Search found 1447 matches

by MythSearcher
Fri Oct 15, 2021 9:09 am
Forum: Mecha and Technology
Topic: Things that makes a mech looks "cheap" or "industrial"
Replies: 4
Views: 119

Re: Things that makes a mech looks "cheap" or "industrial"

Too bad that I know nothing about design or design language. I've been wondering for the longest time what can makes a mech looks "cheap" or "industrials". Like, I always find mechs if they appear in steampunk works are painted in jet black or a shade of grey that are reminiscing of the steam train...
by MythSearcher
Wed Oct 13, 2021 10:26 am
Forum: Mecha and Technology
Topic: Decals/painting on mecha
Replies: 7
Views: 179

Re: Decals/painting on mecha

I have just having a talk with an old friend now living in Russia, and we talked about cars in Moscow that had all these wild-looking images hand-painted on their bodies. That makes me wonder if there are that many mecha that have unique paintings or decals. I mean, in animated shows you do not alw...
by MythSearcher
Mon Oct 11, 2021 9:00 pm
Forum: Mecha and Technology
Topic: Striker Packs
Replies: 10
Views: 299

Re: Striker Packs

But you can predict things like that, a celestial body influence is a variable like wind, or bullet drop that you can take into account for a long range shot isn't it. Effective range doesn't seem to have a straight up agreed upon definition but according to wiki and attributed to the US DoD its: "...
by MythSearcher
Mon Oct 11, 2021 3:22 am
Forum: Mecha and Technology
Topic: Striker Packs
Replies: 10
Views: 299

Re: Striker Packs

Well it doesn't specify what kind of targets it's maximum effective range is rated against. It's likely just the farthest it's suite of targeting sensors allow it to reach out and adjust targeting for eh? But considering such long range shooting is left by the wayside it's probably pretty unreliabl...
by MythSearcher
Sun Oct 10, 2021 9:07 pm
Forum: Mecha and Technology
Topic: Striker Packs
Replies: 10
Views: 299

Re: Striker Packs

What's wrong with the Physics of a solid projectile traveling 380,000km in space? Just travelling, none. Effective range at that? Impossible against moving targets. The original 10000km is already very far fetched. I did a quick spreadsheet calculation Projectile Mass 0.1kg(VERY lenient mass for a ...
by MythSearcher
Sun Oct 10, 2021 6:59 am
Forum: Mecha and Technology
Topic: Striker Packs
Replies: 10
Views: 299

Re: Striker Packs

Behold the Lightning Striker https://forum.gamer.com.tw/C.php?bsn=109&snA=58568&tnum=20 The setting was kept going up for ridiculously long range, and finally got to 380000km effective range. (previous setting has 10000km: https://gundam.fandom.com/wiki/GAT-X105%2BP204QX_Lightning_Strike_Gundam) Not...
by MythSearcher
Sat Oct 09, 2021 11:50 am
Forum: Mecha and Technology
Topic: Strength of Mobile Suit Types?
Replies: 7
Views: 286

Re: Strength of Mobile Suit Types?

What does everyone think of ceremonial types? They're not a particularly common version (I can only think of some units from MSV, And the GINN Ceremonial Guard from SEED DESTINY). However they are still often heavily armed, and seem like they could still serve a purpose in combat. I usually think o...
by MythSearcher
Fri Oct 08, 2021 1:23 pm
Forum: Mecha and Technology
Topic: Destiny & Legend's performance
Replies: 5
Views: 191

Re: Destiny & Legend's performance

Artificial gravity by spinning is very different from Earth's gravity. All you need is to have things fly at the spinning speed and they will stay up because it is technically just floating in space. Qubeley Mk-II in Core 3 is one such example, the Green Pepper is another. Qubeley Mk-II actually has...
by MythSearcher
Wed Oct 06, 2021 10:47 pm
Forum: Mecha and Technology
Topic: Strength of Mobile Suit Types?
Replies: 7
Views: 286

Re: Strength of Mobile Suit Types?

The EWAC Nero seems like an especially severe case of this as it doesn't even have any armaments. This makes for a very dangerous job as the operators; they cannot defend themselves, and are crucial to getting info to the ship, thus would be an especially big target for destruction. Even other reco...
by MythSearcher
Tue Oct 05, 2021 3:17 am
Forum: Mecha and Technology
Topic: Strength of Mobile Suit Types?
Replies: 7
Views: 286

Re: Strength of Mobile Suit Types?

