as well as in space
Well, then, what about the atmospheric-only FF-3 Saberfish? It looks like and act like an interceptor jet aircraft, and still has the same restrictive cockpit?

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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by domino » Fri Apr 27, 2018 1:09 am

The FF-S3 was built as a space variant of the FF-3 so the design "flaw" is shared by the predecessor. I failed to mention that I think it's a throwback to conventional (modern for us) aircraft design where aircraft were not designed for 360-degree combat.

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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by Erisie » Mon Jul 16, 2018 8:13 pm

Some time ago, Mark mentioned an odd Zeon spacecraft that appeared on one of the very first shots of Mobile Suit Gundam, only to never appear again. Much to my surprise, it popped back on The Origin's fifth episode of the OVA adaptation. A recent issue of Gundam Ace gave us some extra information:

Officially, the ship is called Yap (ヤップ). By appearance, it's almost like Zeon's equivalent to the Columbus-class, although it is much larger: at over twice the size of a Pazock, it is big enough to transport a Gallop ground ship in its storage hold. Although the resemblance to Igloo's Jotunheim is mentioned, this look more like a small predecessor of Kycillia's Dolos in the manga.

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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by Midi_Amp » Sat Jul 21, 2018 12:50 pm

Do we have official specs for the FA-78-2 yet? I just watched a review of the FA-78 Origin limited model kit and compared to the RX-78 variants, it is quite short. Except for that kit, every RX-78 variants heights are the same, from the RAG-79-G1 waterproof Gundam, to the RX-78-1 local type/American/FSD. Is there an in universe explanation about the height difference? I thought the FA-78 only slaps additional armors and call it a day, if there's an in universe explanation, the FA-78 seems like a major redesign.

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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by E08 » Mon Jul 23, 2018 7:47 am

First, here's the official profile for the Origin version of FA-78-2 for anyone interested.

According to the profile, while FA-78-1 carry add-on armor and weapon to achieve the goal of the 'Full-armor System and Weapon System' project (FSWS project), the FA-78-2 takes a different approach by revamping its entire armor into a heavy armament form, achieving improvements in firepower, armor capability and mobility. This backstory is similar to the MSV version.

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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by Midi_Amp » Tue Jul 24, 2018 8:54 am

E08 wrote:
Mon Jul 23, 2018 7:47 am
First, here's the official profile for the Origin version of FA-78-2 for anyone interested.

According to the profile, while FA-78-1 carry add-on armor and weapon to achieve the goal of the 'Full-armor System and Weapon System' project (FSWS project), the FA-78-2 takes a different approach by revamping its entire armor into a heavy armament form, achieving improvements in firepower, armor capability and mobility. This backstory is similar to the MSV version.
Wow, totally missed that, thanks a lot. Just probably a personal peeve of mine that the FA-78-2 is a shorter mobile suit than the other RX-78 based suits.

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Re: The Official Gundam The Origin Mecha Thread Mk I

Post by Zeonista » Wed Oct 17, 2018 2:16 pm

Deacon Blues wrote:
Wed Apr 25, 2018 7:20 pm
Today's plot armor question from the 15 minute preview of the latest episode:
Show
Exactly how does Revil's ship survive blasts from the Musai that close when a Magellan can blow a Musai out of the sky from kilometers away? I have a feeling that the "beam blasts are weaker when they're fired that close". I mean seriously, they should've melted through whatever armor the ship had... flagship or not.
The easy answer is that hit location and resolution thereof can be a random thing at times. As a war gamer, tabletop RPG gamer, and video gamer of may years' standing, I can assure you that an apparent sure thing can vanish before your eyes by the end of the turn. :? The younger men call it RNG, but I first called it THACO....

With more serious consideration I would say that the Maggy's armored hull did its job, at least at first. Battleships can dish it out, but they also have to be able to take it. So Revil's ship took it, although even a "non-critical" hit can do a fair amount of damage and kill crewmen. As the episode showed in full though, the close action with the Musai diverted attention from the attack by the Tri-Stars, who made the damage by the cruiser seem incidental by comparison.

For abundant technical detail of the varying levels of damage modern warships could take from the incidental to the insta-kill level (plus may other things), I recommend The Steel Castles, The Naval Battle of Guadalcanal, and The Last Stand of the Tin Can Sailors.
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