Super Robot Wars Mk 2

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Kuruni
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Re: Super Robot Wars Mk 2

Post by Kuruni » Tue Oct 23, 2012 2:04 am

Quite complex...

On light side, since only MX has Burke's style profile, large number of profile can be done with just minor tweak. It's a little more complicate, but still managable for classic timeline mech like Gespenst.

The real headache will be LoE, as its events is canon to both classic timeline and OG.
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Re: Super Robot Wars Mk 2

Post by Chris » Tue Oct 23, 2012 9:41 am

Well, there's an easy solution for that problem. We're going to have duplicate profiles with whatever changes are necessary between universes, as is the case now for the Patlabor section.
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Re: Super Robot Wars Mk 2

Post by Destiny_Gundam » Wed Oct 24, 2012 10:04 pm

Kuruni wrote:The real headache will be LoE, as its events is canon to both classic timeline and OG.
Well the SNES version goes with the classic while the DS/PSP version goes with the OG timeline, I'd think. Or are there no major differences between the two?
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Re: Super Robot Wars Mk 2

Post by Kuruni » Wed Oct 24, 2012 11:09 pm

Plot-wise, no. There are few about mech's spec, as SNES's animation sometime suggest different nature of some attacks, but nothing beyond that.
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Re: Super Robot Wars Mk 2

Post by Kuruni » Sat Dec 15, 2012 10:48 am

Well, lets start with something that should clear some issues from my mind. Here are 4 versions of Cybuster (still miss the anime version).

Cybuster (classic timeline)
(Appearances: 2, 2G, 3, EX, 4, F, F Final, LoE)
(image for this version*)
Unit type: transformable elemental lord robot
Height: 28.48 meters
Length: 35.0 meters (Cybird mode)
Weight: 74.2 metric tons**
Armor material: Orichalconium
Equipments: spirit dependency link, self-regeneration system, Prana converter
Armament: Zephyr sword x 1, Vanity Ripper***, caloric missile, high familiar x 2
Special attacks: Cyflash, Akashic Buster, Cosmo Nova, Ranbu no Tachi
Pilot: Masaki Andoh
Mechanical designer: Junichi Moriya

Cybuster (Alpha version)
(Appearances: Alpha, Alpha Gaiden*EDIT*)
Unit type: transformable elemental lord robot
Height: 28.48 meters
Length: 35.0 meters (Cybird mode)
Weight: 38.4 metric tons
Armor material: Orichalconium
Equipments: Laplace's demon computer, spirit dependency link, Prana converter
Armament: Zephyr sword x 1, caloric missile x 2****, high familiar x 2
Special attacks: Cyflash, Akashic Buster, Cosmo Nova, Ranbu no Tachi
Pilot: Masaki Andoh, Xenia Grania Bilseia
Mechanical designer: Junichi Moriya

Cybuster (GBA OG version*****)
(Appearances: OG, OG2 LoE)
Unit type: transformable elemental lord robot
Height: 28.48 meters
Length: 35.0 meters (Cybird mode)
Weight: 38.4 metric tons
Armor material: Orichalconium
Equipments: Laplace's demon computer, spirit dependency link, self-regeneration system, Prana converter
Armament: Zephyr sword x 1, caloric missile, high familiar x 2
Special attacks: Cyflash, Akashic Buster, Cosmo Nova
Pilot: Masaki Andoh
Mechanical designer: Junichi Moriya

Cybuster (OGs version)
(Appearances: OGs, OG Gaiden, 2nd OG, LoE, RoE)
Unit type: transformable elemental lord robot
Height: 28.48 meters
Length: 35.0 meters (Cybird mode)
Weight: 38.4 metric tons
Armor material: Orichalconium
Equipments: Laplace's demon computer, spirit dependency link, self-regeneration system, Prana converter
Armament: Zephyr sword x 1, Vanity Ripper x 2, caloric missile x 2, high familiar x 2
Special attacks: Cyflash, Akashic Buster, Cosmo Nova, Ranbu no Tachi, Shinten Ranbu no Tachi
Pilot: Masaki Andoh
Mechanical designer: Junichi Moriya

* I think it look quite different to current version, which use in Alpha and OG, but I would leave you to judge that.
** This old weight seem to retconed as "Full weight" now, while liight weight from Alpha and OG are "Empty weight". But again, I would leave you to judge that.
*** I assume that Vanity Ripper is alway another sword, but LoE's lack of animation fail to show it.
**** In Alpha, caloric missile shoot missile like classic timeline and GBA OG1&2 but I assume that Alpha Gaiden is corrected version, where it shoot beam projectiles like OGs.

