Gundam Breaker 3: Updates and Discussion

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Xenosynth
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Gundam Breaker 3: Updates and Discussion

Post by Xenosynth » Tue Sep 23, 2014 10:23 am

Third verse, same as... the second? Anyway, gonna be doing my usual updates here.

HDKirin's Breaker 3 Discord Channel: Confirmed New Units:
SpoilerShow
Barbatos Fourth Form
Advanced Hazel (Normal Hazel and Sensor heads are confirmed)
Age-3 Fortress
Full Armor Gundam (Thunderbolt Version)
Musha Gundam
Musha Mk II
Gaplant Hrairoo
Serpent Custom
Psycho Zaku
Kshatriya
Byarlant Custom
Juaggu
Mobile Kapool
Gundam G-Self
Gold Sumo
Zudah
Palace Athene
Gyan
Rick Dias
FAZZ
Doven Wolf
Confirmed SDs
SpoilerShow
Command Gundam
Full Armor Knight Gundam
Knight Gundam
Musha Gundam
Musha Godmaru
Musha Victory
Unicorn Knight Gundam
Zakuto Yami Shogun
Confirmed Changes/Additions:
SpoilerShow
Bounty Mode: Players can upload their MS for this mode to fight other players. Doing bounty missions earns monetary rewards for defeating the enemy MS. Not known how value of MS is determined yet.

SDs: Seem to be equipped as modules. Need more information.

Additional add-ons can be added on top of other parts (was confirmed in original preview and now in the gematsu article.) Seems like there are more aesthetic/power up addons as well as just weapons. They seem to have also replaced Options completely.
Sources: Breaker 2 Thread for Archival Purposes
SpoilerShow
I figured rather than just updating the 'Upcoming games' thread, I may as well make one of these. Basically, this is for keeping track of all NEW units up until release of the game, as well as possible units/parts from different sources. This will also be easier to keep organized.

TOTAL SUITS: 172 (From the credits at the end of PV2. My list might have more or less since I have organized it differently (For instance, the trailer had separate entries for the GM Cardigan and GM Cardigan + Gatling Backpack).

Breaker 1 Suits (Partials that are confirmed for Breaker 2 are removed):
RX-78-2
G3 Gundam
Zeta Gundam
Hyaku Shiki
Astray Red Frame
Astray Red Frame Kai (Now only the backpack/legs are transferring. Which is fine since the other parts are actually the exact same in terms of appearance).
Blue Frame
Blue Frame Second Revise
Green Frame
ZZ Gundam
Unicorn Gundam
Wing Zero (EW)
Gundam X
Crossbone Gundam X1
Dom
Dreissen
Dom Tropen
Dom Tropen (Brown)
Zaku II
Zaku II High Mobility R1 (Shin Matsunaga)
Zaku II High Mobility R2 (Johnny Ridden)
Zaku II Minelayer
Zaku II FS (Garma Zabi)
Zaku II S Type (Char Aznable)
GM
GM Custom
GM Command
God Gundam
Master Gundam
Nobel Gundam
Deathscythe Hell (EW)
Unicorn Gundam
Banshee Gundam
Sinanju
00 Gundam/Raiser
Susanowo
Nu Gundam
Hi Nu Gundam
Sazabi
Gundam Mk II (AEUG/AEUG+Vulcan Pod/Titans/Titans+Vulcan Pod)
Qubeley
Qubeley Mk II
Gundam Heavyarms (EW)
Geara Doga
Geara Doga (Rezin Schneider)
Strike Gundam (Aile/Sword/Launcher)
Strike Rouge + IWSP
Freedom Gundam
Strike Freedom
Build Strike Full Package
Turn A Gundam

