Ok, here’s the second part, it is about Gundam Frame and Valkyria Frame. I have an earlier post on the Mechanical Works’ Gundam Frame info
here, so I wouldn’t be repeating those.
Gundam Frame (M&W 2)
The twin Ahab Reactors’ excessive output is not for normal usage, rather it is for a burst of power during the few opportunities available to land a clean hit on the MA. To maximize these opportunities to deal a lethal blow to the MA, the amount of energy instantaneously transferred to the weapon must be as large as possible.
Barbatos Lupus
M&W 2: Large Railgun listed as part of weaponry. The suit’s fingertips are armored (likely referring to the white parts). The claws of the backpack’s sub arms can be extended on a wire. A 20mm machine gun is mounte in the Arm 200mm Gun’s sensor portion. The suit’s close combat weaponry (sword mace, twin mace, the new long sword, etc) is created to fit Mikazuki’s combat style. As he excels in close combat using heavy blunt weapons, the suit’s use of portable firearms are kept to a minimum, instead it mainly uses exchangeable firearms attached to the forearms. The Arm Rocket Launcher’s projectile has a total length of 2.8m. Waist thrusters are based on Barbatos 5th form Ground Type’s and 6th form’s. Suspension in the legs for ground use is now standard equipment, allowing the suit to be used for all terrain/environment.
2nd C: Barbatos Lupus’ OS seems to be made by Teiwaz.
Barbatos Lupus Rex
M&W 2: The toe claws are movable. During the overhaul to Barbatos Lupus Rex, sampling of the data of Barbatos Lupus’ fight with Hashmal was conducted. The tail blade is useful for one against many or unfavorable combat situations. In hopes of better close combat performance, the tail blade and rex nails (wrongly listed as Lupus nails in text) are made of rare metal with hardness that surpass that of high hardness alloy. The 200mm Guns built into the arms is a further development of the Barbatos Lupus’ firearms.
Doc 2: Rare metal with super hardness are used to the make the claws on the manipulators and toes. Ultra large mace is noted to be an ultra heavy weapon. Via the AV system, Mikazuki can use the tail blade in an inhumanely flexible manner.
Gusion Rebake Full City
Doc 2: Has a balance of close combat and support capabilities.
M&W 2: The rifle’s caliber is listed as 110mm. The Halberd is the same as Gusion Rebake’s, has a pile bunker in the tip. The forearm rocket launcher only has a single round. Retains the cockpit structure of Gusion Rebake, which consisted of a Graze cockpit module and an AV system compatible seat used by the Brewers (in line with Mechanics & World 1 which noted Ryusei-Go and Gusion Rebake has the same cockpit). The usage of Akihiro’s combat record/data in the overhaul from Gusion Rebake to Gusion Rebake Full City centers on equipment feedback. The suit’s exterior and equipment are all brand new, but it retains the basic structure and functionalities of its predecessor. While the Gusion Rebake uses Graze’s arms as its sub-arms as it was built in a hurry, the Gusion Rebake Full City’s sub-arms are specifically created for it. The suit’s portable armaments change according to needs, allowing it to flexibly adapt to close or ranged combat. The Scissor form of the Scissor-Variable Rear Armor fully utilized the maximum output of the suit’s Ahab Reactors. With its capabilities in both ranged and close combat, as well as the usefulness of the Sub-arms, the suit is noted to be usable in a wider range of tactics than other MS. The long range flight backpack unit is hastily built, and uses the same boosters as Kutan Type III.
2nd C: Listed the suit as having two types of rifles: 110mm rifle and 120mm Long Range Rifle. Interestingly, the pictures of the 110mm rifle are actually the same as the 120mm Long Range Rifle pictures used in Mechanics & World 1, albeit the highlighted parts are in different colors.
Flauros
Doc 2: Shelling Mode is for ultra long range shooting. Assault knives focused on mobility, and are used for emergency self-defense. The suit’s basic tactics relies on bombardment with its railguns.
M&W 2: The railguns and short-barreled cannons are listed collectively as back railgun (short barrel/long barrel). The cockpit block is the same as other Teiwaz MS, but has AV system compatible seat. Unlike Barbatos and Gusion Rebake, the overhaul of the suit did not involved feedback based on pilot’s data, but is focus on restoring the suit’s original functions. Teiwaz restored the damaged railguns based on the data they have. Shelling mode provides better stability during bombardment due to its low posture and as the suit is fixed to the ground surface. Assault knives’ blades are thick, and the weapon’s capabilities are in between that of an axe and knife.
