Search found 595 matches

by domino
Tue May 12, 2009 6:52 am
Forum: Mecha and Technology
Topic: Where did the GM IIIs come from?
Replies: 31
Views: 2787

Re: Where did the GM IIIs come from?

This picture shows the medium missile launcher in more detail. Granted it's for the Nouvel GM III, but I don't see why the regular version wouldn't use the same launcher. IMHO, it looks like one of the shoulder missile launchers fires forward and the other one (with the micromissiles?) fires its mi...
by domino
Sat May 09, 2009 8:44 am
Forum: Games
Topic: ydawg314's gundam game: gameplay test
Replies: 164
Views: 10449

Re: What kind Gundam game should I make?

How is it programmed and in what format will you release the final version?
by domino
Fri May 08, 2009 6:03 pm
Forum: Mecha and Technology
Topic: gundam game mechanics help : how does thrusting work?
Replies: 19
Views: 1535

Re: gundam game mechanics help

I think the Ginn Ocher is the equivalent to the Desert Zaku hence the Ginn Ocher handled like a typical MS in those desert conditions. If we consider that the pilots were coordinators then most likely the pilots would've calibrated the Ginn Ocher anyways. I like the detail you're planning to give th...
by domino
Fri May 08, 2009 12:52 pm
Forum: Art and Multimedia
Topic: Sound effects of gundams and other mecha
Replies: 1
Views: 421

Sound effects of gundams and other mecha

I'm looking into finding sound effects for gundams (or other mecha) such as:
1. Moving (there's a whirring sound they sometimes make)
2. Attacks (shooting a beam , firing a bazooka, missile launch, etc)
3. Activating thrusters

Does anyone know where I can find these?
by domino
Wed May 06, 2009 10:14 pm
Forum: Games
Topic: ydawg314's gundam game: gameplay test
Replies: 164
Views: 10449

Re: What kind Gundam game should I make?

I tried it......a pacman implementation?

Eitherways, I don't like the idea of a java app game. It messes with screen resolution settings and is kinda cumbersome experience to get started as a user.
Perhaps you can make it downloadable like the previous version of GruntWars
by domino
Sun May 03, 2009 4:49 pm
Forum: Games
Topic: ydawg314's gundam game: gameplay test
Replies: 164
Views: 10449

Re: What kind Gundam game should I make?

Sounds very cool. Good luck programming it!!
Hope you find your artist too
by domino
Sun May 03, 2009 3:30 pm
Forum: Games
Topic: ydawg314's gundam game: gameplay test
Replies: 164
Views: 10449

Re: What kind Gundam game should I make?

Sounds elaborate indeed. Also sounds like you have most of the controls worked out. Maybe you can have an 'Equip' button ('E' key?) which when pressed will equip a certain weapon for use. For example, punching is done like u said above but if u equip a grenade in either hand and then press punch the...
by domino
Sun May 03, 2009 2:40 pm
Forum: Games
Topic: ydawg314's gundam game: gameplay test
Replies: 164
Views: 10449

Re: What kind Gundam game should I make?

I'm only one guy so I'm only thinking of my own preferences which may very well not be widely accepted. However, I meant switching weapons like: 1-machine gun, 2-beam rifle, 3-bazooka however that'd really only work for multi-purpose suits or those that carry multiple weapons. I think you should res...
by domino
Sun May 03, 2009 2:28 pm
Forum: Games
Topic: ydawg314's gundam game: gameplay test
Replies: 164
Views: 10449

Re: What kind Gundam game should I make?

You could either have all ranged weapons fire at the same time or let players select weapons via 1,2,3,etc.
by domino
Sun May 03, 2009 1:53 pm
Forum: Games
Topic: ydawg314's gundam game: gameplay test
Replies: 164
Views: 10449

Re: What kind Gundam game should I make?

My mistake. As you may have guessed. I meant use 'Q' and 'E' for reload and run. I like the idea of double-tapping to run.

I don't really think kicking is suited for the game unless it's a fighting game.
by domino
Sun May 03, 2009 1:42 pm
Forum: Games
Topic: ydawg314's gundam game: gameplay test
Replies: 164
Views: 10449

Re: What kind Gundam game should I make?

I think you should use 'Q' and 'E' for the boost and run respectively. Using 'Ctrl' and 'R' with your setup can become uncomfortable when/if the game is fast-paced.
by domino
Tue Apr 28, 2009 11:03 pm
Forum: Art and Multimedia
Topic: Gundam seed side story game (looking for second artist)
Replies: 24
Views: 2146

Re: New game... new concept art!

Nice background.

I remember the view in your previous game was from above. Will this new one be a side scroller or 3d?
by domino
Sun Apr 26, 2009 12:39 pm
Forum: Mecha and Technology
Topic: The Hi-Zack
Replies: 61
Views: 5447

Re: The Hi-Zack

Well, for us viewers, the Titans were using the more 'evil-looking' Zeon-inspired designs because that made them more identifiable as the enemy. I believe a more in-universe explanation would be that Anaheim was using Zeon designs (Hizack, Marasai, Gabaldy to name a few) because of the Zeon engineer...
by domino
Sat Apr 25, 2009 8:12 pm
Forum: Mecha and Technology
Topic: The Official Gundam 00 Mecha Thread Mk XIV
Replies: 581
Views: 60218

Re: The Official Gundam 00 Mecha Thread Mk XIV

Both mods would be pretty awesome. However, the GN Arms seems to add more firepower to the Dynames than either of these. Still, these are awesome ideas and amazing mods!!
by domino
Fri Apr 24, 2009 7:48 pm
Forum: Games
Topic: ydawg314's gundam game: gameplay test
Replies: 164
Views: 10449

Re: What kind Gundam game should I make?

Wow. I'm stoked to see what you come up with. You're teasing us so far, lol.

A MAHQ game would be cool. Or maybe a Gundam character fighting game. I think there's one already though.