The Macross Valkyrie Thread

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False Prophet
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Re: The Macross Valkyrie Thread

Post by False Prophet » Sat Jun 20, 2020 8:08 am

Seto Kaiba wrote:
Fri Jun 19, 2020 3:16 pm
It's not clear how viable Military EX-Gear suits like the EGP-03/05 were as a regular infantry unit... because we don't really seem them used in that capacity by the actual New UN Forces.

Unless there's a specific model meant for general infantry use that we haven't seen, I'd suspect they're probably not very well suited to operating in a regular infantry context. The biggest sticking point is that the defensive ability is fairly low due to the design exposing most of the operator's body. Only the head, the legs from the knee down, the crotch, and the forearms are protected. The rest is exposed, and without additional body armor would not be very well-protected. The design very clearly focuses on mobility more than defense. We saw how this could work badly back in the Macross Frontier TV series when Michael Blanc was fatally impaled through his unprotected lower torso by a Vajra larva.

The only time we see the actual New UN Forces use EX-Gear is the Frontier New UN Forces anti-cyborg special unit that Leon Mishima assembled as a precautionary measure to cover the possibility that the fleet might have to fight against the cyborg soldiers of the Macross Galaxy Corporate Army. They were a highly mobile special forces unit... intended to cope with a highly mobile enemy with superhuman abilities. They did an excellent job of it, though in the end they weren't able to stop Macross Galaxy from taking over the Battle Frontier. Their equipment was nonstandard though. The suit itself was given some improvements to enhance its overall stealthines, and the rifle ammunition was exchanged for overpressure cartridges with specially-designed anti-cyborg rounds and anti-cyborg harpoons intended to incapacitate cyborg soldiers.

There do seem to be a number of design features mentioned in connection with that Special Forces EX-Gear which would be suitable for general infantry use. Especially the ability to swap camouflage quickly and easily because it was an adhesive decal applied to the composite instead of being painted on.
I would really like to see how infantry warfare would occur in the 2060s? VF and space/air superiority are fine and all, but you can't never replace boots on the ground, right?

That reminds me, how would NUNS conduct human intelligence (HUMINT) against a hostile alien race with language barrier in place? Over reliance on electronic intelligence and unrestrained use of forces could easily turn an entire race against you.

That remind me, with the capability of transferring consciousness that Grace had demonstrated, could people role-play Ghost in the Shell in Macross?

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Re: The Macross Valkyrie Thread

Post by Seto Kaiba » Sat Jun 20, 2020 5:12 pm

False Prophet wrote:
Sat Jun 20, 2020 8:08 am
I would really like to see how infantry warfare would occur in the 2060s? VF and space/air superiority are fine and all, but you can't never replace boots on the ground, right?
Given the prevalence of mecha and the fact that the enemy "infantryman" the New UN Forces are most likely to be fighting is a 9-10m tall Zentradi, the age of infantry warfare has probably been over for half a century. Infantry on the ground don't have the firepower or the mobility to contest something like a Battroid, Destroid, Battle Pod, or a Battle Suit. Even armored fighting vehicles like the New UN Forces' Beatrice AFV aren't really much of a match for something as mobile as a Battroid or Battle Pod.

"Boots on the ground" seem to exist mainly in a defensive capacity, to provide security for bases and VIPs and so on, and maybe as a follow-on occupation force once the Battroids have done all the heavy lifting.


False Prophet wrote:
Sat Jun 20, 2020 8:08 am
That reminds me, how would NUNS conduct human intelligence (HUMINT) against a hostile alien race with language barrier in place? Over reliance on electronic intelligence and unrestrained use of forces could easily turn an entire race against you.
Dunno... it has never come up. Except for the Zentradi, every alien species humanity has encountered in the fifty-odd years of exploring the galaxy has been substantially less advanced than humanity and therefore no real threat.

Thus far, the Zolans appear to have been the next-most-advanced sub-Protoculture species after humanity. Their civilization had reached a level of development roughly equivalent to Earth's in the first half of the 20th century. Windermere IV's civilization was straight-up medieval, by contrast, and the Ragnans and Voldorans don't seem to have been much more advanced.