Confirmed New:
00 Seven Sword
Acguy
Age-1 Titus
Age-2 Normal/Double Bullet/Dark Hound
Akatsuki Oowashi/Shiranui
Alex
Altron EW
Gold Frame Amatsu/Amatsu Mina
Astray Red Dragon (!)
Astray Red Frame Flight Unit
Banshee Norn
Beargguy
Beargguy III
Blitz
Blue Destiny Unit 1/2/3
Build Burning
Cherudim
Crossbone X1 Kai Kai
Den'an Zon
Double X
Dragon Gundam
Duel Gundam/DG Assault Shroud
Dynames
Epyon
Ex-S
Exia
Ez8
Gafran
Gelgoog/Char's Gelgoog/Cannon
Gelgoog Jager
Gerbera Tetra
GM II
GM III
GM Powered Cardigan (+Gatling Gun pack)
GN-X
GN-XIII
GN Archer
Gouf
Gouf Custom
GP01/GP01FB
GP02
GP03 Stamen
Ground Gundam
Guncannon
Gundam X Divider
Guntank
Hygogg
Impulse Force/Sword/Blast
Infinite Justice
Jagd Doga Quess/Gyunei
Jegan/Stark Jegan
Jesta/Jesta Cannon
Johnny Ridden's High Mobility Gelgoog
Justice Gundam
Kampfer
Kyrios
Legend Gundam
Lightning Gundam
Pale Rider
Perfect Gundam
Perfect Strike
Providence Gundam
Quanta
Rising Gundam
Rozen Zulu
Sandrock EW
Sandrock Kai EW
S Gundam
S Gundam Booster Unit Legs
Shenlong Gundam TV/EW
Shining Gundam
Stargazer
Strike Noir
Strike Rouge Ootori
Sword Impulse
Tallgeese I/II/III
The-O
Turn X
V2/Assault/Buster/Assault Buster
Victory/V-Dash/V-Hexa
Virsago/Virsago Chest Break
Virtue
Wing Gundam TV/EW
Wing Gundam Proto Zero
Z'gok
Zaku II Kai
Zeong/Perfect Zeong
Zeta Plus A1 (Test Type Colors)/C1

If you find any new units that aren't on this list, please link some confirmation (Screenshot, website, etc). The first game had WAY too many rumored units without people providing any evidence, and well, since I wanna know as much as I can up till release (since it just gives me more things to be excited for). If anyone wants confirmation on any unit I listed, I'll be happy to get screenshots.

Everything Else:
No more weapon affinities (In the the video, weapon damage didn't change with different parts.) This means you can now use whatever weapons you want without having to worry about your parts matching. THEY HAVE BEEN REPLACED by singular weapon abilities, but those have much less leverage since as far as we've seen, each part only has one ability, and therefore can only enhance weapons, not make them worse. It's still a much greater freedom than the first game.

TGS Video showed that options no longer cost any capacity points to equip.

Module slots are determined by your parts rather than by your builder level.

AI allies can revive you from being downed.

Dual-Sided sabers now confirmed as a weapon type (Beam Naginata and Double Beam Axe fall under it.)

Option Slots appear to have different selection types now and you can equip 12 total as opposed to the 6 from the original. Uses a radial wheel selection.

One less RNG feature! They got rid of the star system and instead added a level up system. Parts level up as you use them, so while there will still be 'better' parts, you can actually have a lot more freedom because the game probably won't be so stat intensive you have to min-max. So far no level cap for parts are known (It's at least 10, but probably even more than that.)

Parts have 6 slots for painting.

Paint now has hue, saturation, and brightness options.

Glowing parts to be paintable (Cameras, Monoeyes, eyes, Wing Zero and Gundam X's chest pieces.)

Weapons are now paintable.

Metallic is a new paint option.

Paint options appear to have been improved.

Patterns now allow you to select the color order.

Decals are now fully customizable instead of being pre-determined by the MS and having to equip all or nothing on specific parts.

New mission types: Battleship Escort and Battleship Versus.

Quite a few new stats that need translation. It appears that Shield Health is gone and instead of breaking it now just blocks a percentage of certain damage types, instead of making you temporarily invincible until broken. Also appears that thruster amount and boost speed are affected by parts.

SFSs such as the Mega Rider and Dodai appear on certain missions. I don't know the actual conditions yet for them, but they appear extensively on the Dendrobium Boss mission in the PV.

Parts removed:
HG and MG God Slash
HG and MG Banshee Saber
HG Build Strike Saber
All Astray Red Frame Kai parts except legs and backpack.

Paint, Decals, Modules, and GP are also not transferred.

Minigun platform for use against bosses.

Hi-Nu Saber was finally added.

Dom has a back mounted saber, so it's backpack will probably have an option to use it.

Beam Shields! (including one with a mistype (it lacks a space)). Possibly only 2 shields, there were a few double parts in the trailer (presumably collected from the missions they played in the trailer.)

Proto-Zero's Twin Buster Rifle is the combined version. As you can see here, it's counted as a single rifle, not a double rifle. The double rifle version was above it.

Atomic Bazooka is a regular equip and not just an Ex-act weapon.

Hyper Mega Launcher. (Mainly including this since it shows that they didn't completely ignore the MS from the first game when it came to adding new things.)

Zaku Machinegun specifies Zaku II in the name. Possible other Zaku Machinegun variants (Zaku I version for instance?))

Archangel Recolor as enemy?

