The Official Gundam AGE Mecha Thread Third Generation

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Red Comet90
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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by Red Comet90 » Sat Oct 27, 2012 11:44 am

Do we know anything about the Red Legilis? Anything different at all? I unfortunately can't read Japanese. :oops:
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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by stagrider » Sat Oct 27, 2012 12:00 pm

Legilis R now has its bit generators on its arms and legs like the Ghiraga and instead of the gun it now has a spear. That's all i can see since i cant read Japanese either.

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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by Dark Duel » Sat Oct 27, 2012 2:52 pm

When you say "the gun", I assume you were referring to the handheld Legilis Gun, right?
As to this thing...I dunno. I don't like it any more than I did the original, save for that spear, which is pretty neat-looking.
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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by Gelgoog Jager » Sat Oct 27, 2012 6:43 pm

By the way, don't you find odd that we got variations of the ultimate Gundam of each faction so early and at the same time? It almost feels like Sunrise/Bandai is doing so to wrap up both EXA-LOG and Unknown Soldiers already...

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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by bullethead » Sun Oct 28, 2012 1:13 pm

Gelgoog Jager wrote:By the way, don't you find odd that we got variations of the ultimate Gundam of each faction so early and at the same time? It almost feels like Sunrise/Bandai is doing so to wrap up both EXA-LOG and Unknown Soldiers already...
To be fair, AGE isn't well liked by the Japanese and their main representative got grilled by ANN at one of the cons over the summer, so they're probably trying to wrap up everything AGE related before going back to the drawing board for the next show.

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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by E08 » Fri Nov 09, 2012 2:14 am

From Exa-log chapter 3:

After the true identity of Vagan is revealed, EF and all earth based organisations start to analysis Vagan’s MS and find out how to apply their technology to areas like EF’s MS. Initially, not much data can be gathered as Vagan keep their secret well and thus the research stagnated.
- As EF does not have any intelligence sources within Vagan, they decide to capture enemy MS pilots to learn more about their technology but research wise, this approach did bear much result. The research start to gain speed after Alfred Clonwell, a promising young engineer and a pioneer in MS development, published his paper ‘Draconian design- Theory on Vagan’s technology ideology and orgin’.
-Alfred postulates that Vagan MS originates from the terra-forming MS that were used in the Mars settlement plan. He also speculates that electromagnetic armour originates from the magnetic field system that was developed to protect humans from Mars Ray. He advocates that the draconian design of their MS reflects their technology ideology and spiritual identity.
-For the paper, he also carried out comprehensive research and comparison of Zedas and its variant(s). Alfred was astute enough to realise that Zedas was specially created for X-rounders. He analysed Zedas C from an engineering point of view and think that multiple combat with Age-1 and other new MS have make the Vagan pilots uncomfortable. This causes the Vagans to fall into some kind of technological chaos (e.g. Zedas was specialised for close combat but was upgraded into a unit more suitable for long range combat) and Alfred feels that this is the main reason for Zedas C’s new weapons.
-Alfred’s analysis was confirmed when a captured Vagan technician reveals that Zedas C’s was developed for Desil, who has been looking for ways to defeat the Gundam. To further enhance the performance of Zedas, numerous upgrade parts were produced and various variants were deployed in combat. These new technologies were later inherited by Khronos. Alfred’s paper was highly rated by Flit Asuno and other higher ups of the EF and he was subsequently hired as EF technical advisor.

From mechanical setting pages of Unknown Soldiers and Exa-log:
- As Age-2 Artimes frequently move around enemy areas by itself, it was equipped with Artimes beam saber that can function as beam gun so that it can handle multiple combat situations and to increase survivability.
-G-Exes Jackedge can be equipped with other special/customised weapons (besides the bayonet) according to pilot preference. Multiple variants of Shaldoll Rogue with different weapons exist. Space pirates’ MS are coloured black to reduce detectivity and to show their opposition to existing organisation(s).
-Genoace Fox Custom’s shoulder weapon can be changed to suit the situation/need. Fox beam is a beam cannon customised for Fox’s use. Beam guns are Mobile Security’s standard equipment and it has been upgraded several times in order to deal with the Vagan threat. 4 tube rocket launchers can be fitted onto other MS after some adjustment.
-Root reiber lance has 4 thrusters on its body and the use of Starks wear’s thrusters can lead to further acceleration.