On the timeline, I assume that calssic, Alpha and GBA OG1&2 versions are based on old SFC The Lord of the Elemental, while current OGs version is based on remake and Revelation of Evil God (for these two now has OG Saga in title).
Relate to above, I don't list Vanity Ripper in Alpha & GBA OG version's armaments since Cybuster's plot supposely end in those timeline with Alpha Gaiden/OG2, and it doesn't appear yet.

*EDIT* Silly me. Consider that Mio and Presia already got Zamzeed and Diablo in Alpha Gaiden, while EX story doesn't occur yet. It look like Terada threated LoE as source for adaption back then.
Last edited by Kuruni on Wed Dec 26, 2012 11:55 pm, edited 2 times in total.
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Re: Super Robot Wars Mk 2

Post by Strike Zero » Sat Dec 15, 2012 3:44 pm

I still find it astounding that aside from the standard game continuities, the Original Generations universe has three of its own continuities that have to be addressed.

OG1 > OG2 > OG The Animation

OG: Divine Wars > OG: The Inspector

OGs > OGG > 2ndOG

For crying out loud, Terada, what are you doing?
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Re: Super Robot Wars Mk 2

Post by Omega » Wed Dec 26, 2012 6:32 pm

Okay... searching around Anime Paper, I found scans of stuff from 2nd OG...

EX Exbein
Weapons: Graviton Rifle, Photon Rifle S, Slider x 18, and Strike Shield (mounts Strike Saber)

Canis
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Last edited by Omega on Thu Dec 27, 2012 3:03 am, edited 1 time in total.

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Re: Super Robot Wars Mk 2

Post by Strike Zero » Thu Dec 27, 2012 1:45 am

It actually says "Air Christmas" right there next to it.
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Re: Super Robot Wars Mk 2

Post by Omega » Thu Dec 27, 2012 3:06 am

Okay, thanks and fixed.

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Re: Super Robot Wars Mk 2

Post by AmuroNT1 » Sat Dec 29, 2012 9:25 pm

Strike Zero wrote:I still find it astounding that aside from the standard game continuities, the Original Generations universe has three of its own continuities that have to be addressed.

OG1 > OG2 > OG The Animation

OG: Divine Wars > OG: The Inspector

OGs > OGG > 2ndOG

For crying out loud, Terada, what are you doing?
Actually, from everything I've read/seen, the continuity goes more like this:

OG/Gameboy Advance Timeline: OG1 -> OG2 -> OG OVA

OGs/Next Gen Timeline: OGs -> OGG (w/ alternate version of OVA) -> 2nd OGs (w/ elements of The Inspector retconned in, like Lee's role)

Anime Timeline: Divine Wars -> The Inspector

BTW, I have two questions regarding these profiles.
1) Are we deliberately avoiding references to anime mecha in these profiles, IE how the Excellence was inspired by the Aestivalis series' modular frames and the original Gundam's Core Fighter?
2) Are we using the names from the Atlus localization of OG1 and 2, or just translating the original Japanese names ourselves? For the sake of argument, I'll include the Atlus names in brackets.

