Turinu's 3D Mecha Art - 4/24/2017 - Frame Crash 3D Art Updates, etc.

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Turinu
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Re: Turinu's Design Compendium - 9/20/12 - Altair Design Fil

Post by Turinu » Thu Sep 20, 2012 10:07 pm

It's been awhile since I've done a front page update, but I've finished the design documents for my Altair model (and completely forgot to put them up here, even though I put them up everywhere else).

1. NAVA-HC2A-S22 Altair (3D)
Altair Design Document 01
Altair Design Document 02
Altair Design Document 03
Altair Design Document 04
Altair Design Document 05

The Altair is a "Virtual Construct", pretty much an avatar in a virtual environment used for combat. As such, I can take a bit of leeway with its weapons and how it can operate in comparison to real life physics. Still, I kept it somewhat realistic (About as realistic as giant hulking robots can get). It tops out at around twelve meters, give or take. Its specialty is its high-powered energy supply, which allows it to utilize most of its functions simultaneously.

Its greatest advantage (and drawback) would most likely be its age; the Altair predates the Encheledon Virtual Environment, or at least parts of it do. This allows certain weapons (like its pulse blades) to damage Encheledon coding. However, it also has outdated software; too old and complex to be made completely compatible with the Encheledon. This makes the machine much harder to control compared to modern Fight Gears, though with enough skill and effort that handicap can be partially overcome.

Every mecha in the Encheledon has a "Special Ability" they can use by sacrificing their Special points (The effects aren't permanent and don't carry over). In the Altair's case, it can redistribute all eight of its Special points into any other category except Power for a short period of time; afterward all of its attributes balance out at five points each for a certain period of time before returning to normal levels.

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Re: Turinu's Design Compendium - 9/20/12 - Altair Design Fil

Post by Turinu » Fri Oct 05, 2012 8:07 pm

Restarted work on my old Desert Blossom story, with redesigns for the old mecha.

Right now I'm working on remaking the Bunker Sin. More glowy lines, bigger pile bunkers, and huge shoulders.

And the original for reference: Bunker Sin Original

EDIT: Finished the arms, minus the hands and increased the size of the pile bunkers.

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Re: Turinu's Design Compendium - 11/21/12 - New Battle Frame

Post by Turinu » Thu Nov 22, 2012 12:49 am

It's been awhile since I put up anything! Today I bring to the table two new Battle Frames for my Frame Crash story idea, the Striker Light and the Plated Light. This brings me to a total of 5/15 Starter Frames that I want for Frame Crash (10/21 if you count Prototype and Custom Frames).

10. MD-TGF2000 Striker Light (3D)
Striker Light Frame Production Colors

11. BT/MD-TGF3000 Plated Light (3D)
Plated Light Frame Production Colors

Also...

12. Battle Frame Part Chart (3D)
Battle Frame Part Chart

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Re: Turinu's Design Compendium - 11/21/12 - New Battle Frame

Post by Turinu » Sun Dec 02, 2012 6:41 pm

Taking progress shots on how I make my 3D models. Well, my Battle Frames in particular. When it comes to my Battle Frames I use the template on the far left; other models I make from scratch.


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Re: Turinu's Design Compendium - 11/21/12 - New Battle Frame

Post by Omega » Thu Dec 20, 2012 3:16 pm

o.O That's... pretty cool.

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Re: Turinu's Design Compendium - 11/21/12 - New Battle Frame

Post by Turinu » Fri Dec 21, 2012 11:05 am

Thanks! I plan on having five sets for each weight class, all being mix and match. Then from there I'll make new sets every now and then to continue expanding choices for parts. :3

------------------------------

So, I found an old Franken I was working on when cleaning out an HDD last night. Even though I stopped frankening, it looked so sad being incomplete so I decided to finish it.

1. ANS-002/Z Norn Mk. III (Franken)
Norn Mk. III Production Colors

The successor to the Norn Mk. I and Mk. II, the Mk. III is an Eighth Generation Knightmare Frame Mass Produced by the State of Aesir (Formerly the Aesir Mercenary Organization, before being recognized as a country). It was the mainstay unit for the country following its replacement of the Norn Mk. II and was mostly relegated to border defense and patrol. Having been in service for over two decades however, it was considered obsolete timeline-wise when the RP was supposed to start. Still, it's a formidable Eighth Generation model capable of holding its own in groups.

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Re: Turinu's Design Compendium - 2/10/13 - Lots of new stuff

Post by Turinu » Sun Feb 10, 2013 12:08 pm

A big update! This includes fourteen design sheets for my Great Space Race Ships (Some new ships included!), two design sheets for the brand new Bunker Sin and Rescue Sin mechas and two new design sheets for two brand new vehicles for the Frame Crash universe.