Going beyond the fact that Gundams and other specialty units are more powerful than Mass Produced Units. Within the Mass Produced units, would some types or classes be better than others? Like would Reconnaissance Units be considered weaker than than an Attack Use Unit? Would an Attack Use Unit or ...
by MythSearcher
Tue Oct 05, 2021 3:06 am
Forum: Mecha and Technology
Topic: Resource Asteroid?
Replies: 13
Views: 418

Re: Resource Asteroid?

A little bit different than the topic question but in 00 world they seemed to be a lot of asteroids near Earth. I seem to remember hearing in discussions that they (humanity/governments/corporations/etc) moved them there for easy access to mining but not sure whether that's stated in an in-universe...
by MythSearcher
Mon Oct 04, 2021 12:04 am
Forum: Mecha and Technology
Topic: Rick Dias and Nemo
Replies: 32
Views: 1000

Re: Rick Dias and Nemo

And then Advance of Zeta comes along and messes everything up by having the RX-107 Rosette, a predecessor to the Marasai, used by the Titans Test Team. Not necessarily messing everything. There are multiple ways to rationalise how Titans got to it as early as the development plans, or the original ...
by MythSearcher
Sun Oct 03, 2021 11:22 pm
Forum: Mecha and Technology
Topic: Resource Asteroid?
Replies: 13
Views: 418

Re: Resource Asteroid?

So what happens after the asteroid is completely mined? If it's built on to the colony it would be harder to move. That being said however it could be transformed into a bigger port facility or even a Federation base. Also I agree with Myth Searcher in questioning how exactly The Snail works , once...
by MythSearcher
Sat Oct 02, 2021 12:06 pm
Forum: Mecha and Technology
Topic: Resource Asteroid?
Replies: 13
Views: 418

Re: Resource Asteroid?

Two sides of the debate. Balancing the angular momentum will be hellish. A little bit of shift in the centre of gravity and you start wobbling, or just change the mass distribution will make it spin at a different speed. You can kinda have the asteroid not spin and only the colony spin, but that is ...
by MythSearcher
Fri Oct 01, 2021 5:27 am
Forum: Mecha and Technology
Topic: Medieval Knight Mecha?
Replies: 10
Views: 269

Re: Medieval Knight Mecha?

Yeah fantasy mecha for the most part never really took off in Japan. Escaflowne was more popular outside of Japan too. Speaking of Sunrise, there was another fantasy mecha show from the mid 90s, Lord of Lord Ryu Knight, all fantasy based with SD'ish looking designs. Not only a TV series, but 2 diff...
by MythSearcher
Mon Sep 27, 2021 9:56 pm
Forum: Mecha and Technology
Topic: Rick Dias and Nemo
Replies: 32
Views: 1000

Re: Rick Dias and Nemo

Totally makes sense the Marasai was meant for the AEUG, it's even painted in Char's colors. The Rick Dias is a heavy unit, and those often seemed to be either difficult or expensive to mass produce. As for the Nemo you can definitely see the GM influence, as it basically looks like a Green GM. Real...
by MythSearcher
Sun Sep 26, 2021 11:28 pm
Forum: Mecha and Technology
Topic: Rick Dias and Nemo
Replies: 32
Views: 1000

Re: Rick Dias and Nemo

The RGM-79C didn't really stop the proliferation of large numbers of variants... it just became the basis for a new wave of variant proliferation. As to the fates of the pre-RGM-79C types... most are left unsaid, though one or two of the lesser variants mention being scrapped when the C type became...
by MythSearcher
Sun Sep 26, 2021 9:08 pm
Forum: Anime and Manga
Topic: Muv Luv Alternative?
Replies: 11
Views: 474

Re: Muv Luv Alternative?

I watched Kimi Ga Nozomo Eien back in the days of dial up, heard it had a super robot pseudo-sequel and laughed it off at the time thinking it was a joke. Now Muv-Luv Alternative is around the corner, so I guess I'll have to read up on how a typical romantic drama segued into a mecha series. I have...
by MythSearcher
Sat Sep 25, 2021 6:01 am
Forum: Mecha and Technology
Topic: Rick Dias and Nemo
Replies: 32
Views: 1000

Re: Rick Dias and Nemo

It's trying ... but the amount of actual success it had is debatable at best. The problem - or I guess you'd say failure of realism - here is that those minor design changes shouldn't each result in a new model or variant of Mobile Suit. What we should be seeing is these minor design improvements g...
by MythSearcher
Thu Sep 23, 2021 10:41 pm
Forum: Mecha and Technology
Topic: GM Quel.
Replies: 2
Views: 192

Re: GM Quel.

So what is the reason for the underuse of the GM Quel? Was it actually mass produced to start with? Was it too expensive(though that hardly seemed to stop the Titans before)? Or was it surpassed by later units? It was mass-produced, but because it was one of the Titans first new mobile suit designs...