G gundam Corsair's Gambit Late applicants.

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Wedge14
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G gundam Corsair's Gambit Late applicants.

Alright boys and girls. As some of you may have read, The G gundam: Corsair's Gambit RPG is open for sign ups once again. Don't miss this rare opportunity because the RPG will close it's doors to admissions forever! Once the current round finishes.

Given we're 1 round into the game. The new entrants will be given records that are decided by the Game masters.

Please remember these things.

1. If you sign up please actually PLAY. Take deep consideration that this is a long term game. If you're the type of person who is going to lose interest in a week or who will find trouble reading and responding to posts in a timely manner. Please don't sign up.

2. All countries are given out on a first come first served basis. Here is a list of the countries that have been taken thus far. Click Here

3. Don't go overboard with beam weapons!!!!! This is early in the timeline FC so don't deck your suit out from head to toe in beam weapons.

4. Use your imagination have fun!

Character sheet
Name:
Gender:
Age:
Affiliation:
MS:
Appearance:
History:
Gundam Information
Pilot:
Model number:
Code name:
Unit type:
Nationality:
First deployment:
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions:
Head height:
Weight:empty: metric tons; metric tons fully loaded
Construction:
Powerplant:
Optional Armaments:
Ultimate attacks:
Gundam Statistics

Gundam Fight ability points:

Power: normal mode: 10.5;
Speed: normal mode: 10.5;
Offence:normal mode: 10.5;
Defence: normal mode: 10.5;
Search: normal mode: 10.5;
Adaptability:normal mode: 10.5;
You have 15 pts. To spend on your stats. The stats are only a guideline and estimate to give people a rough idea how your unit performs.

Super Modes

You can opt to give your gundam fighter a 'super mode'

Each gundam's super mode consists of -5 to one stat. Then by adding from your pool of 12 pts total to a maximum of 2 other stats.



Again please feel free to look at the already existing characters that are locatedHere. If you need some inspiration or are confused. If that doesn't straighten things out PM either me or Caardi Doorl.

DO NOT POST IN THE RP SECTION UNTILL YOUR CHARACTER HAS BEEN APPROVED BY ME OR ONE OF THE RPG MODS

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The Big Zabowski
Posts: 1950
Joined: Mon Mar 06, 2006 6:07 pm
Location: In the cockpit..

Mod Edit (Cardi): Character and Gundam APPROVED

Created Owned and Played by: TBZ

Name: Manulos Aspagalanous

Gender: Male

Age: 22

Affiliation: Neo-Greece

MS: GF3-012GRE “Taruon Gundam”

Appearance: Messy Brown hair, just short of shoulder length, medium tan complexion with soul patch extending down the middle of the chin. Somewhat heavyset, he stands around 6’2” and weighs around 260lbs. Usually can be found in cargo shorts and a fishing vest, or knit track jacket with the country’s flag and emblem embroidered on the back. He usually rounds out his attire with worn leather flip-flops.

History: Born into a upper middle class family on the Neo Grecian colony, Manny was always the fat kid in school. He was constantly picked on, and harassed, which many believed spurred the events that made him the Gundam Fighter he is today. To make up for his short comings, young Manny worked his tail off, training in track, field events, and weight lifting contests. The combination of building up his endurance and strength in these contests and sports, allowed him to become a rising star among the top track athletes of Neo Greece.

When the Third Gundam Fight rolled around in FC 16, He, along with many of his constitutiets did their damndest to attempt a win in the form of the honorary pilot’s position. The Race for the “suit” was a close one, indeed, and by the hairs of his trademark soul patch, did Manny edge out on top of the others, his speed, agility, strength, and endurance all proved to be his best attributes, as did his cunning training regimen. Even though he won the spot, he never was one to stop training himself, his efforts going solely to the Gundam fight, and only that.

He can be found most of the time in the Local Gyms and the US playing fields, working the living heck out of him self, and his Gundam.