Hyper Javelin. Probably no FA Unicorn in the game, and just a standalone weapon. But I won't discount the possibility. Double Beam Gating too.

Age-1 Titus Arms have Beam Lariat + Beam Shoulder equippable option, though that was expected.


New Ex-Acts/Attack Types:
Zero System
Defuse Bullet?
Force Extend
Grapple Claw
Blade Twister
Quad Slicer
God Finger
Shining Finger (First game had generic stand-ins for the God and Shining Fingers. This game actually has the proper techniques.)
Hoiru Strike?
Spiral Bind
Rolling Buster Rifle (Seen in gameplay video)

Level Up Bonuses are picked by you!

Missions now have challenges and rewards.

Can anyone confirm what this double sided sword is?

New suits!

Shop now has a gift option!

Another photo mode view, shows that it has quite a few options.

You can convert abilities to different ones. Weapon abilities at level 1 grant a 5% bonus damage. Quite a few develop options for the Gundam head.

Mammoth Gundam Mount?!

Players can now spin to win!

Changelog/Credits:
*Updated 9/23. Amuro NT-1's Gematsu Link. Added 00 S1 leads, Normal Beargguy, Acguy, Victory Dash, and Perfect Strike. GP03 added to list of possible due to decals.

9/29. Got bored and frame by framed the trailer while waiting for something to update. Now I think I've gotten everything I can out of PV1. Yes I'm excited for this game. Don't judge me.

9/29 Update 2. Injured Pelican's youtube link. Video shows a few new things, including the double saber weapon (As in double sided.) Appears to be the vita version given the loading screen.

9/30 Two more things from InjuredPelican's video.

10/4 Updated with Cherudim Rifle

10/6 Updated with these links.

10/6 Updated with new sections from main site. I also combined certain sections for intersecting too much... and being too much a pain to keep properly organized.

10/15 Updated list with Age-2 Normal/Double Bullet.

10/18 Akatsuki from twitter.

10/19 Gelgoog Jager (twitter box)

10/20 Noticed just now from the old TGS video: Options do not cost capacity

11/5 Added stuff from the Famitsu link (MS and whatnot). I'll add more about ranged weapons when I have a better translation of exactly what it is. Also, for newcomers to the series, added a list of MS from the first game, so that they'll know as many suits as possible.

11/16 Updated with Ragnaroc's IJ Backpack (Basically slapped it into confirmed), and Stargazer arms from Amuro

11/28 Added PV 2 stuff. Moved Ragnaroc's guesses to the main page (THANKS AGAIN! His box spottings were all confirmed today). Also removed all the other sections since all MS from them were confirmed after this trailer, and removed partials that are now confirmed in Breaker 2.
Last edited by Xenosynth on Fri Jan 29, 2016 1:05 am, edited 70 times in total.

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Re: Gundam Breaker 2: Discussion and Unit Listing

Post by InjuredPelican » Tue Sep 23, 2014 10:37 pm

Thanks for the listing, really cool to see all the decals. Who knew virtual stickers could make me excited? One sad note though is it looks like they're skipping over regular Gouf, since only 'MS-07B' appears as a Gouf Custom sticker. Wish they would at least include regular Gouf's arms and shield.

As for screenshots, it would be cool if you just found any of interest. The more to look at the better. I know you mentioned Alex parts were seen in the trailer, but I missed them, despite watching it through on slow-mo.

Thanks again, dude!
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Re: Gundam Breaker 2: Discussion and Unit Listing

Post by AmuroNT1 » Wed Sep 24, 2014 2:21 am

All three of the GP Series are in that first picture, the "01", "02", and "03" in the same style.

EDIT: Article from Gematsu with new info: http://gematsu.com/2014/09/gundam-break ... dark-hound

New MS confirmed: Acguy, Hygogg, AGE-2 Dark Hound

MS shown on package art: Alex, Dynames, AGE-2 Normal, Kyrios, V-Dash, V2, Virtue, Justice, Bearguy, Perfect Strike

Gimmick missions like Versus Battleship, Battleship Escort, and ones involving the Base Jabber, Mega Rider, and fortresses.

Additionally, a few specific weapons will not port over from Breaker 1: God Gundam's God Slashes, and Wing, Banshee, and Build Strike's Beam Sabers (presumably they've been deprecated by new weapons or else they just use existing ones like Wing Zero's, Aile Strike's, etc).
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Re: Gundam Breaker 2: Discussion and Unit Listing

Post by Xenosynth » Wed Sep 24, 2014 4:54 am

Thanks for posting!

My list is now updated as of the Gematsu article.

