MECHWARRIOR LIVING LEGENDS LIVES AGAIN!

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Toxicity
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MECHWARRIOR LIVING LEGENDS LIVES AGAIN!

Post by Toxicity » Thu May 26, 2011 4:56 pm

A teaser trailer was posted today on the MWLL website, and a release date of 27 May was announced. Among many other things, some of the biggest new features include a new Free for All Solaris arena game mode and several new maps.

I've been playing since November, and the community is always looking for new members, so if you've got a legitimate copy of Crysis Warhead, the Mod is free to download, so come join the action.

BTW, Solaris just wouldn't be complete without Duncan Fisher, now would it?

http://www.youtube.com/watch?v=wVRoPqTVcC0

http://www.mechlivinglegends.net/
Last edited by Toxicity on Fri Nov 04, 2016 2:37 am, edited 1 time in total.

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Re: Mechwarrior Living Legends

Post by Toxicity » Sun Dec 25, 2011 6:34 am

Merry Christmas Mechatalk. Mechwarrior Living Legends open Beta 0.5.4 was just released a couple days ago, and we've got some new toys to play with this year - the Blood Asp and Fafnir assault mechs. If you've ever thought about playing the mod, there's no better time then right now since Crysis Warhead is on sale on both Amazon and Steam for only 10 dollars.

http://www.mechlivinglegends.net/
http://www.mechlivinglegends.net/wp-con ... sp-054.jpg
http://www.mechlivinglegends.net/wp-con ... ir-054.jpg
http://store.steampowered.com/app/17330/
http://www.amazon.com/Electronic-Arts-4 ... 907&sr=8-2

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Re: Mechwarrior Living Legends

Post by Toxicity » Thu Jul 26, 2012 4:35 pm

Doesn't seem like there's very much interest in MWLL on these forums, but hopefully what I have to offer will get at least 4 of you playing this mod.

Easily being the largest single content release for MechWarrior: Living Legends since our initial beta release in 2009, the MechWarrior: Living Legends 0.6.0 open beta includes 9 new playable assets, 4 new maps, revisions and improvements to the TAG laser designation system, weapon convergence and procedural arm animation for the ‘Mechs and an almost innumerable list of additional enhancemenets, bug fixes and optimisations to existing game features. One of the key features of 0.6.0 is actually the result of the cummulative asset set being released with this patch, that being that 0.6.0 is the first MWLL release that achieves a reasonable assset partity between the Inner Sphere and Clan faction vehicle selections. This will allow for an accurate assessment of the Clan vs. IS game mode options and balance as we go forward.

New Features:
- Clan Black Lanner Medium Mech
- Clan Ryoken Medium Mech
- Inner Sphere Avatar Heavy Mech
- Clan Daishi Assault Mech
- Clan Donar Attack VTOL
- Inner Sphere Corsair Aerospace Fighter
- Clan Visigoth Aerospace Fighter
- Inner Sphere Chevalier Light Scout Tank
- New Map : TC_Dustbowl
- New Map : TC_Frostbite
- New Map : TC_Inferno
- New Map : TC_IvoryTower
- Procedular animations for mech arms
- Weapon convergence on target (visually through rotating arms and other parts)
- Changed behaviour of the TAG-Laser. The target will stay tagged if you deviate off it for a short mount of time. TAG also creates a beacon in the same manner as NARC.
- Mech Paints. You can select them before buying a mech in the Loadout tab of the Buy Menu
- Added barrel geometry to Warhammer “B”, “C”, and “D” variants
- Added damage penalties to hovercrafts/tanks for turret/rear sections
- Resized Harasser model
- Removed Mauler’s obstructive cockpit bar

For a few lucky forum users here, I purchased 4 copies of Crysis Warhead and will gift them to whoever is interested in trying MWLL but doesn't own their own copy. If you'd like one, all you have to do is give me your steam ID and it's yours. Act fast, supplies are limited.

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Re: Mechwarrior Living Legends

Post by Toxicity » Thu Jan 17, 2013 8:45 am

This will be the last time I'll dig this thread up for anybody who cares.

Yesterday, MWLL Open Beta 0.7.0 was launched, and sadly it will be the last update that the mod will be receiving. I'm not 100% sure on the details, but from what I understand when Mechwarrior Online began production last year, the Living Legends team was essentially told by Piranha that they had a year to finish what they could, and after that their license to use the Mechwarrior IP would be no longer.

The final additions to the MWLL asset roster include the Clan Masakari assault mech, Clan Solitaire light mech, Inner Sphere Chimera medium mech, the Clan Ares medium tank, several new maps, new HUD for mechs and vehicles, and free floating reticule for mech arm weapons.

The servers and forums will remain active, the Mod team just isn't allowed to make any further additions to the mod apart from bug fixes and such. I think I may still have a Crysis Wars key or two sitting in my steam inventory, so if anybody is interested post a reply, PM me your steam info or something and I'll have it to you shortly.

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Re: Mechwarrior Living Legends

Post by Toxicity » Fri Nov 04, 2016 2:36 am

MECHWARRIOR LIVING LEGENDS LIVES AGAIN

For the first time in nearly four years since I last necro-d this thread, MWLL has recieved an update. All of the old developers having moved on, the community took it upon itself to resume work on the award-winning total conversion mod for Crysis Wars. The updates that have been released thus far are relatively minor, mostly balances and gameplay tweaks but new assets like battlemechs, vehicles, aircraft, battle armor, and maps are planned. The complete changelog can be found on the download page.

Installing the mod is easier than ever, since crysis's former multiplayer service, gamespy, is now defunct, having an authentic cd key for crysis wars is no longer required. All you have to do is visit this website and download the combined installer. It has everything you need, just run the installer, fire up the game, register an account (it doesn't even have to be real, you can put a bogus email and it won't care), and you'll have access to the servers and can jump right in! Additional resources are available on the MWLL discord server and teamspeak3 server located at mwll.mwmaster.com.

So forget about the travesty that is Mechwarrior online and come enjoy the best sci-fi combined arms game since Battlefield 2142. There are several active servers and at peak hours there have been 60 or more online players.

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Re: MECHWARRIOR LIVING LEGENDS LIVES AGAIN!

Post by Heretic » Thu Dec 08, 2016 1:36 pm

you have my interest, though I'll have to wait till my windows machine can talk to the internet again.
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Re: MECHWARRIOR LIVING LEGENDS LIVES AGAIN!

Post by Toxicity » Tue May 09, 2017 6:45 pm

New update! Version 0.8.3 features a complete overhaul of all aircraft including the addition of two new aerospace fighters, the Avar and Xerxes and much more. Download can be found here and the changelog is here

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