GF3-012GRE

Pilot: Manulos Aspagalanous
Model number: GF3-102GRE
Code name: Tauron Gundam
Unit type: Close Combat, high mobility Gundam Fighter
Nationality: Neo Greece
First deployment: January 12, FC 14
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: Full Height: 17.0m; Head Height: 16.7m
Weight:empty: 6.7 metric tons; 9.9 metric tons fully loaded
Construction: Gundarium on Mobile Trace Frame
Powerplant: Ultra Compact Nuclear fusion reactor, output unknown
Fixed Armaments: 2 x Heat Dirks; 2 x 40mm Head Vulcans
Optional Armaments: Beam Trident; Electro-static Discharge net
Ultimate attacks:

- Poseideon Strike: Tauron jukes about in seemingly random patterns, until it nears the opponent, in which it distracts the opposing Gundam with discharges from it’s net before multiple stabs in any various open places on the Gundam’s body with it’s beam trident.

- “Juke” Box Gyro: Using the taruon’s speed, Manny uses his Juking abilites and speed to his advantage once more, and attempts to box the opponent in with this speed. As he “boxes and Wraps” the opponent, he begins an almost rabid slashing assault with his beam dirks, in an attempt to sever any exposed joints to “Tenderize the lamb before prior to the slaughter..”


Gundam Fight ability points:

Power: normal mode: 13.5; GL Mode: 19.5
Speed: normal mode: 15.5; GL Mode: 21.5
Offence:normal mode: 12.5
Defence: normal mode: 12.5
Search: normal mode: 11.5; GL Mode: 6.5
Adaptability:normal mode: 12.5

0 spare points to spend.


"Super Mode"
“Greece’d Lightining”: The Gundam glows a silvery lavender, while it’s power and speed behind the attack increase dramatically, but at the cost of the pilot’s search ability, leaving him somewhat at the mercy of those Gundam Fighters that can hide quite well.

EDIT: Dirks changed from Beam, to heat in alignment with the technology of the timeframe. Posideon Strike stab numbers changed to "multiple" rather than "Three".
Last edited by The Big Zabowski on Tue Jul 03, 2007 3:54 pm, edited 1 time in total.
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G.Squirrel
Posts: 200
Joined: Tue Mar 14, 2006 10:45 pm

Mod Edit (Cardi): Character and Gundam APPROVED

I hope this is alright. I still suck at writing backgrounds.

Character:

Name: Giovanni Ambrogio Pietro Valerio

Gender: Male

Age: 24

Affiliation: Neo Italy

MS: Volta Gundam

Appearance: 7'4" with a large muscular build, short black hair, and wild brown eyes. Amazingly strong, Giovanni can bend steel like string cheese with one hand and can pretty much take as much punishment as he can dish out. Wears a red beret with a black shirt, mountain scheme camo pants, and black combat boots. Loves to cook.

History:

As a young boy, Giovanni had a facination with electricity. He loved to watch the weather to see the lightning come crashing down to earth. On their family owned vineyard, Giovanni would sometimes skip his duties to build crude tesla coils out of whatever he could find so he could watch the lightning spark out of them. He idolized people like Tesla, Edison, and especially the italian inventor Volta. When he turned eighteen, Giovanni was drafted into the military for his mandatory two years of service.

In the military, he weight trained, ran innumerable miles, and grew stronger, learning disipline and various martial arms for hand to hand combat. When it became time to leave, he elected to stay in the military as he wanted to stay around the technology. He became an awesome soldier and joined the elite forces of the Neo-Italian military. Because of his performance, the Neo-Italian government selected him to be their representative in the Gundam Fight.