Now for a little more, here's a bunch of scans I got from the Dengeki Robo official book for 2nd OGs:

PTX-EX-A Exbein "Ashe" (Appearances: 2nd OGs)
Unit Type: customized personal trooper
Affiliation: Steel Dragon Team
Height: 19.0m
Weight: 49.0t
Powerplant: plasma generator
Equipment: T-LINK System, TK Field
Weapons: head vulcan x 2, graviton rifle, T-LINK saber, strike shield
Pilot: Egret Ing
Mechanical Designer: Hajime Katoki
Base Model: http://i51.photobucket.com/albums/f356/ ... df894f.jpg
Full Armament: http://i51.photobucket.com/albums/f356/ ... 4cc310.jpg
Head: http://i51.photobucket.com/albums/f356/ ... 6eff1b.jpg
T-LINK Saber: http://i51.photobucket.com/albums/f356/ ... 685210.jpg


SRG-01-3C Grungust Kai (Appearances: 2nd OGs) NOTE: An entirely different Grungust Kai appears in the Alpha timeline.
Unit Type: customized transformable super robot
Affiliation: Earth Federation Army
Height: 48.7m
Weight: 399.0t
Powerplant: plasma reactor
Equipment: "Roundel Wing" booster
Weapons: 8-tube missile launcher, "Dark Rock" throwing knives x many, hyper boost knuckle, ultimate beam, Keitoragouken [Calamity Sword]
Special Attacks: Keitoragouken: Ankensatsu [Calamity Sword: Darkness Slash], Keitoragouken: Go'ousatsu
Pilot: Irmgard "Irm" Kazahara
Mechanical Designer: Kazutaka Miyatake
Image: http://i51.photobucket.com/albums/f356/ ... b0882f.jpg
8-Tube Missile Launcher (Big Missile): http://i51.photobucket.com/albums/f356/ ... 965c5e.jpg
Gustlander Kai: http://i51.photobucket.com/albums/f356/ ... 8de7c5.jpg
Torso: http://i51.photobucket.com/albums/f356/ ... adfa96.jpg
Ultimate Beam: http://i51.photobucket.com/albums/f356/ ... b389bc.jpg
Winggust Kai: http://i51.photobucket.com/albums/f356/ ... 2369d1.jpg

Flickerei Geist (Appearances: Real Robots Regiment, 2nd OGs)
Unit Type: modified mobile weapon
Affiliation: Steel Dragon Team
Height: 22.1m
Weight: 69.3t
Powerplant: Fau Kerun
Weapons: split missile x 2, 3-barrel machinecannon, revolving stake, magnum stake, force ray x many
Special Attacks: U.U.N. (Uncanny Ultimatum Nails), E.D.N. (Eternal Darning Nails) (combination attack with PTX-003C-SP1 Alteisen Reise)
Pilot: Ariel Org
Image: http://i51.photobucket.com/albums/f356/ ... 425c55.jpg
Detail (Exploded View): http://i51.photobucket.com/albums/f356/ ... 30ed58.jpg
Foot: http://i51.photobucket.com/albums/f356/ ... 0c90e5.jpg
Head: http://i51.photobucket.com/albums/f356/ ... 52e36d.jpg

Wildraubtier Schnabel (Appearances: 2nd OGs)
Unit Type: customized transformable personal trooper
Affiliation: Earth Federation Army
Height: 18.2m
Weight: 65.1t
Equipment: Tesla Drive
Weapons: homing missile x many, hyper beam rifle kai, blade sai x 2, railcannon x 2, sonic driver x 2
Special Attacks: Raubtier Schnabel
Pilot: Latun Subotta
Image: http://i51.photobucket.com/albums/f356/ ... fa72b5.jpg
Fighter Mode: http://i51.photobucket.com/albums/f356/ ... 1cc04f.jpg
Blade Sai: http://i51.photobucket.com/albums/f356/ ... ab6589.jpg
Fighter Mode Details: http://i51.photobucket.com/albums/f356/ ... f2dd92.jpg
Head: http://i51.photobucket.com/albums/f356/ ... d81ed3.jpg
Hyper Beam Rifle Kai: http://i51.photobucket.com/albums/f356/ ... edfdf2.jpg

Mass Production Gespenst Mk-II Kai Type C (Appearances: Another Century's Episode Portable, 2nd OGS)
Unit Type: modified long-range mass production personal trooper
Affiliation: Earth Federation Army
Height: 21.9m
Weight: 93.3t
Powerplant: new model plasma generator
Equipment: anti-beam coating
Weapons: hi-plasma cutter, 3-barrel machinecannon x 2, 3-tube fan-out missile launcher x 2, twin beam cannon x 2
Pilot(s): Russel Bagman, Katina Tarask
Image: http://i51.photobucket.com/albums/f356/ ... e67105.jpg
Head: http://i51.photobucket.com/albums/f356/ ... 228514.jpg