Presumably humanity inherited the same realtime translation technology that the Zentradi demonstrated in the original series, so the language barrier probably wouldn't remain a barrier for very long as long as the enemy are broadcasting something in the way of communications using electromagnetic waves or fold waves.


False Prophet wrote:
Sat Jun 20, 2020 8:08 am
That remind me, with the capability of transferring consciousness that Grace had demonstrated, could people role-play Ghost in the Shell in Macross?
The various different incarnations of the Macross Frontier story are a bit unclear on some of the details... though transferring consciousness via cybernetics seems to be impossible.

Most versions of the story generally agree that the Galaxy Executives and the other wealthy conspirators behind the Implant Network Plan (aka "Cyber Nobles") haven't transcended physical existence. Their consciousness still resides in their original physical brain (and whatever body that brain happens to be installed in), and their other bodies are being remotely operated from their real body using the lagless zero-time fold communications of the implant network. That's how Grace is able to be killed off for real in the series and the Galaxy Executives were killed off for real in the movies... their real bodies were destroyed.

Only the novelizations of Macross Frontier's series and movies by Ukyo Kodachi feature one such Cyber Noble who WAS a consciousness without a body... Manfred, who is indicated to be a copy of the mind of the late Critical Path Corporation CEO Manfred Brando who was killed in 2051 fighting the VF-X Ravens. He was studying the idea of consciousness transfer but had only managed to create a computer model of his own consciousness before his death.

Macross Galaxy is the only place in the New UN Government we know of where implant technology has achieved the kind of near-universal adoption you see with cyberbrains in Ghost in the Shell. It's mostly used there in the name of mind control, ostensibly billed as a comfort feature to Macross Galaxy's citizens by using augmented reality to make the synthetic food taste better, alter perceptions to make living conditions better, etc. Implant tech and cybernetics are either heavily restricted or illegal in much of the rest of the galaxy. We've seen a few characters with elective cybernetics, but they're mainly the wealthy or well-connected. In the Macross Frontier fleet and other places, implants are banned and cybernetics are only permitted when medically necessary like replacing lost limbs and eyes. Even then, consumer-grade cybernetics are pretty primitive. Oscar Brauhitsch's artificial arm looks like something out of Fullmetal Alchemist, rather than being a perfect counterfeit for the arm he originally had. Full-body cybernetics are too expensive for anyone but the hyper-wealthy or the Macross Galaxy's elite soldiers to have, and their superhuman abilities are flat out illegal in much of the galaxy.
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Re: The Macross Valkyrie Thread

Post by hitokirigarou » Wed Jul 01, 2020 8:48 pm

How deep can the VA-3M Invader go in the Earth's oceans?

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Re: The Macross Valkyrie Thread

Post by Seto Kaiba » Wed Jul 01, 2020 9:40 pm

hitokirigarou wrote:
Wed Jul 01, 2020 8:48 pm
How deep can the VA-3M Invader go in the Earth's oceans?
Unknown. The official materials never volunteer a maximum submersion depth for it.

It's likely at least 100m, though. The VF-1's maximum operating depth in underwater service was 100m and it wasn't designed around underwater operations the way the VA-3M was.
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Re: The Macross Valkyrie Thread

Post by hitokirigarou » Fri Jul 03, 2020 1:53 am

Seto Kaiba wrote:
Wed Jul 01, 2020 9:40 pm
It's likely at least 100m, though. The VF-1's maximum operating depth in underwater service was 100m and it wasn't designed around underwater operations the way the VA-3M was.
I'm gonna assume it can operate much deeper than 100m and their armor looks sturdier than those of VFs. I wonder if it can use its energy conversion armor in submarine mode.

Some modern military submarines can operate at depths of up to around 800-900m. It would make sense for the UN forces to want a unit that is small, maneuverable, fast, and can chase/destroy submarines at those depths.

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Re: The Macross Valkyrie Thread

Post by False Prophet » Mon Jul 20, 2020 3:43 am

Have supplemental materials ever mentioned about the existence of real-life jet fighter technologies in Macross? Have things like frameless canopy, heads-up displays and fly-by-wire always existed since the VF-0? I remember the VF-1's canopy have bracings, right?

