Gundam Breaker 3: Updates and Discussion

Video games, pen and paper, CCG or any other gaming fun.

Moderators: VR7, Destiny_Gundam

Post Reply
User avatar
Mimeblade
Creepy Bishonen
Posts: 168
Joined: Mon Nov 10, 2014 3:52 pm

Re: Gundam Breaker 3: Updates and Discussion

Post by Mimeblade » Sun Apr 17, 2016 1:38 am

Not being able to transform doesn't seem to stop fans from making their own Bird Mode.

My god... some people are really creative with Builder's Parts!

TakemiS
Mecha Flunky
Posts: 14
Joined: Thu Mar 17, 2016 11:20 am

Re: Gundam Breaker 3: Updates and Discussion

Post by TakemiS » Sun Apr 17, 2016 12:14 pm

I did some checking on the transformation section and it does have it in this game...

the note here in breaker 3 is possible or maybe .... cause I see alot of parts with that option.. maybe there's a requirement to meet.??

Xenosynth
Okawara x Katoki Love Child
Posts: 1166
Joined: Mon Jan 09, 2012 5:03 am

Re: Gundam Breaker 3: Updates and Discussion

Post by Xenosynth » Sun Apr 17, 2016 9:37 pm

This game does not feature mobile armor transformations. Not as options, nor Ex-acts or Burst actions. There are some abilities that REFERENCE their transformations, but just passive ability upgrades. You cannot actually transform (And doing so would be impossible as nearly every suit that is transformable does it differently, and you could not mix those parts without having a cluster bomb of parts and clipping issues.)

The only transforming parts would be things like the Unicorn/Banshee (NT-D), or Super Mode on the Shining Gundam parts. Various hyper modes do minor aesthetic changes to certain parts (Advanced Hazel sensor visor opens the monoeye for instance.)

TakemiS
Mecha Flunky
Posts: 14
Joined: Thu Mar 17, 2016 11:20 am

Re: Gundam Breaker 3: Updates and Discussion

Post by TakemiS » Mon Apr 18, 2016 11:29 am

thanks for that. appreciate it.
Now I have big question.
NT-D or Trans-AM?

User avatar
AmuroNT1
Oblivious Harem Loser
Posts: 3542
Joined: Sat Mar 04, 2006 12:41 am
Location: Atlanta, GA
Contact:

Re: Gundam Breaker 3: Updates and Discussion

Post by AmuroNT1 » Mon Apr 18, 2016 5:26 pm

If GB3 is anything like 2, then there's no real difference between the two (or any other "Super Mode" like EXAM, ZERO System, etc) except for the cosmetic effects. In fact, if you want you could have both effects on a single machine simply by equipping it with the right parts, like Unicorn's chest and Exia's GN Drive.
Sakuya: "Whatever. Stop lying and give up your schemes, now."
Yukari: (Which lies and schemes are she talking about? It's hard to keep track of them all...)

-Touhou 07.5 ~ Immaterial and Missing Power

Xenosynth
Okawara x Katoki Love Child
Posts: 1166
Joined: Mon Jan 09, 2012 5:03 am

Re: Gundam Breaker 3: Updates and Discussion

Post by Xenosynth » Mon Apr 18, 2016 9:15 pm

Even more than that now that you can master Ex-acts. You could theoretically throw NT-D, Destiny Wings of Light, Trans-Am, and EXAM all at once on a suit with base Zaku parts if you mastered the Ex-acts

User avatar
AmuroNT1
Oblivious Harem Loser
Posts: 3542
Joined: Sat Mar 04, 2006 12:41 am
Location: Atlanta, GA
Contact:

Re: Gundam Breaker 3: Updates and Discussion

Post by AmuroNT1 » Mon May 02, 2016 5:29 pm

Well, I now own the game...but I still don't have a PS4 so it's just a paperweight for now.
Sakuya: "Whatever. Stop lying and give up your schemes, now."
Yukari: (Which lies and schemes are she talking about? It's hard to keep track of them all...)

-Touhou 07.5 ~ Immaterial and Missing Power

Xenosynth
Okawara x Katoki Love Child
Posts: 1166
Joined: Mon Jan 09, 2012 5:03 am

Re: Gundam Breaker 3: Updates and Discussion

Post by Xenosynth » Wed May 11, 2016 12:36 am

https://twitter.com/NT_Xeno/status/7302 ... 32/photo/1

So new DLC coming.
DLC 1 is free and will release next month with a new mission featuring two new original mobile suits for the game!

DLC 2 is to be priced and dated afterwards, and has 3 mobile suits, new missions, and new builders parts. One of the 3 new mobile suits is the form 6 barbatos!

TakemiS
Mecha Flunky
Posts: 14
Joined: Thu Mar 17, 2016 11:20 am

Re: Gundam Breaker 3: Updates and Discussion

Post by TakemiS » Fri May 13, 2016 11:32 am

hey all.. what is up?

I have a question.. I am looking for that beam crossbow.. eh where can I get it from?

and I mean this

https://www.google.com.sg/search?q=Beam ... H9c6dvM%3A

Xenosynth
Okawara x Katoki Love Child
Posts: 1166
Joined: Mon Jan 09, 2012 5:03 am

Re: Gundam Breaker 3: Updates and Discussion

Post by Xenosynth » Sat May 14, 2016 1:03 am

The peacock smasher can be derived from the Zanbuster (which is the Crossbone X1's Saber) as well as a drop on missions that have the Crossbone X1. A few random team based enemies also have it, and you can always look for a bounty who has it.