2nd C: Short Barreled Cannons are developed as a weapon that can display its capabilities without the suit having to transform into Shelling Mode. However, its firepower is weaker than the long barreled railguns.
Bael
Doc 2: The Bael Swords are lightweight, but a skilled pilot can still use them to slice apart MS frame.
M&W 2: Bael’s cockpit has a compact vibe, and a different layout from the cockpits of Gjallarhorn made MS. Compared to other Gundam Frames, it is quite a standard unit with extremely few special features in terms of weaponry or on the machine itself.
2nd C: McGillis is said to have Calamity War era’s AV System. The thruster wings grant high mobility under gravity. Gundam Bael is a rare existence among the Gundam Frame. Bael’s electromagnetic cannon is also stated as rail guns here.
Vidar
Doc 2: Rather than slashing, the Hunter’s Edge uses the suit’s leg strength to knock off (?) opponents, and serve as a mass-based weapon. When utilize with the suit’s high mobility, it is an elegant way of battling.
M&W 2: The cockpit shares parts with those of Gjallarhorn made MS, but the hatch has the same opening method as other Gundam Frame: the top chest armor slides forwards and the seat will rise. The Hunter’s Edge strengthened the suit’s attacking power as it turns the entire leg into a weapon. Arianrhod Fleet’s Chief Technician, Yamazin Toka, was in charge of modifying the Kimaris Trooper into Vidar. The added weight caused by having a 3rd reactor purely for concealing the suit’s Ahab Wave frequency is not much of a dead weight for a Gundam Frame as it has excess output from two Ahab reactors. The suit’s armament discards those that would give the image of Kimaris, and center around light and fast weaponry.
Kimaris Vidar
Doc 2: Appearance is the same as one of Kimaris’ variations during the Calamity War. It has been adjusted with the latest technology, thus its combat capabilities are outstanding.
M&W 2: Conversion of Vidar into Kimaris Vidar was conducted quickly because it was planned from the beginning. Its equipment is the same as those used in the Calamity War era. The Dainsleif is overkill for anti-MS combat, and was not used in the final battle due to Gaelio’s character - he is determined to end the fight using his own hands. The suit has plenty of armament with the potential to be used in all range, and is considered to have a high level of completion amongst the Kimaris’ variations. The sword is made of high hardness rare metal alloy used in MS frame
Valkyria Frame
M.Works: It was said that 9 variation types were developed during the war. (I think this was also mentioned in earlier books)
Doc 2: A high performance frame developed in the late stages of the Calamity War. Although it has only 1 Ahab Reactor, its frame design allows it to realize performance second to that of the Gundam Frame.
M&W 2: The Valkyria Frame lost to the Gundam Frame during the Calamity War, but post war, the situation reversed as the new era needed balance and efficiency. Valkyria Frame has variation plans to suit the equipped armaments.
Grimgerde
M.Works: Have excellent energy efficiency, and high versatility as well as mobility. Its performance remains unchanged even in modern era. The forehead slit contains a sub sensor, the main camera is the vertical sensor below. The sub sensor is revealed when the mask slides down and the forehead visor slides up.
Helmwige Reincar
M.Works: The Valkyria Buster Sword with extended handle is Long Mode, with retracted handle is Short Mode. Holding the sword consistently places excessive burden on the main arms. Thus, during movement it is attached to a mount in the front armor, which is designed like an arm and has a certain degree of flexible movements.
M&W 2: Helmwige Reincar is equipped with heavy armor to the mobility limit of the frame’s output. Even the collar has heavy armor. Due to the thrusters’ placement, the suit has high mobility in a straight line. The ‘reincar’ (short for ‘reincarnation’) part of the name reflects the fact that the suit is actually a retrofitted Grimgerde. The original Helmwige is configured for anti-MA combat. The electric shock horns are meant to pierce the gaps in the armor of the captured enemy unit. It is speculated that the original Valkyria Buster Sword (Helmwige Reincar’s is just a reproduction) might have been made of rare metals like the Grimgerde’s Valkyria Blades.
2nd C: Heavy MS for anti-MA combat. Electric shock horns are used after the suit has immobilized the enemy with its heavy weight. The front armor has a hidden sub arm for the stable transport of the Valkyria Buster Sword. The suit’s feet expand when weight is applied to the legs, such as during ground combat, ensuring stability under gravity.