Exa-log chapter 4 seems to hint how Grodek know Vagan's true identity after seeing the invisible umbrella stealth system.

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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by DoubleZero » Mon Nov 12, 2012 3:59 am

So, is the MG Darkhound out? If it is, does it explain the hyperboost in clear detail? Or what is the DODS Lancer's actual properties?(Is it just a piece of forever-unknown metal shaped like a lance or a modified Sigil Blade?) I'm somewhat curious.

EDIT: Also, according to Gundam wiki, AGE-FX's Burst mode increases its capabilities by 10 times. Is this correct? If it is, then other than a decrease in accuracy, there seems to be no repercussions in using Burst mode, and no side-effects like decreased performance(like in Trans-Am) after Burst mode has ended. Although, I'm not sure if the wiki is a credible enough source, so feel free to correct.
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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by domino » Mon Nov 12, 2012 7:55 am

Does the AGE-FX's burst mode also work when it's using the A-Funnels?

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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by E08 » Mon Nov 12, 2012 9:11 am

I dont see why not, afterall the burst mode system is installed on the MS not the funnels. Unknown Soldiers drop a interesting bomb with the A-funnel chapter... EXA-DB may have duplicates.... so guess what appear?

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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by HellCat » Mon Nov 12, 2012 7:44 pm

I'm not quite sure why there would be multiple EXA-DBs. The main story kind of makes it sound like the one we see was a dirty secret of the past should the info ever be needed again and that Sid was of course its guardian to keep the wrong parties away (though of course, who is the right party?). If there are multiple EXA-DBs floating around, doesn't that increase the risk one could be plundered in Sid's absence? Unless there are multiple Sids too.

I suppose at the very least it would explain how Ezalcant could have got the data- he pulled a Goldilocks on an unattended EXA-DB.
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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by Kuruni » Mon Nov 12, 2012 11:25 pm

Geez, I alway wonder why it's call EXA. Is there a guy with glasses comment how it's Extreme's fault?
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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by E08 » Tue Nov 13, 2012 7:21 am

HellCat wrote:I'm not quite sure why there would be multiple EXA-DBs. The main story kind of makes it sound like the one we see was a dirty secret of the past should the info ever be needed again and that Sid was of course its guardian to keep the wrong parties away (though of course, who is the right party?). If there are multiple EXA-DBs floating around, doesn't that increase the risk one could be plundered in Sid's absence? Unless there are multiple Sids too.

I suppose at the very least it would explain how Ezalcant could have got the data- he pulled a Goldilocks on an unattended EXA-DB.
Secrets dont last forever. It is possible that the EXA-DB's creators or their supporters are worried that the disarmament fanatics may come to know about its existence and try to destroy it. Hence, the need for duplicates. If i remembered correctly, Sid was built to defend EXA-DB, so i dont think they will be a unguarded one.

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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by E08 » Thu Dec 13, 2012 1:07 am

Here's Exa-Log chapter 4

Vagan’s Invisible Umbrella is a by-product of the research on how to reduce the harmful particles in the solar wind reaching Mars (I suppose this is a reference to the magnetic field system that was developed to protect humans from Mars Ray mentioned in chapter 3). At the heart of this stealth system is an electromagnetic interference field. Until the end of the war, EF is unable to effectively counter this fundamental tactic. Several situational techniques that can detect the stealth system are developed but they are only effective under certain optimal conditions. Having said that, they did successfully capture the Vagan forces multiple times. Even if all these techniques are used together, detecting the stealth system is still very difficult.

To reduce the damage of surprise attacks due to the stealth system, Flit Asuno, who has actual control of the military then, and his supporters secretly created "Vagan Detection Technology Development Committee". It is also commonly known as “TARAC (Target Acquisition) Institute” and a large budget is given to it to conduct various R&D. One of the research projects is to develop the anti-Vagan reconnaissance MS, Shaldoll Scout. Initial idea behind this project is simple, since radar and various sensors cannot capture the Vagans, a high speed vessel carrying recon MS will be deployed to possible areas where the Vagan forces are. In other words, they are developing a recon MS that can collect data on the Vagan’s combat strength.

