Gundam: Outlaws' Advance
After 20 years of bloodshed and billions of humans suffering casualties, the New Assyrian Kingdom emerges from the Great World War victorious. With impeccable strategy, and help from China and India they were able to wrestle away control of the only space elevator from the Northern Alliance, an allied coalition of North America, Japan and Russia and the last supernation to stand up against the New Assyrian Kingdom. They now have control of nearly all oil-producing territories as well as securing the only major source of solar power. As the mighty military power influenced the world, picking apart the other nations and allied forces through pure military strength and political intimidation, the kingdom renames itself “The World Empire,” having controlled 98% of the Earth’s territory and 95% of the population. The World Empire’s influence grew powerful and its enigmatic king becoming an absolute monarch; so much the Empire had the calendar reset to 1 EE: Era of the Empire. Absolute control of the world was witnessed, including economic, political and even religious influences as the Empire has everyone bow down to the king.
Over time however, The World Empire focused its military might outside of Earth. The space colony (aptly named) Liberty and the moon proves hard to control and conquer; the Empire only has some limited control, with large battleships on patrol in an area in any given time but no strongholds. As a side effect, by 30 EE the Earth’s population has experienced lessening grip on people’s normal lives, implicitly regaining some of their personal and religious freedom, though military control is still iron-fisted. The economic situation however, has gone worse for smaller cities and towns, where the Empire-appointed official to govern grew increasingly corrupt over the years. Even then, most of the population has adjusted, but small resistance forces here and there have emerged, only to be squashed.
There have been many small revolts against the Empire and their iron-fist rule. Unfortunately, most of them only fought with passion, heart and bravery, but no technology on their side. As a result they are easily contained, and more recently, they just mysteriously vanish.
One rebel group tries to change the bleak pattern. Samuel Firebrand has been bidding his time. A former soldier and special agent of the Northern Alliance, the last to fall under the Empire, used his smarts to escape and slowly build up his own rebellion. This will be a different type of rebellion---instead of charging the enemy with outdated units and inciting outright violence, Samuel’s version will also include a large amount of heists and espionage. Posing as a miner he collected mobile suits over the years. But in an underground base way beneath an old mine shaft he has secretly maintained a laboratory and a mobile suit upgrade shop, units being armed and refurbished--all being kept for the big rebellion. His goals have attracted lots of locals of different skills, particularly miners, who has gone tired of the slow takeover of their business by the corrupt Empire members.
Unfortunately, at age 70, Samuel Firebrand has passed away, not being able to see his dream, the fruits of his 30 years of recruiting and planning. His group, for a while, seemed to have no direction, not knowing what to plan for next. But with reports of the Empire’s strength shifting its military balance significantly towards space, this is the time, the moment that Samuel was waiting for all along; the outright corruption of the local officials and their heavy taxing is enough to motivate the rebellion’s small amount of leadership.
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[b]Character sheet[/b] [b]Name:[/b] [b]Age:[/b] [b]Sex:[/b] [b]Faction:[/b] [b]Appearance:[/b] [b]History:[/b] [b]Mecha:[/b] [b]Mecha Description:[/b] [b]Skills:[/b]
Mecha for The World Empire's side will be mostly: Leo, Aries, Tragos, Enact, Hellion, and its variants. Mercenaries and Firebrand characters can choose whatever they like within the rules.
Leave blank if your unit is unchanged from its original source
Skills, such as robbery, suit maintenance/jury rigging of new weapons, or hacking may play an important factor. Leave blank if your character does not have other skills aside from piloting
3 main zones: Barstow (Firebrand influenced), Lancaster (Empire base, has a R&D lab) and Las Vegas (it's Vegas, it's neutral. Has mecha tuning facilities, Fast and Furious style)