Gundam Information

Pilot: Giovanni Ambrogio Pietro Valerio

Model number: GF3-005NI Volta Gundam

Code name: Volta Gundam

Unit type: Mobile Fighter

Nationality: Neo Italy

First deployment: December FC 15

Accommodation: Pilot only, in 360 degree cockpit using Mobile Trace System

Dimensions: Head height: 21.2 meters

Weight:empty: 11.1 metric tons; 29.9metric tons fully loaded

Construction: Gundarium alloy super-ceramic composite rare metal hybrid

Powerplant: Ultracompact fusion reactor, power output rating unknown

Fixed Armaments: x2 Vulcan gun, fire linked, mounted in head; x2 beam saber, mounted in popout panels in forearms, handheld in use; Battery acid launcher, mounted in "mouth" behind sliding faceplate (a-la: the Walter Gundam)

Optional Armaments: 100 round SMG, modelled after the Beretta M938A (Model 1938), stored in storage rack under core lander; 10 round pistol, modelled after the Bernardelli P-018, stored on right hip when not in use; 4 round beam shotgun, modelled after the Benelli Nova, power rating unknown; stored in storage rack under core lander when not in use

Ultimate attacks: Campo Elettrico, Colpo di Lampo

Campo Electrico (Electric Field): The tesla coils charge and form a large electric field around the Volta. Using this, the Volta can block most physical attacks (bullets, fists, etc.) but is unable to attack with any ranged weapons. So, to compensate for this, the Volta charges at high speed to ram the opponent with the electric field. The Campo Electrico requires a fairly long recharge time after use (6 posts).

Colpo di Lampo (Lightning Bolt Blow): The tesla coils on the Volta's shoulders charge up quickly, creating large sparks of electricity to arc between them. When Giovanni is ready, the Volta shoots out hundreds of large bolts of electricity at the enemy, which home in on the enemy mobile fighter due to the MF's tall and metallic stature.

Gundam Statistics

Gundam Fighter ability points:

Power: Normal mode: 16; Super Mode: 22

Speed: Normal mode: 11; Super Mode: 11

Offence: Normal mode: 12; Super Mode: 12

Defence: Normal mode: 16; Super Mode: 22

Search: Normal mode: 11; Super Mode: (-5) 6

Adaptability: Normal mode: 12; Super Mode: 12

History:

Like all mobile fighters, the Volta Gundam was made with it's pilot in mind. However, unlike the other countries, every single piece of the Volta Gundam was made the traditional Italian way: Hand made. This way, the Volta Gundam and it's weapons were made with the highest precision and skill. The finest Italian leather is tastefully inlaid in the operating panels in the cockpit along with the warmest wooden panelling. The Volta has very thick hand crafted armor, allowing the Volta to be practically immune to small weapons fire.

The Volta Gundam was named after one of Giovanni's idols: Count Alessandro Giuseppe Antonio Anastasio Volta, the inventor of the battery and was based around high voltage electric attacks. The Volta Gundam also has a selection of additional weapons based around those used by Giovanni in his military service.

Appearance: Volta Gundam rough sketch.

Super Mode color is gold.
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Kylern
Posts: 2111
Joined: Thu Jun 07, 2007 4:05 pm
Location: Hmmm Why do you wanna know?

Character

Name: Jose Espada
Gender: Male
Age: 23
Affiliation: Neo Cuba
MS: GF3-066NCB Revolution Gundam
Appearance: Short and unimposing Jose is a pretty unimportant looking. This though is a serious tactical flaw for the enemy because looks don't always matter. Wearing the uniform of a Cuban military officer Jose shed blood and sweat to get his rank, and while the uniform is trim and near his appearance beneath that isn't. He has stubble everywhere and he can always be seen with a nasty Cuban cigar in his mouth. His cold gray eyes also seem to peer into your soul and he tends to laugh at what can break the hearts of others.
History: Jose was born and raised in Havana, Neo Cuba and from an early age was raised in a militaristic fashion. He read the writings of his heroes Fidel Castro and Karl Marx, making him a serious Communist. He also learned some of his tactics from Soviet Union mad man Joseph Stalin. He hates those that show off their wealth and his rag tag Revolution Gundam lets those know that he prefers a hard line but visually unpleasing weapon to a fancy dull one. The pansies can keep their fancy French rapiers when he can draw a pistol and blow them to hell.