Small numbers of Shaldoll Scout will penetrate enemy forces and then no matter how heavy the enemy’s attack is, to escape and bring the intel back successfully. Its equipment is thus developed to increased survivability. Even with additional armour, its mobility remains unaffected. Its legs thrusters are strengthen and although the multipurpose launcher can fire normal ammunition, it is developed with the intention of firing special ammo like beam dispersion shells and polymer releasing shells that disrupt sensors and spreads an electrically conductive polymer (sounds similar to what a Marker Shot fired…). Left shoulder’s launcher contains long range guided missiles but this is not to destroy enemy MS, rather they are fired when being pursued so as to further distance Shaldoll Scout from the enemy. Although many of the Shaldoll Scout deployed are destroyed or damaged, they successfully captured the Vagan forces multiple times.

Combat rifle is EF’s large calibre solid shell firing rife; designed to be used in enemy occupied areas and is modified such that IR sensors have difficulty picking up the heat it releases.

Long range guided missiles in the launcher contain built in AI that can split the enemy (forces?), automatically lock on to the target and restrict its movement.

From Unknown Soldiers Chapt 4

Regulation for MS race machines differs depending on time period and race events. There was one period in which racers can only use the MS frame of Mardona Workshop’s Shaldoll. This was also the time in which Woolf was the trump card of his team. His Shaldoll G was modified to be only a few grams above the minimum weight limit. Its development cost was rumoured to be way higher than Shaldoll Custom and this was possible as many companies were vying to be their corporate sponsors.

Just like modern racing, in which there are different types of tyres for different race tracks and conditions; in MS racing, there are steering soles that have similar function.

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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by E08 » Sat Dec 22, 2012 11:01 pm

Exa-Log chapt 5:

Although only one Gundam Legilis was deployed in battle, development of other variants was underway till the news that the war has ended reached the researchers. At that time, Vagan’s MS development was directly commandeered by Ezelcant while the management of EXA-DB’s data was handled by the ‘Central Development and Research Command (CDRC)’ that he led. There were also 23 R&D companies ran by appointed Vagan officers and despite receiving commands from the CDRC, in reality, they are fairly independent in numerous areas. These companies are based in different parts of the Mars sphere and were fierce rivals in the past.

After using EXA-DB’s data to create the first Legilis, CDRC released the development data to these R&D companies. It has been recently found that there are 13 programs to develop new Legilis variants and these constitutes Vagan’s last combat MS development project, ‘Plan Assimilation’. An example is the Gundam Legilis R that was created for Zeheart’s personal use and was developed by the ‘8th Research and Development Group’ that he led. The design incorporated Zeheart’s combat experience and ideas. Legilis R contains the secretly developed embedded version of the Bit System that is originally located within the Legilis shield. This Bit system also has higher operating performance due to enhanced sensors and better synchronisation with the pilot. Furthermore, the Bit control system is made entirely from new technologies. As Legilis R does not need the shield, its weight is lightened and is expected to have higher mobility than the original Legilis.

According to Vagan’s record, test model of Legilis R has been completed and statements from its developers indicate that test runs have been conducted on Mars’s surface. So far, investigations after the war have not found the machine and there are rumours that it was given to Vagan extremists, who have hidden it away in preparation for future battles.


AGE-FX A-Funnels

Unlike Vagan’s Bits, which remain unchanged since its first deployment, Funnels are more expandable and further research has resulted in numerous improved versions. Developing the Everse System kept AGE System busy and this resulted in increased manual development of gundam’s equipment after the war. There is no clear definition of what a Funnel is, it is generally thought to be usable thanks to X-rounder’s excellent spatial awareness and is controlled by the user’s brainwaves.

Despite their effectiveness in battles, Funnels were usually considered as secondary weapons and thus they do not have any complex function. This is logical as brainwaves are emitted instantaneously, making it impossible for Funnels to function like a MS. Wootbit focuses on this ‘secondary’ aspect and by combining the highly expandable frame of the Funnels with an electromagnetic linkage system, he manages to develop a system that does not rely on X-rounder’s capabilities but is controlled by another person. Main control of the A-Funnels still lies with AGE FX’s pilot and development is underway to turn it into a fully autonomous system. By transforming, A-Funnels can increase their mobility and speed. The 2 beam torches are for cutting through tough objects while the DODs cannon is capable of precise shooting, and the powerful image analyser and numerous sensors can gather a large amount of information. With such capabilities, it should be classified as a miniature MS but Wootbit still call it a Funnel as it is equipped on AGE FX. A-Funnels’ abilities are improved when they are docked with AGE FX. At the back of each Funnel is an extendable handle that is deployed when the beam torches limiter is released, and the resulting beam saber is taller than AGE FX.