As for the Alex, sadly there aren't any images of its parts in missions, it shows up when they are showing the parts customization screen though.

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Re: Gundam Breaker 2: Discussion and Unit Listing

Post by InjuredPelican » Wed Sep 24, 2014 9:46 am

Cool info. Plenty of 00 Gundam representation this time then. I hope some Season 2 suits will make it in. I'd love to see Seravee and Arche. I think they would have a lot of cool options to add to the game.

I also noticed the decals don't have Impulse stickers... I hope they add it in, or at least its backpacks and weapons. I don't think it would be too redundant with Strike Gundam.
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Re: Gundam Breaker 2: Discussion and Unit Listing

Post by Xenosynth » Wed Sep 24, 2014 9:57 am

To be fair, a ton of decals had ? marks, so it might be under one of those.

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Re: Gundam Breaker 2: Discussion and Unit Listing

Post by InjuredPelican » Wed Sep 24, 2014 10:22 am

Xenosynth wrote:To be fair, a ton of decals had ? marks, so it might be under one of those.
True! Also, there's no knowing how its all organized.

Also, Sandrock is getting in it seems, and its largely been absent from a lot of games it deserves to be in, while Impulse has had plenty of inclusions. So it has a good chance this time too.

also, @ Xenosynth, I am almost positive I saw GOUF Ignited in the trailer as well. It will be awesome to get its Anti-ship sword.
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Re: Gundam Breaker 2: Discussion and Unit Listing

Post by NastyNate » Wed Sep 24, 2014 11:08 am

Thanks for the list. It's been too long since wing and sand rock saw the light of day. I'm hoping for both ver of sandrock but that's just me being greedy. :)
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Re: Gundam Breaker 2: Discussion and Unit Listing

Post by InjuredPelican » Wed Sep 24, 2014 11:12 am

NastyNate wrote:Thanks for the list. It's been too long since wing and sand rock saw the light of day. I'm hoping for both ver of sandrock but that's just me being greedy. :)
If they both make it in somehow it might be fun to mix and match their gear then. I suppose I'll be able to do that with the two versions of Wing Gundam and Wing Zero.
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Re: Gundam Breaker 2: Discussion and Unit Listing

Post by NastyNate » Wed Sep 24, 2014 11:41 am

That's a great idea I did not think of.

Some breaker unofficial news: soulbroryu said at the Mario kart stream, that he plans to promote breaker 2 in hopes to get a good scene and stream group for it. Hopefully someone that has the game will be able to stream. It would be a great hub to meet other players. Me personally don't like to play with folks in a coop game without a headset and this would be a great way to find players.
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Re: Gundam Breaker 2: Discussion and Unit Listing

Post by ZeonsSilverStar » Wed Sep 24, 2014 7:37 pm

I never played the first Gundam Breaker outside of the demo but I liked it well enough so I guess I'll be picking this up.
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Re: Gundam Breaker 2: Discussion and Unit Listing

Post by InjuredPelican » Wed Sep 24, 2014 8:11 pm

Watched the trailer again and saw Alex' torso as well as AGE-2's arms. However I was wrong about GOUF ignited it was simply a clever combination of parts to approximate it, like the 1st game did with a lot of MS. Still hope that thing's cool anti-ship sword gets in at lest though. They have said 100 for each body part, but I wonder how many weapons there will be.
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Re: Gundam Breaker 2: Discussion and Unit Listing

Post by NastyNate » Thu Sep 25, 2014 9:02 am

Is everyone going with just the ps3 version?
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Re: Gundam Breaker 2: Discussion and Unit Listing

Post by Xenosynth » Mon Sep 29, 2014 11:12 am

I know I am. Also: updating the thread with features and a few more MS that might be in due to another view of the trailer. I've seriously probably gathered everything PV1 had now.

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Re: Gundam Breaker 2: Updates and Discussion

Post by InjuredPelican » Mon Sep 29, 2014 11:28 pm

Someone linked this video on gamefaqs, which is how I learned about Wing TV. It also shows the double weapon type, and its fighting style is pretty cool. It makes me think melee in general maybe smoother and more useful like the beam tonfas were in GB1. Thats what I hope anyways.

https://www.youtube.com/watch?feature=p ... CkWE#t=274
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Re: Gundam Breaker 2: Updates and Discussion

Post by Xenosynth » Tue Sep 30, 2014 12:14 am

Oh snap. Giving the video a watch now, thank you for the link. After Breaker 1's terrible rumor-mongering and general dumbness on Gamefaqs I stopped going there, but it looks like there is SOME use coming out of it. I'll update the thread and credit you when I finish frame-by-framing and seeing if I can spot anything new.