Usually found in a bar or smoking in his office Jose is one mean customer whose dream is to spread Communism to the rest of the Earth Sphere by winning the Gundam Fights. And if anyone wants to talk him down he will meet them in the alley and show them how they deal with fools in a military prison.

Pilot: Jose Espada
Model number: GF3-066NCB
Code name: Revolution Gundam
Unit type: Mobile Fighter
Nationality: Neo Cuba
First deployment: Unknown
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Dimensions: Head height 19 meters high
Weight: 5.3 metric tons empty; 6.7 metric tons fully loaded
Construction: Gundarium alloy super-ceramic composite rare metal hybrid
Powerplant: Ultra Compact Nuclear fusion reactor, output unknown
Fixed Armaments: Vulcans, mounted in head x2; Drill-bit heat wire, mounted in arms, x2; Heat Machete, mounted on rear waist.
Optional Armaments: Sub machine gun/small beam gun, mounted on sides, 4 clips mounted on gun belt, x2.
Ultimate attacks:

Lock out and Drag out- Locking both guns together the beam fired is like a beam machine gun causing mass damage to everything around him.

Fighting Skill

Power: normal mode: 11.5;
Speed: normal mode: 15.5;
Offence:normal mode: 12.5;
Defence: normal mode: 11.5;
Search: normal mode: 12.5;
Adaptability:normal mode: 14.5;

History and Technical Data

A very cheap Gundam that was thrown together for a late entry into the Gundam fights. The Revolution Gundam is designed to be easy to maintain and operate in almost any environment without worrying if it will break down, almost like the famed AK-47. It carries a melee weapon in the form of its heat machete and heat wires that can connected to the enemy unit and deliver an electrical shock. It also carries duel use guns. They can either work as shot firing sub machine guns or small caliber beam guns. When locked together they form a powerful beam machine gun that can tear through armor like swiss cheese.

This Gundam does not come with a super mode due to the short time it was pushed out onto the battlefield. It was also taken out to reduce costs and extra work for repair crews should it become damaged. After all the least amount of parts makes things easier to repair.
Last edited by Kylern on Tue Jul 10, 2007 11:17 am, edited 5 times in total.
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CHASER
Posts: 612
Joined: Tue Jan 16, 2007 6:11 am

Edited it, hope this is better >.>;;

Name: Demichi Fathom
Gender: Female
Age: 19
Affiliation: Neo Romania
MS: SpellBinder Gundam
Appearance: Click for Pic
History:
Hailing from the little thought-about country of Neo-Romania, Demichi and the SpellBinder Gundam come to the 3rd Gundam Fight. Though she was never anything special, arguably the average one though she never liked to act the part. She always did her best to separate herself from the 'average' branding she seemed to have been born and grew up into, not caring much for the name at all, as it caused her to be overlooked many times for many things. She had always led a dull life by her definition, constantly searching for something more. This would eventually lead her to spot trials for a spot in the 3rd Gundam Fight as Neo-Romania's pilot. Of course, she tried out.

As close of a call as it was, in the end she managed to prove herself enough against some of the other applicants, and earning the privilege to pilot the Gundam. Easier said than done, actually, as she had quite a bit of difficulty with the original entry for Neo-Romania, but eventually swayed the technical crews to reconfigure the suit better to her abilities, even if that meant leaving it light, something which suited her quite well.


