Valvrave: mecha discution and speculation

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nacho-wan
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Re: Valvrave: mecha discution and speculation

Post by nacho-wan » Sun Oct 06, 2013 1:14 pm

I gave me a vibe from Idadabaoh from Super Robot Wars. It seems that the Full Impact has a mane to dissipate thermanl energy?
Aun cuando mil millones de personas acepten una idea absurda, sigue siendo absurda.
Although a thousand million people accept an absurd idea, it still is an absurd idea
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stagrider
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Re: Valvrave: mecha discution and speculation

Post by stagrider » Thu Oct 10, 2013 6:36 pm

Hito's Bladed Baiken is a whip sickle.


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balofo
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Re: Valvrave: mecha discution and speculation

Post by balofo » Fri Oct 11, 2013 4:21 pm

they are holding on the official description for now

http://www.valvrave.com/common/img/home/fulimpact.jpg

nacho-wan
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Re: Valvrave: mecha discution and speculation

Post by nacho-wan » Sat Oct 12, 2013 11:23 pm

I think we already knew that. Now the important part of this episode is the reactor issue.
The black color is not for signaling contract, rather than activation. It kind of seems that the brother units to Valvrave 1 are actually its offspring created like the new mechas being assemble in Dorssia from Unit 2.

Now, I'm the only one that get the vibe that Unit 1 runs on libido like Sameck from Star Driver?
Aun cuando mil millones de personas acepten una idea absurda, sigue siendo absurda.
Although a thousand million people accept an absurd idea, it still is an absurd idea
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Re: Valvrave: mecha discution and speculation

Post by Ferrus_Manus » Thu Oct 17, 2013 6:52 pm

These new "Familiar" system is very interesting. It helps the VVI to shed heat, and these winged attachments to it are disposable heat sinks. And it is able to use the heat as a weapon by channeling it into the target that he is touching. I think they should refit all Valvraves with disposable heat sinks.

Also, I think the Valvraves will work better in the Earths atmosphere, because they are now able to shed heat by convection, and not only by radiation.
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stagrider
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Re: Valvrave: mecha discution and speculation

Post by stagrider » Fri Oct 18, 2013 4:13 pm

So Hito now has bat familiars. Now it makes sense why Full Impact has so many. I wonder if they will have a new 666 move for them?

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Re: Valvrave: mecha discution and speculation

Post by nacho-wan » Wed Oct 23, 2013 11:26 pm

And I thought they were just feathers to improve heat sheradring. I do like how the fang is able to channel the heat as a destructive weapon. Short of a burning finger indeed.
Aun cuando mil millones de personas acepten una idea absurda, sigue siendo absurda.
Although a thousand million people accept an absurd idea, it still is an absurd idea
-Henry I. Miller

stagrider
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Re: Valvrave: mecha discution and speculation

Post by stagrider » Fri Oct 25, 2013 10:55 pm

Mecha section updates:
Hito-Impact Booster added
http://www.valvrave.com/mechanic/#m1
Blume added
http://www.valvrave.com/mechanic/#m15
Krischbaum added
http://www.valvrave.com/mechanic/#m14

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Omega
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Re: Valvrave: mecha discution and speculation

Post by Omega » Sat Oct 26, 2013 1:59 am

http://i386.photobucket.com/albums/oo30 ... eba2e6.jpg

Kagerou (Nao Use) and Waffe Gigant are featured... could someone translate what's there?

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Re: Valvrave: mecha discution and speculation

Post by nacho-wan » Wed Oct 30, 2013 12:50 am

I really love the Krischbaum -what the hell does that means in English BTW? They remind me strongly of early blocky transformers.
Aun cuando mil millones de personas acepten una idea absurda, sigue siendo absurda.
Although a thousand million people accept an absurd idea, it still is an absurd idea
-Henry I. Miller

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Re: Valvrave: mecha discution and speculation

Post by Ferrus_Manus » Thu Oct 31, 2013 1:22 pm

nacho-wan wrote:I really love the Krischbaum -what the hell does that means in English BTW? They remind me strongly of early blocky transformers.
If it was written "Kirschbaum" it would mean Cherry Tree in english.

EDIT: The Mechs are really called "Kirschbaum" and not "Krischbaum"
http://abload.de/image.php?img=kirschbaumn3ss6.png
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Re: Valvrave: mecha discution and speculation

Post by nacho-wan » Thu Oct 31, 2013 10:30 pm

Cherry tree makes a terrible name for a war machine -although it seems appropiate next to the Ideal Blume
Aun cuando mil millones de personas acepten una idea absurda, sigue siendo absurda.
Although a thousand million people accept an absurd idea, it still is an absurd idea
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Re: Valvrave: mecha discution and speculation

Post by Ferrus_Manus » Thu Oct 31, 2013 11:01 pm

The Kirschbaums seem to be very powerful, but have a weak endurance, if you have to switch out the power after such a short time. They used their main gun and some secondary guns, and the deflector system, and the cells were empty. This is a pretty big weakness in my opinion.
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nacho-wan
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Re: Valvrave: mecha discution and speculation

Post by nacho-wan » Sat Nov 02, 2013 1:45 pm

Does any body think that this week harakiri blade blast was increased because of being produced in an atmosphere?

As for the Kirschbaunms, Dorssia sure has to develop a freaky energy source to keep those things walking. Still it was only one unit -the other kept going just fine. Sure you will deplete your battery if you shoot something so hot as to tresspass the fossil shields in blue unit. Remember that the fossil shield was able to withstand the blast from the main cannon of a cruiser in its debut.
Aun cuando mil millones de personas acepten una idea absurda, sigue siendo absurda.
Although a thousand million people accept an absurd idea, it still is an absurd idea
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stagrider
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Re: Valvrave: mecha discution and speculation

Post by stagrider » Thu Nov 07, 2013 10:29 pm

Full Impact now has range with the familiars being able to shoot beams from the finger tips.

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Re: Valvrave: mecha discution and speculation

Post by nacho-wan » Sat Nov 09, 2013 7:20 pm

I loved the scene in episode 17 where the Valvrave flies through the dark with the two familiars next to it. It does seem fitting for its namesake: a crow that comes to the battlefield to steal human bodies.

As for the mecha facts in the story; ain't it curious that Haruto was able to almost fall on the Valvrave. One might thought that a human mecha should have software to avoid such an obvious trip. It does depend too much on the pilots attention.

Loved the fire rider kick that Valvrave Hito did!
Aun cuando mil millones de personas acepten una idea absurda, sigue siendo absurda.
Although a thousand million people accept an absurd idea, it still is an absurd idea
-Henry I. Miller

stagrider
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Re: Valvrave: mecha discution and speculation

Post by stagrider » Mon Dec 09, 2013 10:59 am

Website updated: http://www.valvrave.com/mechanic/#m1
Full Impact now officially on Hito's page.
Ardor Grip: increases performance 2.4%, also says that it theoretically could be pushed to give more.
Buzz Buster: previously sidestory only weapon, it fires armor piercing shells made of hardlight.


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Omega
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Re: Valvrave: mecha discution and speculation

Post by Omega » Sat Dec 14, 2013 4:00 pm

Wow... :shock: I actually wonder if Haruto will be able to kick it's ass... But it would make the need for four Impact Boosters apparent.

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