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Re: The Macross Valkyrie Thread

Post by Seto Kaiba » Mon Jul 20, 2020 10:02 am

False Prophet wrote:
Mon Jul 20, 2020 3:43 am
Have supplemental materials ever mentioned about the existence of real-life jet fighter technologies in Macross? Have things like frameless canopy, heads-up displays and fly-by-wire always existed since the VF-0? I remember the VF-1's canopy have bracings, right?
Oh, all the time... a fair amount of the time, Macross depicts aircraft using those technologies before they're ever incorporated into a real-world fighter aircraft. Some of the technologies commonplace on VFs like fiber optic digital flight controls and vortex flow control still haven't been adopted by modern fighters.
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Re: The Macross Valkyrie Thread

Post by False Prophet » Mon Aug 03, 2020 5:17 am

What are the chance of a new Macross with a Zentrandi protagonist? Do we have any poll about this topic? I suppose it could be a good change of pace for the franchise; and beside, I really want to see the Variable Glaug in action. (That said, how good is Macross II's Mardook Variable Armor and other Mardook machines compared to the Variable Glaug and Queadluun-Rhea?)

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Re: The Macross Valkyrie Thread

Post by Seto Kaiba » Mon Aug 03, 2020 7:13 am

False Prophet wrote:
Mon Aug 03, 2020 5:17 am
What are the chance of a new Macross with a Zentrandi protagonist?
If it's a TV anime, probably pretty low... they want the audience to be able to closely identify with the show's main character.

Outside of TV anime, it's already been done several times. Macross M3's late-game main character, Moaramia Jifon Jenius, is a pure-blood Zentradi who was adopted by the Jenius family. She's also the best known pilot of the Variable Glaug. More recently, Macross the Ride's Chelsea Scarlett is a Zentradi and former idol who retired from the music industry to become a VF pilot for SMS in the Macross Frontier fleet... then had to quit that to fly in the Vanquish League after she discovered she didn't really have it in her to kill.


False Prophet wrote:
Mon Aug 03, 2020 5:17 am
I suppose it could be a good change of pace for the franchise; and beside, I really want to see the Variable Glaug in action.
You'll have to go to the video games or light novels for that, I'm afraid.

The Variable Glaug will likely never appear in a Macross TV anime for much the same reason that Kawamori is reluctant to depict Zentradi ships being widely used by the New UN Forces... he doesn't want there to be confusion about who the "good guys" are. If you want to see the Variable Glaug in action, you'll have to go to the light novels or to Macross M3 on the Sega Dreamcast. Its era has kind of passed us by, since Macross kind of skipped the heyday of the 3rd and 4th Generation main VFs.

The initial-type Variable Glaug was a 3rd Generation-equivalent VF developed by Zentradi opposed to the New UN Government based on the overtechnology of a captured/stolen VF-4. The New UN Forces reproduced them after capturing several, and they were used on a limited basis in the 2020s.

The Macross Concern and General Galaxy adapted and simplified the Variable Glaug design to create an unmanned next-generation variable fighter called the Neo Glaug as a rival/supplement to the Ghost X-9 program. It had the same Sharon Apple-based AI as the Ghost X-9, and was shot down by Isamu while on his way to Macross City in the video game adaptation of Macross Plus.

Since Project Super Nova turned out to be a massive flop, the Neo Glaug design was one of several designs which got "rescued" when the dust settled. The Neo Glaug design was re-converted into a 4th Generation VF known as the "Neo Glaug bis" (or "Neo Glaug Custom"), which was used by the 33rd NUNS Marines in the novelization of the Macross Frontier series penned by Ukyo Kodachi. One was also used by Macross the Ride's principal antagonist Naresuan.

Both of its latter appearances as an antagonist mecha saw it hopelessly outmatched by the 5th Generation VFs it was forced to fight. Alto shredded Temjin's Neo Glaug in fairly short order, and Naresuan's didn't fare any better against Hakuna Aoba's VF-0 Kai "Zeke" (which was, for all intents and purposes, a YF-25 thinly disguised as a very heavily customized VF-0A.)