Mass Production Gespenst Mk-II Kai Type G (Appearances: Another Century's Episode Portable, 2nd OGS)
Unit Type: modified close combat mass production personal trooper
Affiliation: Earth Federation Army
Height: 21.9m
Weight: 85.2t
Powerplant: new model plasma generator
Equipment: anti-beam coating
Weapons: plasma stake x 2, mega beam rifle, slash ripper x 2, knee plasma stake x 2, mega blaster cannon
Special Attacks: Jet Magnum, Jet Phantom
Pilot(s): Katina Tarask, Russel Bagman
Image: http://i51.photobucket.com/albums/f356/ ... 3dde22.jpg
Head: http://i51.photobucket.com/albums/f356/ ... 228514.jpg
Plasma Stake: http://i51.photobucket.com/albums/f356/ ... 386767.jpg

Mass Production Gespenst Mk-II Kai Type N (Appearances: Another Century's Episode Portable, 2nd OGS)
Unit Type: modified mass production personal trooper
Affiliation: Earth Federation Army
Height: 21.9m
Weight: 77.0t
Powerplant: new model plasma generator
Equipment: anti-beam coating
Weapons: split missile x 2, plasma buckler, hi-plasma cutter, F2W (folding two-way) cannon
Pilot(s): Kai Kitamura, Katina Tarask, Russel Bagman
Image: http://i51.photobucket.com/albums/f356/ ... cdae1c.jpg
Head: http://i51.photobucket.com/albums/f356/ ... 228514.jpg
Plasma Stake: http://i51.photobucket.com/albums/f356/ ... 386767.jpg

Aile Chevalier (Appearances: D, 2nd OGS)
Unit Type: trial exploratory mobile weapon
Affiliation: Re-Technologist
Height: 28.3m
Weight: 56.0t
Powerplant: Res Arcana 03 engine
Equipment: Sympathia man-machine interface, gravity board x 2
Weapons: head vulcan x 2, cypher gun/sword x 2, shield (mounts 4 x beam ram), impulse cannon x 2
Special Attacks: Burst Rave
Pilot: Joshua Radcliffe
Image: http://i51.photobucket.com/albums/f356/ ... 7002d6.jpg
Cypher Gun/Sword: http://i51.photobucket.com/albums/f356/ ... 0eeba7.jpg
Gravity Board: http://i51.photobucket.com/albums/f356/ ... 60548b.jpg
Head: http://i51.photobucket.com/albums/f356/ ... 9ab2f4.jpg
Shield: http://i51.photobucket.com/albums/f356/ ... 099b31.jpg

Blanche Neige
Unit Type: trial exploratory mobile weapon
Affiliation: Re-Technologist
Height: 21.5m
Weight: 70.0t
Powerplant: Res Arcana engine
Equipment: Sympathia man-machine interface, Ars Nova weapon box hangar (mounts line lock buster)
Weapons: vector gun x 2, force buster x 2, nan dou x 2 (optional arms, launched from Ars Nova)
Special Attack: Night Dimension
Pilot: Cliana Rimskaya
Image: http://i51.photobucket.com/albums/f356/ ... c2cbf4.jpg
Ars Nova: http://i51.photobucket.com/albums/f356/ ... c1f1b2.jpg
Force Buster/Vector Gun: http://i51.photobucket.com/albums/f356/ ... 664051.jpg
Equipped with Nan Dou: http://i51.photobucket.com/albums/f356/ ... d78908.jpg

