History:
-The RPG Happens in 30 EE, 30 Years after The Great World War
-The Great World War started as a three-way war between 3 factions of super nations: Northern Alliance (USA/Canada/Japan/SKorea/Russia) and South American Union (South and central America) versus European League (Western Europe) versus The New Assyrian Empire (Middle East and Africa)
-War started when The New Assyrian Empire massed forces and relentlessly attacked South American Union, which has the only Space Elevator
-European League took advantage and wanted to cripple The New Assyrian Empire, but first supernation to fall.
-China and India forges a non-aggression pact with New Assyrian Empire
-Northern Alliance allied with South American Union and gave a serious challenge but ultimately loses when China attacked and took over Russia in Siberia
-China and India forges alliances (allegiance) to New Assyrian Empire; Empire assimilates them
-The New Assyrian Empire changes its name to The World Empire, declares world government
-The World Empire changes the date to 1 EE, Era of the Empire
-The World Empire looks to conquer the space colonies and the moon next. Space Colony Liberty leads the defense from space.
-Rebel groups during their 30 years of reign try to create chaos but The World Empire beats them soundly and exterminates them
-One rebel group is unlike others, planned from 1 EE to make their move in 30 EE, when the Empire military begins to amass to space and thin the forces on Earth.
-Will originally take place in California and focus on local conflicts. If time and interest allows it, it will expand to a global, and then, solar conflict
Factions:
The World Empire
-The world government, a monarchy/aristocratic mixed government
-Largest military in the solar system, consists of Leo, Aries etc... (Wing units) but assimilates other units from other nations
-Ruled by a young and enigmatic king
-Based in The Middle East; main capital is a glitzy skyscraper-laden skyline, becomes the culture capital
-Shanghai becomes the undisputed commerce and trade capital of the world
-Lower-level officials have grown increasingly corrupt with high taxes and lower quality of life among world citizens while officials get richer
-Employs mercenaries to get rid of political enemies without getting their hands dirty
Firebrand Revolution
-Planned by Samuel Firebrand, leader of the movement from 1 E to 29 EE (Deceased)
-Samuel, an ex-Northern Alliance espionage specialist, vows to use more unconventional tactics (theft, espionage, kidnapping, intimidation) to attack the increasingly corrupt World Empire
-Recruits multi-skilled personnel to their ranks with MS piloting at the top of their priority, as well as highly skilled miners and metallurgists
-Based in an abandoned mine shaft; appeals to miners sick of Empire officials taking a large slice of their mined materials for their own personal wealth
-Also employs mercenaries
-Makes mining-oriented grunt units on the outside; refurbishes war units on the inside
-Considerably small; less than 100 personnel, around 10 war-ready mobile suits (more or less depending on entry and participation level)
-Profit gains from mining
Vegas Underground
-"Black Market" neutral side
-untouched by the Empire because it becomes the top mercenary hotspot in the West
-Known to have been dealing illegally acquired mobile suit weapons, has a weapons/development lab
-Utilized mainly by The Empire; Firebrand looks to grab some local talents there
-Player characters not allowed to align with the Black Market
Mobile Suits:
These are just guidelines, but it will be a mixed-universe selection of mecha, particularly for Firebrand's Revolution. The World Empire will have mostly AC units and AEU units (Gundam 00). Since The World Empire has taken over the world, they can use other MSes as well (but has to be a good reason, i.e. ace pilot)
-AC: Leo, Aries, Taurus, Tragos, Cancer, Pisces
-AD: Any grunt unit without GN drives
-CE: Any grunt unit from SEED
-UC: Anything up until 0083 (Gundams allowed, some excepted)
Units may be negotiable if they don't fit in the guidelines above.
-Custom units allowed, Original (fanmade) units not so much
-If time and interest allows, MS upgrades will be available including Gundams from Alternate Universe series and upper-tier grunt units
-Players may play on 2 main sides: World Empire vs Firebrand Revolution.
-Players may start out as neutrally-aligned mercenaries, could align with World Empire or Firebrand Revolution with contract
Personal notes:
-These are my latest ideas, revised through feedback and suggestions in the other thread and PMs
-Lists of inspirations: Gundam Wing, Code Geass, American Revolution, Final Fantasy
-I have a fancier paragraph text for official submission but I feel bullet point may be more clear to understand for a discussion thread
-Willing to take full responsibility as a GM including more backstory, settings detail and moving the plot
Hopefully that made it just a bit clearer regarding mercs' playability...