False Prophet wrote:
Mon Aug 03, 2020 5:17 am
(That said, how good is Macross II's Mardook Variable Armor and other Mardook machines compared to the Variable Glaug and Queadluun-Rhea?)
The Variable Glaug is roughly on par with the VF-11 and other 3rd Generation main timeline VFs.

It'd be roughly on par with the VF-2SS Valkyrie II and most of the other Macross II-era mecha in most respects, though the Macross II mecha seem to have a clear edge in generator output and weapons tech with the near-universal adoption of railguns in place of conventional gunpods. The Mardook Gigamesh is more heavily armored and more agile than the Valkyrie II, but not by a huge amount.

Consequently, the Neo Glaug and the Type-56 Queadluun-Rhea from Macross Frontier would have a distinct edge on them in performance, being 4th Generation-equivalent.
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Re: The Macross Valkyrie Thread

Post by False Prophet » Mon Aug 03, 2020 8:35 am

Seto Kaiba wrote:
Mon Aug 03, 2020 7:13 am
If it's a TV anime, probably pretty low... they want the audience to be able to closely identify with the show's main character.

The Variable Glaug will likely never appear in a Macross TV anime for much the same reason that Kawamori is reluctant to depict Zentradi ships being widely used by the New UN Forces... he doesn't want there to be confusion about who the "good guys" are. If you want to see the Variable Glaug in action, you'll have to go to the light novels or to Macross M3 on the Sega Dreamcast. Its era has kind of passed us by, since Macross kind of skipped the heyday of the 3rd and 4th Generation main VFs.
Yeah, I actually tried Macross M3, but there is just something wrong with the control that never sat well with me, so I just stopped playing. I guess that I am too familiar with the PSP and PSVita game.

And is Kawamori's reluctance the same thing that caused him to not allow the VF-19 to be the "cannon fodder" machine in Frontier? From the in-universe standpoint, the VF-171 does make sense, but I can't imagine any audience would get actually confused or upset about who is the good guys.
Seto Kaiba wrote:
Mon Aug 03, 2020 7:13 am
The Variable Glaug is roughly on par with the VF-11 and other 3rd Generation main timeline VFs.

It'd be roughly on par with the VF-2SS Valkyrie II and most of the other Macross II-era mecha in most respects, though the Macross II mecha seem to have a clear edge in generator output and weapons tech with the near-universal adoption of railguns in place of conventional gunpods. The Mardook Gigamesh is more heavily armored and more agile than the Valkyrie II, but not by a huge amount.

Consequently, the Neo Glaug and the Type-56 Queadluun-Rhea from Macross Frontier would have a distinct edge on them in performance, being 4th Generation-equivalent.
If the VF-2SS is roughly on par with the VF-11 and VF-14, and yet Macross II happened 80 years after the original as opposed to the VF-11 being introduced 16 years later, does that mean VF technology in Macross II progressed slower than in the main timeline?

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Re: The Macross Valkyrie Thread

Post by Seto Kaiba » Mon Aug 03, 2020 9:26 pm

False Prophet wrote:
Mon Aug 03, 2020 8:35 am
And is Kawamori's reluctance the same thing that caused him to not allow the VF-19 to be the "cannon fodder" machine in Frontier? From the in-universe standpoint, the VF-171 does make sense, but I can't imagine any audience would get actually confused or upset about who is the good guys.
Similar, yeah... Kawamori didn't want there to be any confusion about which mecha were the main character ones... the VF-19 looks too "main character" for him, so it was replaced with a more low key design.


False Prophet wrote:
Mon Aug 03, 2020 8:35 am
If the VF-2SS is roughly on par with the VF-11 and VF-14, and yet Macross II happened 80 years after the original as opposed to the VF-11 being introduced 16 years later, does that mean VF technology in Macross II progressed slower than in the main timeline?
More like it advanced at different rates and in different places due to outside factors.

Macross's main continuity has Earth being essentially left alone after the First Space War, and encounters with rogue Zentradi fleets are few and far between, so they were more free to focus on the space emigration program's expansion and the eventuality of civil wars and VF vs VF combat that gave rise to the 4th Generation main VFs and the Second Unification War.

