Based on the few constraints Rand has given us over the years, I would say that any game run here would have to "involve" mecha to the extent that they would be considered a major part of the concept. Now, what that means is up to debate and we have been given a pretty wide berth when it comes to deciding what is acceptable - I'd like to see some interesting ideas that aren't just "people flying giant robots".Psybuster wrote:Now, here's the question: What exactly (and to what extent) does it mean to 'involve' mecha? Say, if you run a StarCraft RPG, it has enough mecha but it doesn't focus on the mecha themselves, at least not as-is. So would something like that even qualify?
To give an example, I'd personally say that a story that has (a) mecha as a major plot point is enough depending on the details. I don't want to mislead everyone into thinking you can come up with anything and tack on a robot for one short but "major" section to satisfy the requirement, however.
We've had plenty of good ideas discussed in the past. TBZ's alternate WWII that substituted small mecha for most tanks and fighter planes, Attomoku's FMP submission last time, my "not-Aliens" idea with Heavy Gear-ish sized mechs and several others. All of those involve mecha to different degrees. In some, certain players may choose to never use a mecha and may only encounter them.
I'm not coming up with a bright-line rule here, so everyone can use their best judgment and be creative. If you come up with a cool idea, the Trinary or other members will likely be more than happy to help tweak it if necessary.