YTA-06BW Cerberus (Appearances: MX, 2nd OGs)
Unit Type: TE Engine experiment mobile weapon
Affiliation: Tsentir Project
Height: 20.4m
Weight: 50.7t
Powerplant: TE Engine, battery
Equipment: Direct Feeling Control system, energy absorption plate
Weapons: coating sword, machinegun pod x 4, radical railgun, terminus cannon
Pilots: Hugo Medio (main), Aqua Centolm (support)
Image: http://i51.photobucket.com/albums/f356/ ... 67803e.jpg
Energy Absorption Plate: http://i51.photobucket.com/albums/f356/ ... 8faf82.jpg
Head: http://i51.photobucket.com/albums/f356/ ... c26f2b.jpg
Machinegun Pod: http://i51.photobucket.com/albums/f356/ ... 85396f.jpg
Radical Railgun (deployed mode): http://i51.photobucket.com/albums/f356/ ... 1e1edd.jpg
Radical Railgun (stored mode): http://i51.photobucket.com/albums/f356/ ... 1f33ab.jpg
Terminus Cannon: http://i51.photobucket.com/albums/f356/ ... f09926.jpg

YTA-07RB Garmraid (Appearances: MX, 2nd OGs)
Unit Type: TE Engine experiment mobile weapon
Affiliation: Tsentir Project
Height: 49.3m
Weight: 101.4t
Powerplant: TE Engine, battery
Equipment: Direct Feeling Control system
Weapons: bloody ray, fang knuckle x 2, thunder spin edge x 2
Special Attack: Burning Breaker
Pilots: Hugo Medio (main), Aqua Centolm (support)
Image: http://i51.photobucket.com/albums/f356/ ... 6509d8.jpg
Head: http://i51.photobucket.com/albums/f356/ ... f15ce4.jpg
Torso: http://i51.photobucket.com/albums/f356/ ... 820344.jpg

YAM-008-2 (DCAM-008-2) Altalion (Appearances: Alpha 2, Alpha 3, 2nd OGs)
Unit Type: space mobility test armored module
Affiliation: Project TD, Divine Crusaders
Height (Doll Figure): 19.2m
Length (Cruise Figure): 28.3m
Weight: 28.4t
Equipment: Twin Tesla Drive x 2
Weapons: 90mm GG (Gravity Guidance) cannon x 2, CTM-02 "Spicule" small missile x many, sonic saber x 2, CTM-07 "Prominence" medium missile x many, G-accel driver x 2
Special Attack: Maneuver GRaMXs
Pilots: Ibis Douglas (main), Tsugumi Takakura (navigator), Sleigh Presty (navigator)
Image (Doll Figure): http://i51.photobucket.com/albums/f356/ ... 95a473.jpg
Image (Cruise Figure): http://i51.photobucket.com/albums/f356/ ... 320aa6.jpg
Body: http://i51.photobucket.com/albums/f356/ ... 88d2fe.jpg
G-Accel Driver: http://i51.photobucket.com/albums/f356/ ... 7ca1fc.jpg
Leg: http://i51.photobucket.com/albums/f356/ ... f6ffa7.jpg
Sonic Saber: http://i51.photobucket.com/albums/f356/ ... db5654.jpg

PTX-014-03C Arblade Custom (Appearances: Alpha 2, OGs, 2nd OGs)
Unit Type: customized mass production personal trooper
Affiliation: Steel Dragon Team
Height: 22.9m
Weight: 56.8t
Equipment: Jacket Armor, Tesla Drive
Weapons: vulcan gun x 2, G-revolver x 2, G-railgun kai, blade tonfa x 2, split beam cannon x 2
Pilot(s): Ryusei Date, Egret Ing
Image: http://i51.photobucket.com/albums/f356/ ... e65e74.jpg
Blade Tonfa: http://i51.photobucket.com/albums/f356/ ... 906245.jpg
G-Railgun Kai: http://i51.photobucket.com/albums/f356/ ... 5c9bd4.jpg
Head: http://i51.photobucket.com/albums/f356/ ... 3fd578.jpg

Galilnagant "Code Evil" (Appearances: 2nd OGs)
Unit Type: hi-personal trooper
Affiliation: Gaia Sabers
Height: 22.0m
Weight: 80.3t
Powerplant: Tronium Lev engine
Weapons: tri-slasher, bastax masher/gun
Special Attack: Axion Asher
Pilot: Armara Barton
Image: http://i51.photobucket.com/albums/f356/ ... e7535b.jpg
Body: http://i51.photobucket.com/albums/f356/ ... 69531a.jpg
Head: http://i51.photobucket.com/albums/f356/ ... ccf469.jpg