Macross II's continuity is a very different place in that regard. Earth is attacked by rogue Zentradi fleets on a fairly regular basis. Initially it was frequent attacks by the scattered remnants of the Boddole Zer main fleet when they plucked up their courage, and later it was scouting forces from other main fleets. On other occasions, it was other main fleets themselves: the Neld main fleet in 2036, the Burado main fleet in 2037 alongside the Meltrandi's Leplendis main fleet, and unnamed main fleets in 2054 and 2082. The UN Forces actually won those fights, but to maintain their armed forces sufficiently to protect Earth left fewer resources for other things like emigrant fleets. While they still launched fleets on a regular basis, they never reached the scale of the later emigrant fleets of the main Macross continuity. Earth had to focus on its defense, first and foremost. A large part of that was the fleet of captured Zentradi warships that they renovated and reworked for their own forces and developing newer and better weapons. Instead of focusing on vastly improving speed and agility, VF designs focused on making vast improvements to offensive capabilities to allow them to more effectively fight large numbers of foes. The VF-1s were enhanced with more and better weapons and stayed in service for longer. The VF-4s introduced heavy beam gunpods and drone weapons platform capabilities (funnels, in this case) decades before they existed in the main Macross timeline VFs. Improvements reverse-engineered from the study of captured factory satellites that made powered battle suits were applied to improve armor and actuator durability, generator output, and various other systems instead of focusing on compensating for excessively high g-forces that VFs weren't pulling anyways. Around the same time the main Macross continuity was introducing its first beam gunpod-equipped VFs, the Macross II continuity had made railguns on multiple scales standard equipment. They'd also made warships with the firepower to annihilate entire Zentradi branch fleets in a single shot, and introduced all kinds of other advancements.
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Re: The Macross Valkyrie Thread

Post by yazi88 » Mon Aug 03, 2020 11:37 pm

Yeah I also found it interesting at the high firepower the Macross II Valkyries had.

Metal Siren especially, it had quite some firepower, and a specialized Battroid form with the Gundroid mode. Also interesting that it had a lightning powered spear too.

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Re: The Macross Valkyrie Thread

Post by MythSearcher » Thu Aug 13, 2020 1:34 am

Just curious, when looking at the MAHQ VF-1 specs, I noticed the VF-1S having a higher thrust than the A/D/J varients, and there's 2 questions raised:
1) I can't find the thrust spec for VF-1S in the 1984 and the Master file books, where does this spec come from? (Both books only listed the VF-1A spec? the 1984 book said the VS-1S's 2001D engine has a higher output but without actual numbers)
2) The Thrust-to-weight ratio for the VF-1S listed are the same as the A/D/J varients, which doesn't make sense with its higher thrust but not higher weight?

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Re: The Macross Valkyrie Thread

Post by Seto Kaiba » Thu Aug 13, 2020 10:41 am

MythSearcher wrote:
Thu Aug 13, 2020 1:34 am
Just curious, when looking at the MAHQ VF-1 specs, I noticed the VF-1S having a higher thrust than the A/D/J varients, and there's 2 questions raised:
1) I can't find the thrust spec for VF-1S in the 1984 and the Master file books, where does this spec come from? (Both books only listed the VF-1A spec? the 1984 book said the VS-1S's 2001D engine has a higher output but without actual numbers)
Offhand, I don't recall where that detail first popped up. One of the problems with the VF-1 spec is that over the nearly 40 years it's been around it's been tweaked and adjusted and had so many mentioned-once minor details it can be a bit of a nightmare to track down where one specific detail first came from.

My translation project is aiming to source all those fiddly little details, starting with fresh translations of the oldest books. Sometimes, frustratingly, these details will initially rear their heads on toy packaging before making their way into books.

MythSearcher wrote:
Thu Aug 13, 2020 1:34 am
2) The Thrust-to-weight ratio for the VF-1S listed are the same as the A/D/J varients, which doesn't make sense with its higher thrust but not higher weight?
That's probably an error on the part of whoever provided the info to MAHQ. Admittedly, the thrust-to-weight ratios are probably wrong on a lot of the pages since many sites fail to notice the actual maximum of the VF-1's engines is different between the TV and DYRL versions.
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Re: The Macross Valkyrie Thread

Post by False Prophet » Fri Aug 21, 2020 10:36 pm

With 4th and 5th generation VF dominating the battlefield and infantry involves less and less with winning the war, would any military be bother with helicopters? I wonder how low and how slow a VF could hover to the point that it could replace the helicopters altogether?