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Re: Gundam Breaker 2: Updates and Discussion

Post by InjuredPelican » Tue Sep 30, 2014 8:32 am

Xenosynth wrote:Oh snap. Giving the video a watch now, thank you for the link. After Breaker 1's terrible rumor-mongering and general dumbness on Gamefaqs I stopped going there, but it looks like there is SOME use coming out of it. I'll update the thread and credit you when I finish frame-by-framing and seeing if I can spot anything new.
I mainly just lurk at Gamefaqs myself. I find the people on the boards for Gundam games aren't as stupid though, especially compared to the jerks on the Smash Bros 4 board. (Why does such a nice friendly game attract the most elitist snobs around?)

Glad to be of help. I found the trailer to be very exciting, but the video I linked really shows actual gameplay, which is of course much more informative. Its cool to see how much smoother the game moves compared to GB1's clunkiness.
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Re: Gundam Breaker 2: Updates and Discussion

Post by AmuroNT1 » Tue Sep 30, 2014 5:19 pm

Some of the parts listed in that video:
SpoilerShow
-GN Beam Rifle Short Barrel Type (GN-X?)
MA-M21KF High-Energy Beam Rifles (Strike Freedom)
Large Beam Rifle (?)
Enhanced Beam Rifle (?)
Zanbuster (Crossbone)
Custom Shotguns (Kampfer)
Twin Buster Rifle (Wing Zero)
Beam Spraygun (GM)
Beam Magnum (Unicorn)
Beam Machinegun (?)
Beam Rifle + Bazooka (Sinanju)
Beam Rifle (GP01)
Beam Rifle (V)

GN Shield (00)
Wing Shield (Proto Zero)
Shield (BD1)
Shield (GP01)
Shield (Gundam)
Shield (Sinanju)
Shield (GM)
Shield (Zeta)
Shield (Unicorn)
Shield (Gundam [G])
Anti-Beam Shield (Red Frame)
Chobham Shield (Build Strike)
Mega Beam Shield (V2 Assault)
Radiator Shield (GP02)
I also note that when they go to the Options menu, there's a listing for Self-Destruct - since he's using Wing Zero's torso in that build I assume that's where it comes from. Likewise, there's a ZERO System EX-Action as well as a couple of new attacks (Variable Shot, Blade Twister, Force Extend, Grapple Claw) and some that are unique to certain parts (Wings of Light, Shining Finger, God Finger, Choukyuu Haoh Den'eidan).
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Re: Gundam Breaker 2: Updates and Discussion

Post by Xenosynth » Tue Sep 30, 2014 5:32 pm

Yeah, I had added the Ex-acts to the random observation's section.

Enhanced Beam Rifle is the Build Strike's high power rifle.
Beam Machinegun I imagine is Gerbera Tetra.

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Re: Gundam Breaker 2: Updates and Discussion

Post by InjuredPelican » Tue Sep 30, 2014 10:08 pm

AmuroNT1 wrote:Some of the parts listed in that video:
SpoilerShow
-GN Beam Rifle Short Barrel Type (GN-X?)
MA-M21KF High-Energy Beam Rifles (Strike Freedom)
Large Beam Rifle (?)
Enhanced Beam Rifle (?)
Zanbuster (Crossbone)
Custom Shotguns (Kampfer)
Twin Buster Rifle (Wing Zero)
Beam Spraygun (GM)
Beam Magnum (Unicorn)
Beam Machinegun (?)
Beam Rifle + Bazooka (Sinanju)
Beam Rifle (GP01)
Beam Rifle (V)

GN Shield (00)
Wing Shield (Proto Zero)
Shield (BD1)
Shield (GP01)
Shield (Gundam)
Shield (Sinanju)
Shield (GM)
Shield (Zeta)
Shield (Unicorn)
Shield (Gundam [G])
Anti-Beam Shield (Red Frame)
Chobham Shield (Build Strike)
Mega Beam Shield (V2 Assault)
Radiator Shield (GP02)
I also note that when they go to the Options menu, there's a listing for Self-Destruct - since he's using Wing Zero's torso in that build I assume that's where it comes from. Likewise, there's a ZERO System EX-Action as well as a couple of new attacks (Variable Shot, Blade Twister, Force Extend, Grapple Claw) and some that are unique to certain parts (Wings of Light, Shining Finger, God Finger, Choukyuu Haoh Den'eidan).
You really got so much from that video?? I take it you have some Japanese reading ability. Impressive. That's pretty cool catching the self-destruct ability. I can't imagine that being too useful in anything but multiplayer though.
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