TakemiS
Mecha Flunky
Posts: 14
Joined: Thu Mar 17, 2016 11:20 am

Re: Gundam Breaker 3: Updates and Discussion

Post by TakemiS » Thu May 19, 2016 11:01 am

Xenosynth wrote:The peacock smasher can be derived from the Zanbuster (which is the Crossbone X1's Saber) as well as a drop on missions that have the Crossbone X1. A few random team based enemies also have it, and you can always look for a bounty who has it.

yeah thanks for that .. managed to get it.

I would like to know what is the best armor level to hit ... I'm playing extreme mode ..
armor level at 1.15m but it seems like its not enough.. the damage per hit is ouch.. that's the first

the 2nd would be this very odd effect.

the melee or sword would stop after many combo hits like the mecha just freezes there , then the head moves like it was scanning or some sorts.. is that normal?
Is there a way to fix it?

knighief
Mecha Flunky
Posts: 20
Joined: Thu May 26, 2016 11:37 am

Re: Gundam Breaker 3: Updates and Discussion

Post by knighief » Thu May 26, 2016 10:29 pm

Sup dudes, GB3 Vita player here.
TakemiS wrote:
Xenosynth wrote: I would like to know what is the best armor level to hit ... I'm playing extreme mode ..
armor level at 1.15m but it seems like its not enough.. the damage per hit is ouch.. that's the first
just upgrade yer health after every mission
One man Wikia, definitely need help.
http://gundambreaker.wikia.com/wiki/Gun ... aker_Wikia

User avatar
Mimeblade
Creepy Bishonen
Posts: 168
Joined: Mon Nov 10, 2014 3:52 pm

Re: Gundam Breaker 3: Updates and Discussion

Post by Mimeblade » Mon May 30, 2016 5:46 pm

I'm finding that different combinations of Health gain work depending on what melee or shot weapon you use.

For example, if you use a Sniper Rifle or something that breaks enemies easily a "Break Repair" option would be good.

If you use melee-based weapons that do lots of hits in a short amount of time, "Hit Repair" and "Auto Repair" also work.

It makes up for the lack of armor in some cases.

Though Victory Wings of Light and Age 2 Double Bullet Blade wings cut through people like so much butter in Extreme/Newtype difficulty. PG bosses can't be touched without taking damage either.

TakemiS
Mecha Flunky
Posts: 14
Joined: Thu Mar 17, 2016 11:20 am

Re: Gundam Breaker 3: Updates and Discussion

Post by TakemiS » Fri Jun 03, 2016 12:38 pm

Deleted Message. Found What I needed

knighief
Mecha Flunky
Posts: 20
Joined: Thu May 26, 2016 11:37 am

Re: Gundam Breaker 3: Updates and Discussion

Post by knighief » Sun Jun 05, 2016 12:42 pm

i think i saw mimeblade at gamefaqs's gb3
One man Wikia, definitely need help.
http://gundambreaker.wikia.com/wiki/Gun ... aker_Wikia

User avatar
Outlaw
HiMAT Spammer
Posts: 806
Joined: Sat Feb 17, 2007 1:51 am
Location: Washington

Re: Gundam Breaker 3: Updates and Discussion

Post by Outlaw » Fri Jun 17, 2016 5:40 am

DLC 3 info has been released. We get three new suits: Kimaris, Age FX, and... (pause for drumroll)
The Ball.
"“As a species we're fundamentally insane. Put more than two of us in a room, we pick sides and start dreaming up reasons to kill one another."

knighief
Mecha Flunky
Posts: 20
Joined: Thu May 26, 2016 11:37 am

Re: Gundam Breaker 3: Updates and Discussion

Post by knighief » Fri Jun 24, 2016 10:59 pm

prepare for GN Ball
One man Wikia, definitely need help.
http://gundambreaker.wikia.com/wiki/Gun ... aker_Wikia

User avatar
Vent Noir
Okawara x Katoki Love Child
Posts: 1168
Joined: Sat Feb 23, 2008 6:30 am
Location: Melbourne, Australia

Re: Gundam Breaker 3: Updates and Discussion

Post by Vent Noir » Sun Jul 03, 2016 5:02 pm

Don't have time to read all the way through the thread right now, but I found out this has an English release, so... is it a good game?
Vent Noir

@AJDynon on Twitter

April 7, 1979: The first episode of Mobile Suit Gundam premieres. Fanboys declare Gundam "Ruined FOREVER".

Xenosynth
Okawara x Katoki Love Child
Posts: 1166
Joined: Mon Jan 09, 2012 5:03 am

Re: Gundam Breaker 3: Updates and Discussion

Post by Xenosynth » Sun Jul 03, 2016 5:55 pm

Yep. Overall it's better than 2 was, and 2 was already a good game.

knighief
Mecha Flunky
Posts: 20
Joined: Thu May 26, 2016 11:37 am

Re: Gundam Breaker 3: Updates and Discussion

Post by knighief » Thu Jul 07, 2016 11:11 pm

GB2 MC(emcee) best MC
One man Wikia, definitely need help.
http://gundambreaker.wikia.com/wiki/Gun ... aker_Wikia

Post Reply

Who is online

Users browsing this forum: Baidu [Spider], Bing [Bot] and 3 guests