I've just listened to a podcast about the V-22 Osprey, and while that machine seems to be designed to be as dangerous to its passengers as possible, helicopters come out to me as really delicate machines.

Also, Seto, is today your birthday? If so, then congratulation to you!

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Re: The Macross Valkyrie Thread

Post by Seto Kaiba » Sat Aug 22, 2020 12:56 am

False Prophet wrote:
Fri Aug 21, 2020 10:36 pm
With 4th and 5th generation VF dominating the battlefield and infantry involves less and less with winning the war, would any military be bother with helicopters? I wonder how low and how slow a VF could hover to the point that it could replace the helicopters altogether?
Well, a helicopter wouldn't be much use in space... but we've seen that law enforcement and private organizations like news reporters use helicopters on occasion inside of habitat ships or on planetary surfaces. The military in the Macross-7 fleet seems to prefer using VTOL aircraft for most purposes. Most of their VTOL aircraft have ducted fan designs, though at least one uses redirected jet thrust instead.

http://www.macross2.net/m3/macross7/transports.htm

Helicopters wouldn't do much good in space, but once you're on the ground they'd still be pretty viable as a way to move entire squads or platoons of troops around.

A VF's thermonuclear reaction turbine engines are powerful and fuel-efficient enough to allow it indefinitely loiter above the battlefield in GERWALK mode in atmospheric combat... though a VF is definitely a less-than-ideal way to transport troops around. A VF in GERWALK mode can absolutely replace helicopter gunships though.

False Prophet wrote:
Fri Aug 21, 2020 10:36 pm
I've just listened to a podcast about the V-22 Osprey, and while that machine seems to be designed to be as dangerous to its passengers as possible, helicopters come out to me as really delicate machines.
There is an old truism I've heard from several friends and colleagues in the service about that... that a helicopter isn't an aircraft, it's a mechanical contrivance for the leaking of oil.

False Prophet wrote:
Fri Aug 21, 2020 10:36 pm
Also, Seto, is today your birthday? If so, then congratulation to you!
Ah, yeah.
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Re: The Macross Valkyrie Thread

Post by False Prophet » Sat Aug 22, 2020 7:50 am

Seto Kaiba wrote:
Sat Aug 22, 2020 12:56 am
Well, a helicopter wouldn't be much use in space... but we've seen that law enforcement and private organizations like news reporters use helicopters on occasion inside of habitat ships or on planetary surfaces. The military in the Macross-7 fleet seems to prefer using VTOL aircraft for most purposes. Most of their VTOL aircraft have ducted fan designs, though at least one uses redirected jet thrust instead.

http://www.macross2.net/m3/macross7/transports.htm

Helicopters wouldn't do much good in space, but once you're on the ground they'd still be pretty viable as a way to move entire squads or platoons of troops around.

A VF's thermonuclear reaction turbine engines are powerful and fuel-efficient enough to allow it indefinitely loiter above the battlefield in GERWALK mode in atmospheric combat... though a VF is definitely a less-than-ideal way to transport troops around. A VF in GERWALK mode can absolutely replace helicopter gunships though.
Yeah, news station and police helicopters are definitely what I have got in mind. I mean, unless you are talking about the smaller ones like the VF-117, you would be hard-pressed to weave between the urban jungle with a VF.

Anyway, is there any real obstacle beside the transformation mechanism and the uselessness of the idea to increase cargo capability of VF, right? It's not like you need in-body enclosed weapon bays for passive stealth, or that much firepower because other machines existed--am I right to presume that the Konig Monster have a similar strategic role to the AC-130 in real life? It is still crazy for me to thing someone would want to bring the power of an entire artillery unit airborne.

