Gundam: Outlaw's Advance Discussion Thread

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SNT1
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by SNT1 » Thu Apr 14, 2011 12:52 am

When in doubt, use The Arid Battlefield thread, I plan to keep updating its title as episodes go on (it's Ep.2 now)
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by blind_dead_mcjones » Thu Apr 14, 2011 3:43 am

Wedge14 wrote: Not go off topic but, The tallgeese is just a really pimped Leo. 60% of it's coolness factor comes from the fact that it's being driven by a low rent char with plot armour thicker then fat albert. Ignoring that i just see it as an unsafe rocket boosted tincan, with a big gun two sabers and a shield. :P
isn't it also the fact that it seems to have been made in accordance to the Burt Munro & Donald Campbell philosophy of design and engineering which makes up the other 40% of the coolness factor? :)

and sometimes the simplest ideas are the best, you have to admit it makes a nice change compared to super powered and immaculately crafted one off custom designs with beam rifles and mind controlled attack drones everywhere
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by SNT1 » Fri Apr 15, 2011 4:15 pm

:!: Ruh, roh, activity's gone stale. :!:

Gotta figure out what's up. Since it's Friday I won't be able to post much... maybe late saturady night...
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by Zangetsu » Sat Apr 16, 2011 11:49 pm

Sorry would have posted sooner, but the last couple of days has been rougher then expected.
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by Adrikan » Sun Apr 17, 2011 12:42 am

It seems like it's going to get more active shortly.

Just out of curiosity, has anyone ever seen a mobile suit pick up and carry one which is much bigger?

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Re: Gundam: Outlaw's Advance Discussion Thread

Post by Rob DS Zeta » Sun Apr 17, 2011 9:28 am

My latest post comes from the orders of SNT1. Any complaints go to him.
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by Inferno » Sun Apr 17, 2011 12:25 pm

Adrikan wrote: Just out of curiosity, has anyone ever seen a mobile suit pick up and carry one which is much bigger?
Well he's sort of just dragging it along...

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Re: Gundam: Outlaw's Advance Discussion Thread

Post by SNT1 » Sun Apr 17, 2011 12:47 pm

This battle had a lot more dragging than any other battle in any forum RPG i've played
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by Adrikan » Mon Apr 18, 2011 10:41 am

It's probably going to continue, until we get into space. I'd be amazed to see anyone dragging anything up there, although at this point it wouldn't surprise me.

By the way, my question was based on the fact that CE units are generally more massive than comparable MS from other timelines, and my unit is a bigger version of a CE unit. I didn't know how that would effect things, so I figured I might as well ask.

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Re: Gundam: Outlaw's Advance Discussion Thread

Post by Rob DS Zeta » Tue Apr 19, 2011 8:38 am

Consider me done for this episode. I'm too sick to make a constructive retreat post for Eric. He's just in line behind everyone else.
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by Inferno » Tue Apr 19, 2011 10:10 pm

So would the next episode be immediately after the battle, or would a timeskip be involved? I imagine some stuff is gonna go down when Vann gets back.

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Re: Gundam: Outlaw's Advance Discussion Thread

Post by Fritz Ashlyn » Thu Apr 21, 2011 10:00 am

So what exactly should those of us stuck in a time warp do? The Bone Rangers wanted to get to Barstow before the attack on Lancaster, and technically speaking we still CAN since we're in episode 1.
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by The Big Zabowski » Thu Apr 21, 2011 9:50 pm

Fritz Ashlyn wrote:So what exactly should those of us stuck in a time warp do? The Bone Rangers wanted to get to Barstow before the attack on Lancaster, and technically speaking we still CAN since we're in episode 1.
^ This...
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by Inferno » Fri Apr 22, 2011 9:28 pm

So Imma make the post in Episode two wrapping things up for Vann and Magnus (who would just be following him)

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Re: Gundam: Outlaw's Advance Discussion Thread

Post by Fritz Ashlyn » Sat Apr 23, 2011 11:49 am

I propose this RPG be renamed ANGRY: THE GAME
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by Attomoku » Sat Apr 23, 2011 1:08 pm

Think I should dust off Doc Proud and have her make a cameo? :P

It might do these pilots some good.. :mrgreen:
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by blind_dead_mcjones » Sat Apr 23, 2011 2:34 pm

considering what usually happens in giant robot animu when there is no therapy or psychologists available it could shorten the conflict by years and save millions of lives
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by SNT1 » Sat Apr 23, 2011 10:53 pm

Fritz Ashlyn wrote:So what exactly should those of us stuck in a time warp do? The Bone Rangers wanted to get to Barstow before the attack on Lancaster, and technically speaking we still CAN since we're in episode 1.
To be honest, I really don't know. I never did understand or was aware of the Bone Ranger's intentions.
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by Fritz Ashlyn » Sat Apr 23, 2011 11:00 pm

You ever see A Fistful of Dollars? Yojimbo? Last Man Standing?
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Re: Gundam: Outlaw's Advance Discussion Thread

Post by Rob DS Zeta » Sun Apr 24, 2011 4:49 pm

I finally muscled out some posts.

...looks like Eric's the only pilot still at Barstow.

Oh, and ignore the dark figure on the dune... or don't. *evil laughter*
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