Alles Geist (Appearances: Real Robots Regiment, 2nd OGs)
Unit Type: mobile weapon
Affiliation: Gaia Sabers
Height: 35.3m
Weight: 188.1t
Powerplant: Fau Kerun
Weapons: big right, stun right, red horn, huge left, storm ray
Special Attack: C.C.N.
Pilot: Duvan Org
Image: http://i51.photobucket.com/albums/f356/ ... 1e7af2.jpg
Cannon: http://i51.photobucket.com/albums/f356/ ... d3caea.jpg
Cannon Deployed: http://i51.photobucket.com/albums/f356/ ... 9a2d01.jpg
Head: http://i51.photobucket.com/albums/f356/ ... 670c35.jpg

DGG-XAM3 Jinrai (Appearances: 2nd OGs)
Unit Type: trial mass production super robot
Affiliation: Gaia Sabers
Height: 46.5m
Weight: 113.4t
Equipment: System-ZLAI artificial intelligence
Weapons: "Multiply Blade" shuriken x many, "Anchor Secret Sword" ninjato, baylent dagger
Special Attack: Raizuna Drop
Image: http://i51.photobucket.com/albums/f356/ ... b474be.jpg
Full Armament: http://i51.photobucket.com/albums/f356/ ... 346a97.jpg
Anchor Secret Sword: http://i51.photobucket.com/albums/f356/ ... e71f7a.jpg
Head: http://i51.photobucket.com/albums/f356/ ... 3d9306.jpg
Multiply Blade: http://i51.photobucket.com/albums/f356/ ... d42464.jpg

YµP-05 Medius Locus (1st Form) (Appearances: MX, 2nd OGs)
Unit Type: test type mobile weapon
Affiliation: Tsentir Project
Height: 19.6m
Weight: 47.8t
Equipment: AI1 artificial intelligence system
Weapons: coating sword, divided rifle
Special Attack: Sting Acceleration
Pilot(s): Albero Est (main), Elde Mitte (support)
Image: http://i51.photobucket.com/albums/f356/ ... 2a05f8.jpg
Divided Rifle: http://i51.photobucket.com/albums/f356/ ... 674e71.jpg

Jyakubuoh (Appearances: 2nd OGs)
Unit Type: shirei choukijin
Affiliation: Garden of Baral
Height: 50.5m
Weight: 160.8t
Weapons: "Kokujatou" snake sword, "Burinkou" shield ("Sharaken" fireball launcher) x 2, "Shiusen" missile x many
Special Attacks: Kokujatou: Sanzenzan, Kokujatou: Gogyougoku (Energy Prison), Kokujatou: Gogyouretsuzan
Pilot(s): 夏喃潤 (main), 泰北三太遊 (support) [Can't translate or find a translation for the pilot's names, anyone know?]
Image: http://i51.photobucket.com/albums/f356/ ... 38d6fa.jpg
Head: http://i51.photobucket.com/albums/f356/ ... f2eda9.jpg
Kokujatou: http://i51.photobucket.com/albums/f356/ ... 836537.jpg
Shiusen: http://i51.photobucket.com/albums/f356/ ... 6a276c.jpg
Sharaken: http://i51.photobucket.com/albums/f356/ ... a34295.jpg
Jyakuohki: http://i51.photobucket.com/albums/f356/ ... d6e5a1.jpg

Bujyakuoh (Appearances: 2nd OGs)
Unit Type: shirei choukijin
Affiliation: Garden of Baral
Height: 45.9m
Weight: 160.8t
Equipment: "Shinjuuheki" barrier
Weapons: "Kokujakyuuhou" large cannon, "Genkoudan" shell bullet x many, "Buohtarenkasou" missile x many
Special Attacks: Gentenshoutenhou
Pilot(s): 泰北三太遊 (main), 夏喃潤 (support) [Can't translate or find a translation for the pilot's names, anyone know?]
Image: http://i51.photobucket.com/albums/f356/ ... 47ba0c.jpg
Genkoudan: http://i51.photobucket.com/albums/f356/ ... 187d12.jpg
Head: http://i51.photobucket.com/albums/f356/ ... 7e7c24.jpg
Buohki: http://i51.photobucket.com/albums/f356/ ... 111f91.jpg