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Re: The Macross Valkyrie Thread

Post by Seto Kaiba » Sat Aug 22, 2020 1:33 pm

False Prophet wrote:
Sat Aug 22, 2020 7:50 am
Yeah, news station and police helicopters are definitely what I have got in mind. I mean, unless you are talking about the smaller ones like the VF-117, you would be hard-pressed to weave between the urban jungle with a VF.
Not so much, I think... given the presence of Zentradi and the usage of Destroids for heavy labor, a lot of the cities we've seen (esp. aboard emigrant ships) appear to have been deliberately laid out to facilitate 10m+ tall humanoid traffic. Macross 7 had at least one episode of actual dogfights occurring inside City-7's highrise sector and on Island-1 in Macross Frontier even the residential districts have roads wide enough to permit Battroids to move freely.


False Prophet wrote:
Sat Aug 22, 2020 7:50 am
Anyway, is there any real obstacle beside the transformation mechanism and the uselessness of the idea to increase cargo capability of VF, right? It's not like you need in-body enclosed weapon bays for passive stealth, or that much firepower because other machines existed--am I right to presume that the Konig Monster have a similar strategic role to the AC-130 in real life? It is still crazy for me to thing someone would want to bring the power of an entire artillery unit airborne.
Hands down the biggest problem with increasing the size of a VF is the mechanical and structural problems it causes for the transformation system and joint drive actuators.

For example, Sukhoi designed the SV-51's airframe to be very large in order to accommodate enough fuel to have a usable combat radius on its conventional turbofan jet engines. Making the airframe so large meant the actuators it depended on for transformation were comparatively underpowered for its size and its transformation took longer to complete as a result, making the aircraft more vulnerable and increasing maintenance requirements.

A more extreme example would be Shinnakasu and Northrom's VB-6 Konig Monster. It took years for the developers working on it to mostly resolve the structural problems caused by making such a large and heavy variable craft. Its great mass made it slow, cumbersome, restricted its movements, and made it comparatively fragile, preventing it from being able to operate without support from VFs in the field. It wasn't until decades later that improvements made in armor materials, actuators, and so on resolved the Konig Monster's enduring mechanical issues at the cost of making it bank-breakingly expensive.

The Konig Monster's strategic role wasn't really comparable to the AC-130's... it's more like an artillery piece that's been given a fast travel ability. Its Shuttle mode isn't particularly useful and most of its weapons are unavailable when it's flying.
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Re: The Macross Valkyrie Thread

Post by hitokirigarou » Sat Aug 29, 2020 8:40 am

Do the Variable Glaug, Neo Glaug, and Neo Glaug Bis have missile launchers? If yes, how many and where are they located?

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Re: The Macross Valkyrie Thread

Post by Seto Kaiba » Mon Aug 31, 2020 7:35 pm

hitokirigarou wrote:
Sat Aug 29, 2020 8:40 am
Do the Variable Glaug, Neo Glaug, and Neo Glaug Bis have missile launchers? If yes, how many and where are they located?
Yes... though, for the life of me, I couldn't tell you where.

Macross Plus: Game Edition does depict the unmanned variable fighter "Neo Glaug" firing missiles, though not clearly enough to tell where the hell the missiles are actually coming from given the limitations of PS1 graphics. In the Dreamcast game Macross M3 that introduced the older, manned versions a year later, they similarly have missiles (albeit fewer than any other VF in the game) but the graphics are similarly too crude to tell where they're fired from. They just sort of pop into existence a foot or so from the airframe.

Moaramia Jifon Jenius is also depicted in Macross M3's opening animation deploying some kind of bomb that contains a scattering beam cannon, but it doesn't appear anywhere on the airframe in the animation either. Most of its weaponry is guns (some laser machineguns, a pair of impact cannons in the arms, and a charged particle cannon).

The Neo Glaug bis, the manned retrofit of the unmanned Neo Glaug, is noted to have four Bifors BML-02S micro-missile launchers in addition to its two electron particle beam cannons, two laser machineguns, and heavy quantum beam cannon... but again, I couldn't tell you WHERE because they're not visible on the design.

EDIT: note, those are the same type of micro-missile launcher used on the YF-21/VF-22.
The Macross Mecha Manual
Yes, we're working on updates...

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