A-Funnel system is the 6th Funnel system to be formally adopted after C-Funnel system and records show that it is the most used AGE FX equipment after the war. Funnel designs are named arbitrarily; it can be from the design’s number or even from the first letter of a material’s name.

Sidenote: The modeler for Hobby Japan, JUN III, notes that the offensive minded A-Funnels reminds him of grandpa Flit.

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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by Kuruni » Sun Dec 23, 2012 12:05 am

E08 wrote: Sidenote: The modeler for Hobby Japan, JUN III, notes that the offensive minded A-Funnels reminds him of grandpa Flit.
As do I. Isn't it obvious that the designer want to kick Kio out of FX's cockpit and has whoever "aim to kill" pilot it instead (and thus full automate offensive funnel).
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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by E08 » Wed Jan 09, 2013 2:28 am

From Unknown Soldiers chapter 6:

Danazine can be directly modified into Gurruzine. Gurruzine long cannon has slits near the barrel tip for generating a beam spike for close combat. By spinning the barrel a beam scraper is formed. Claw shaped large spikes within the hover skirts can be deployed to grip the ground, stabilising the MS as it fires the long cannon. Cold climate type Adele MKII is a major headache for Gurruzine.

From Exa-log chapter 6:

Without a doubt, AGE System contributed greatly to EF’s victory but to the army’s MS R&D staffs, it is also a ‘shackle’. Before the war, military MS R&D budget and grooming of related talents were subjectively repressed due to the Silver Chalice Treaty. In fact, civilian MS manufacturer had much superior technology and this resulted in the EF relying heavily on AGE System during the war. R&D staffs reverse engineered AGE System’s creations and applied the knowledge gained to enhance EF’s MS. These efforts prompted a significant shift in the direction of EF’s technological development.

During the early stage, there was a large gap in engineering knowledge between AGE System and EF engineers. It was rumoured that they cannot comprehend the blueprints produced by the system. Thus, the first task was to decipher AGE System’s display language(?), notation and calculation formulas. As AGE system’s design is not for and does not take into account mass production, the engineers have to find ways to apply the knowledge gained to EF’s actual production capability. However, the production of high performance components through special orders and the production of economical components are 2 very different things. As a result, rather than carrying out their own R&D, the engineers spent most of their time trying to reverse engineer AGE System’s design and applying it to mass production MS.

Besides being the prototype for Clanche, Prototype Clanche also seems to be the 1st MS that EF developed for X-rounders. It was more well known for the problematic integration of numerous technologies that EF obtained from reverse engineering AGE-2. Large movable wings on the shoulders were attempts to replicate the main wings of AGE-2’s Strider mode, but it was troubled by output control failure from the beginning. A dedicated work system for these parts was created but the end product’s performance was far inferior than that of AGE-2’s, and this led to the halt in their production. Limits in EF’s production and processing technology also prevents the full replication of AGE-2 transformation mechanism in a mass production MS, forcing the developers to settle for a compromise.

Reverse engineering of AGE system’s design were successful to a certain extent, but the R&D staffs also lost their motivation to develop MS independently at the same time. One of the important reason for the EF MS development program going astray was the heavy focus on the ability to interpret AGE system’s technology rather than engineers capable of independent thinking.

Hyper DODS Rifle (Mass Production-Type) is created through reverse engineering AGE-2’s rifle. It has lower power than the original due to production problems like manufacturing precision/accuracy, etc.

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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by DuelGundam2099 » Thu Jan 24, 2013 8:31 pm

They actually made a variant of our favorite space lemon:

http://0-media-cdn.foolz.us/ffuuka/boar ... 684754.jpg

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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by Gone Astray » Thu Jan 24, 2013 11:36 pm

They made a spacefaring snitch. Congratulations, Vagan, you guys clearly knew how to spend your resources.
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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by Kuruni » Fri Jan 25, 2013 12:29 am

Remind me of an oldschool shoot-em-up video games, can't remember the name though.
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Re: The Official Gundam AGE Mecha Thread Third Generation

Post by Strike Zero » Fri Jan 25, 2013 6:39 am

oh, what the hell is that.

Though, I will give them props. It takes some serious balls to voluntarily fly around in a gold-plated bird-winged space lemon.
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