Duraxyll (Appearances: EX, LOE, 2nd OGs)
Unit Type: S-class chou masouki
Affiliation: Holy Langran Kingdom, Shutedonia Alliance
Height: 50.1m
Weight: 98.5t
Powerplant: Fulcanelli-type perpetual motion engine, Annihilation Engine
Weapons: guided missile x 2, hyper-vibration claw x 2, mega smasher, taos tail x 18 [NOTE: Has other weapons, but I'm only covering what appears in 2nd OGs]
Pilot: Feil-Lord Gran Bilseia
Image: http://i51.photobucket.com/albums/f356/ ... b997a9.jpg
Full Armament: http://i51.photobucket.com/albums/f356/ ... bdf777.jpg
Arm Guard (Hyper-Vibration Claw/Guided Missile): http://i51.photobucket.com/albums/f356/ ... e31075.jpg
Head: http://i51.photobucket.com/albums/f356/ ... abd64b.jpg
Taos Tail: http://i51.photobucket.com/albums/f356/ ... 5660e6.jpg
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Omega
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Re: Super Robot Wars Mk 2

Post by Omega » Fri Jan 25, 2013 8:22 pm

Okay... more 2nd OG stuff.

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Re: Super Robot Wars Mk 2

Post by Destiny_Gundam » Fri Jan 25, 2013 8:30 pm

AmuroNT1 wrote:BTW, I have two questions regarding these profiles.
1) Are we deliberately avoiding references to anime mecha in these profiles, IE how the Excellence was inspired by the Aestivalis series' modular frames and the original Gundam's Core Fighter?
2) Are we using the names from the Atlus localization of OG1 and 2, or just translating the original Japanese names ourselves? For the sake of argument, I'll include the Atlus names in brackets.
1.) Well I've only done one section so we only have that as reference :lol: Going by that I guess we only keep the absolutely necessary plot wise stuff. For the Medius Locus I had said how the Lasmunanium was modeled after the Devil Gundam, but Chris removed that reference. However AI-1 being Selee's back up plan and absorbing the Star of La Mu were left in.

2.) Yes, we use Atlus names for things that have them.
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Re: Super Robot Wars Mk 2

Post by AmuroNT1 » Mon Feb 18, 2013 3:49 am

Regarding the names, I notice (just as a for-instance) that MAHQ uses "Zankantou" for Sanger's sword, as opposed to the Atlus translation "Colossal Blade". But I suppose final say goes to the guy in charge.

Another question occurs: How to handle plot-critical non-appearances? The biggest example IMO is the Gespenst Mk-III - AKA Alteisen. It of course originates in Impact, but the Mk-III is known to exist in both the Alpha timeline (where it inspired Wild Wurger) and Advance (as Axel's rival from his home dimension), but never puts in an actual appearance. In these cases, would the Mk-III get profiles in the Alpha and Advance sections, or not? And if so, would those profiles use the Alteisen's lineart and data or no? If not, I imagine the information blurb would have to mention that it's the Alpha/Advance/whatever equivalent of Alt.
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Re: Super Robot Wars Mk 2

Post by Destiny_Gundam » Thu Feb 21, 2013 12:38 am

I forget why we use zankantou. There are some other stuff we don't follow Atlus exactly on, like R-Gun's Metal Genocider.

Only things that physically appear in the title get profiles.

My biggest question is how the heck we're supposed to handled multiple timelines in a single game. MX wasn't too bad since I could just use "The other Tsentr project unit", and with OG Ryuusei's route is confirmed canon, but the only other title I could do profiles for, J, varies wildly based on which protagonist you pick and which unit you pick.
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Re: Super Robot Wars Mk 2

Post by Strike Zero » Thu Feb 21, 2013 3:02 am

Destiny_Gundam wrote:but the only other title I could do profiles for, J, varies wildly based on which protagonist you pick and which unit you pick.
I don't feel it should be that big of an issue. No matter which character you pick, the story will always follow the same basic progression of events, so its just a matter of keeping the profiles general enough that it can apply to both Touya and Calvina's stories.