SpellBinder
Pilot: Demichi Fathom
Model number: GF3-013NR
Code name: SpellBinder Gundam
Unit type: Mobile Fighter
Nationality: Neo Romania
First deployment: November 2nd, FC 15
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System;
Dimensions: Head Height 18.3 Metres
Weight: Empty: 5.0 metric tons; 6.5 metric tons fully loaded
Construction: Gundarium alloy super-ceramic composite rare metal hybrid;
Powerplant: Ultracompact Nuclear Fusion Reactor, power output rating unknown;

Fixed Armaments:
  • 2x 50mm Vulcan Gun, fire-linked, mounted in head (300 rounds per gun);
  • 2x 80mm Machine Cannon, fire-linked, mounted in chest(500 rounds per gun);
  • 2x Heat Rod, mounted in forearms, extend in use;
  • 2x Beam Sabre, stored on hips, hand-carried in use;
  • 2x Chain Anchor, stored in hip compartments and launch out in use;
  • 2x Thermal Cannon, mounted in either wing, used for Ultimate Attack;
Optional Armaments:
  • Scythe, hand-carried in use;
Ultimate attacks:
  • Cyclic Scythe (both modes)
  • The Great Impaler (both modes)
  • Red Rain of Pain (super mode only)
Gundam Fight ability points:

Power: normal mode 10.5; Super mode 10.5
Speed: normal mode 16.5; Super mode 23.5 (+7)
Offence: normal mode 18.5; Super mode 23.5 (+5)
Defence: normal mode 11.5; Super mode 6.5 (-5)
Search: normal mode 10.5; Super mode 10.5
Adaptability: normal mode 10.5; Super mode 10.5

Ultimate Attacks:

Cyclic Scythe: Despite the bizzar name, an arguably effective attack. When in use the Scythe carried by the SpellBinder extends a second blade on its lower end, and the weapon is thrown with some force. Almost like a spinning saw the Scythe will effectively slice into whatever it hits, generally wanting to continue along on the same path until its design causes it to swerve back to the Gundam itself (almost like a boomerang), however attached to the right hand by a long tether it can optionally be directed with the motion of the hand.

The Great Impaler: With this Ultimate Attack the Chain Anchors are used. Each of the anchors (the tips of which being formed like four arrow-heads converging) split into four arrow-heads, each on an independant chain connected to the suit's hips. Having a much finer point than the regular anchors, they're set up to pierce their targets, and then draw them in at speed for a final impact. Even anchors that miss their mark will be used to pull down structures or upheave the ground, at least serving for a distraction or damage from the field.

Red Rain of Pain: The only of the SpellBinder's attacks that are operable only in its super mode, and the strongest of the Gundam's moves in general. This is the only occasion in which the thermal cannons in the wings are used as they mount under-arm, firing a concentrated thermal blast forwards at a maximal 30 degree firing arc (therefore more widespread at a distance). Though not lethal to the Gundarium shell of another Gundam fighter immediately, it is designed to disable its pilot due to its ability to melt through the armour at a decent rate, causing a high degree of pain with a still considerable degree of damage to the suit's impacted parts.
Last edited by CHASER on Fri Jul 13, 2007 2:51 am, edited 2 times in total.
HellCat wrote:
ShadowCell wrote:I'm skipping this one if it's in suppository form, though. Like, I like Gundam, but not that friggin' much.
They decided against that because most Gundam fans already have something up their butt.
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Cardi Doorl
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Alright, those are all the new applicants we'lll be taking, folks. G Gundam signups are closed once again. Wedge and I will proceed approval/disapproval in a sec.
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Cardi Doorl
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UPDATE!

The first two (Big Z's and G.Squirrel's) are approved. We (Wedge and I) haven't yet taken a thorouth look and had a thorough discussion about Kylern's and CHASER's entries, but we're getting to it. Trust me, you two are really not waiting any longer than Big Z and Squirrel, considering nobody can really start RPing now.

What I'd like the late applicants to remember is the nature of their characters' additions (in-story-wise) to the 3rd Gundam Fight. 2 fighters are about to be pulled out from the RPG for different circumstances that you'll see, and the 4 late applicants will be put in to replace them. Basically, you 4 late applicants are characters that did not make it into the finals, but are, in a way, getting a second chance.