And seeing as how the profiles are supposed to be mostly about the mechs anyhow, my thinking would be to write about each of them as though the others didn't even exist. Unless, of course, the robots that the player doesn't choose do exist (like in Alpha and Z), in which case it would make the most sense to write about each as if they were selected as the main robot.

Yet another option would be to write the profiles from a meta perspective. i.e. "If Bellezute is selected as the main robot...", etc.
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Re: Super Robot Wars Mk 2

Post by Destiny_Gundam » Thu Feb 21, 2013 8:42 am

The Vorlent and the Raftclans would be the main issue, as they're used by both the protagonist and the Fury.
Strike Zero wrote:Yet another option would be to write the profiles from a meta perspective. i.e. "If Bellezute is selected as the main robot...", etc.
Personally this is the route I'd like to take.
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Re: Super Robot Wars Mk 2

Post by Chris » Thu Feb 21, 2013 4:03 pm

If doing that makes it easier, go ahead, without getting too meta about the games. And if references to non-SRW anime can't be avoided in some profiles, let's go ahead and put them in as necessary.
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Re: Super Robot Wars Mk 2

Post by yazi88 » Thu Feb 21, 2013 10:38 pm

You guys can put the differing profiles in separate paragraphs under headers for the corresponding universes.

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Re: Super Robot Wars Mk 2

Post by AmuroNT1 » Fri Feb 22, 2013 12:11 pm

Well, then there's the other issue, which got mentioned earlier: how to handle story routes in games where there's no confirmed canon. With Alpha 1, you have a choice of two out of eight characters and can go Super or Real as you wish; however, since out of those choices only Kusuha, Bullet, and Ryukouoh/Koryuoh show up in subsequent Alpha games, they can be assumed to be the canon choices.

But then we have Advance, in which you have two heroes with four mecha choices between them. We know what they went with for OG, but what about Advance? Who can say whether we had Silly Axel palling around with the Dragonar Team in his Ashsaber, or Yoda-Lamia helping Kouji Kabuto and friends fight off the Myceneans with Angelg? How do you write a mecha profile when you aren't really sure what happened?

The ideas I've got:
1) Just cover the technical information of each mecha, not bothering with the historical info.
2) Give every profile the appropriate historical write-up, but include a disclaimer saying that there's no defined canon for the game and this is simply what happens if you choose to use said robot.

I think we'll probably end up having to do something like #2, even for situations like Alpha 1, since over there we have things like the Huckebein Boxer and Gunner, which were trumped out by the RKO/KRO but still exist in the Alpha-verse.
Sakuya: "Whatever. Stop lying and give up your schemes, now."
Yukari: (Which lies and schemes are she talking about? It's hard to keep track of them all...)

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Re: Super Robot Wars Mk 2

Post by Omega » Tue Apr 02, 2013 12:38 pm

Okay... I found a bunch of model numbers. Here they are, listed by group. (EX Exbein and Ashe's source is Super Robot Soul 2013 Spring, the rest is Akurasu if it can be considered reliable)

Steel Dragon Battalion
PTX-DEX EX Exbein
PTX-EXH Ashe
PTX-006C Wildraubtier Schnabel
RPT-007KN Gespenst Kai Type-N
RPT-007KG Gespenst Kai Type-G
RPT-007KC Gespenst Kai Type-C
AVX-01 Aile Chevalier
AVX-02 Blanche Neige
NVX-01 Geant Chevalier
NVX-02 Dea Blanche Neige
NVX-03 Ganador
AVX-04 Strega
RRR-X3 Flickerei Geist

Gaia Sabers
RRR-X7 Alles Geist
GSBM-006 Canis
GSBM-006A Canis Altalph
GSBM-007 Jinrai Mass Production Type
YAM-014 Guarrelion
YAM-014C Kelberlion Passe
YAM-014V Kelberlion Pleasant
YAM-014VEW Kelberlion Avenir
YTA-10 Garberus

Earth Federation
RAM-013 ReLion

Other
GSBM-002 (HPT-001) Galilnagant

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