Now, whether or not the other contestants find that fair (in-character) is another story :P

But I just want to make it clear that your characters will not have been in the finals from the get-go.
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SNT1
Posts: 3690
Joined: Sun Mar 26, 2006 1:29 am

Name: Adrianne Hunt
Gender: Female
Age: 23
Affiliation: Neo-England
MS: Hawker Gundam
Appearance: Short blonde hair, one green eye, one blue eye. 5’4’’, 105 lbs. Wears normal clothing, Usually wears a green beret.
History: Her father trained her since she was 3, and has been constantly one of the best archers in Neo-England’s history. Since the first Gundam fight, the Neo-English government had already kept an eye on her, and was assured a spot in any future Gundam fights once she is past 20 years old. After a pretty close 2nd place finish in the 2nd Gundam fight they hope to ride the momentum with Adrianne’s potential. Adrianne never had to compete for her spot, so when the fights leading up to the finals were getting tougher, she was getting more worried and slightly more whiny. Nevertheless, her drive and determination is top notch, even through hard opponents. In fact, the only opponents who gave her trouble are the ones who can dance and bother her at melee range.

Pilot: Adrianne Hunt
Model number: GF3-002NEL
Code name: Hawker Gundam
Unit type: mobile fighter
Nationality: Neo-England
First deployment: FC16
Accommodation: pilot only, in 360 degree cockpit using Mobile Trace System
Head height: 16.4 meters
Weight:empty: 10.0 metric tons; max gross 18.5 metric tons
Construction: Gundarium Alloy
Powerplant: Ultracompact fusion reactor
Fixed Armaments: Vulcan Gun x2, mounted in head, 80mm machine cannons, mounted in shoulders, Bladed Strongbow x1
Optional Armaments: Quiver x2; can each hold up to 18 arrows, Heat Seeking Arrows, AFPSDS Cores, Explosive Arrows, Beam-tipped Arrows x3 (max), Francisca x2

History: This one is custom suited for its pilot, like most mobile fighters. An expert in sharpshooting, Adrianne can pick her poison with this MF. The Heat seeking arrows are the least damaging, but it is the most accurate in most cases. It probably can’t even hurt the thicker armored Gundams. AFPSDS cores have the ability to punch through the toughest gundarium, but it also has the capability to kill the opposing pilot of a weaker-armored fighter if not carefully aimed away from the cockpit, so this ammo requires great skill. Explosive arrows are similar to grenades, with fire explosives that can reach up to 23 meter radii. Beam tipped arrows are usually reserved for Sidewinders, as it has a little bit of everything: damage, accuracy and penetration.

If any opponent got in close, the pilot can still use the bow’s bladed tips and two francisca axes. Note that these are only hardened weapons, with no heat or beam capabilities, and definitely not a match against those who specialize in these kind of weapons, but can still pack quite a wallop against unsuspecting victims. The Bladed Strongbow is also quite resilient, and has been toughened, as it is the main weapon of the Gundam.

Hawker Gundam’s sniper mode can raise her sniper potential with more accurate sensors, and also provided by more power to pull that Strongbow, but its defense lower to the point that even the bigger machine cannons or vulcans at close range can tear the armor apart.

Gundam Fight ability points:

Power: normal mode: 12.0; sniper mode: 16.0 (+4)
Speed: normal mode: 11.5; sniper mode: 11.5
Offence:normal mode: 15.0; sniper mode: 15.0
Defence: normal mode: 10.5; sniper mode: 5.5 (-5)
Search: normal mode: 17.0; sniper mode: 25.0 (+8 )
Adaptability: normal mode: 12.0; sniper mode: 12.0


Ultimate attacks:


Sidewinder: Using the beam-tipped arrows, delivers quintiple damage to the target. Most accurate at medium-close range and closer; the farther the gundam shoots, the more inaccurate it gets. Inaccuracy may be exponential at further ranges.

Barrage: Uses 5-6 arrows at the same time. Best paired with explosive arrows, or heat seeking arrows.

-----
ok, hope it passes inspection

edit - pic
(>-.-)>-} >>---> \(x.x)/
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