13. Antares Colony (3D)
Antares Colony Design Sheet

14. Aquamarine (3D)
Aquamarine Design Sheet

15. Aquamarine Mk. II (3D)
Aquamarine Mk. 2 Design Sheet

16. AR-25 Avaire Fighter (3D)
Avaire Fighter Design Sheet

17. Corsair Class (3D)
Corsair Class Design Sheet

18. Alchemic Reaction (3D)
Dart Class Design Sheet

19. Hachidori Fighter (3D)
Hachidori Design Sheet

20. Metropolis Class (3D)
Metropolis Class Design Sheet

21. Ray Orbital (3D)
Ray Orbital Design Sheet

22. Roche Class (3D)
Roche Class Design Sheet

23. Shamrock Freighter (3D)
Shamrock Freighter Design Sheet

24. Space Freighter (3D)
Space Freighter Design Sheet

25. Tower Class (3D)
Tower Class Design Sheet
Tower Class Rendering

26. Vital Class (3D)
Vital Class Design Sheet

27. UN/NI-AGU-03/BS (DB-U4) Bunker Sin (3D)
Bunker Sin Design Sheet

28. UN/NI-AGU-03/RS (DB-U2) Rescue Sin (3D)
Rescue Sin Design Sheet

29. No Boundaries Vizada RSM (3D)
Vizada RSM Design Sheet

30. Caravan Vehicles Frontier Truck (3D)
Frontier Truck Design Sheet

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Re: Turinu's Design Compendium - 4/19/13 - New Frame, Group

Post by Turinu » Fri Apr 19, 2013 8:40 am

Alright, it's been awhile since I posted anything new. Today I have two new frames and a group photo of some Battle Frames!

31. MD-TGF5000 Gunner (3D)
Gunner Frame Production Colors

32. MD-YGF400X Frost (3D)
Frost Frame Custom Colors
Frost Frame Posing

33. Starter Light Battle Frames (3D)
Starter Light Battle Frames Group Picture

This finishes up all the Starter Light Battle Frames. Next on the list is to complete four Medium Battle Frames and four Heavy Battle Frames (And a couple more custom models), for up to twenty mecha models (fifteen of those being able to interchange parts between each other).

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Re: Turinu's Design Compendium - 6/16/13 - Three New 3D Mode

Post by Turinu » Sun Jun 16, 2013 7:41 am

Sorry I haven't updated in awhile, but pretty much anything that isn't here is most likely uploaded on my Deviant Art Page. Today I update with three new models (Well two new models, one upgrade).

34. Mobile Frame Duke (3D)
Mobile Frame Duke Render

This is a remake of one of my very first models, the Duke (For comparison). Suffice to say, I definitely think between now and then, my skills have certainly improved.

35. NB/TF02 Squire (3D)
Squire Frame Production Colors

Finally started on the Medium Battle Frames. This is the Squire; pretty much a general purpose model that really screams the "balance" of Medium Battle Frames. It's like a suped up Standard Medium Frame in some regards, though not as capable in other areas. Here it's displayed with a Heavy Weapon, the Motorblade, showing off the Medium Frame's ability to utilize weapons outside of its weight class.

36. YSR-NBX100/OC Hildebrandt [OVERCOAT] (3D)
Hildebrandt Medium Frame Original Colors w/ Overcoat

Back when I first started 3D modeling for Frame Crash, I made an "Overcoat" design for a model called the Prototype, which was the predecessor to the Hildebrandt (For comparison). Decided to do the same for its successor, and it turned out pretty well.

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Re: Turinu's Design Compendium - 6/16/13 - Three New 3D Mode

Post by Antares » Mon Jun 24, 2013 6:25 am

Well it's always nice that you at least post here that you've added something to dA. ;)
-We will not be caught by surprise!
*Almost everyone I've killed uttered similar last words.
-Then I am glad once again that you are on my side.
*They've often said that too.

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Re: Turinu's Design Compendium - 9/12/13 - Bunch o' stuff!

Post by Turinu » Thu Sep 12, 2013 9:15 am

It's been awhile since I've put anything up here on Mechatalk. Here's a round of some new pictures. Test renders for older models, some newer model renders and my latest redesign, Sylph!

37. Advanced Sin Cannon Type (3D)
Advanced Sin Cannon Type Render Test 01

38. Advanced Sin Sword Type (3D)
Advanced Sin Sword Type Render Test 01

39. Advanced Sin (3D)
Advanced Sin Render Test 01

40. Prototype Sin (3D)
Prototype Sin Test Render 01

41. Gunner Frame Render (3D)
Gunner Frame Test Render 01

42. Rustic Frame Render (3D)
Rustic Frame Test Render 01

43. Plated Frame Render (3D)
Plated Frame Test Render 01

44. Striker Frame Render (3D)
Striker Frame Test Render 01

45. Standard Light Frame Render (3D)
Standard Light Frame Test Render 01

46. Sheridan Frame Render (3D)
Sheridan Frame Test Render 01

47. Mobile Frame Sylph (3D)
Mobile Frame Sylph Original Model Colors

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Re: Turinu's Design Compendium - 9/12/13 - Bunch o' stuff!

Post by TemjinQC » Tue Nov 05, 2013 1:50 am

Wow! you did a lot of them. Ever thought about doing 3d printing? you may find this interesting: http://www.shapeways.com/

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Re: Turinu's Design Compendium - 9/12/13 - Bunch o' stuff!

Post by Turinu » Sun Nov 24, 2013 1:37 pm

I figured I haven't posted anything here for some time, so I'd throw up a recolor of something I'm working on right now.

Aethyr WIP (Gundam Recolor)

Pretty much a mobile suit I'm working on, recolored (Plus a v-fin) to look like a Gundam. Looks damn good. :o

Here's the actual colors of the unit. This is a 3D version of the Aethyr I'm making; one of my first frankens turned into a 3D project. =D

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Christmas Giveaway

Post by Turinu » Mon Dec 23, 2013 8:42 pm

For those who use DeviantArt, just figured I'd let ya'll know I'm doing a Christmas Giveaway over the next day or so on DA.

The journal entry is here.

Pretty much, if you have a DeviantArt account and I know you (or of you) or have communed with you in the past, you're eligible to enter the contest. All other entries will be ignored. D:

This is for a 12-month premium membership. <3

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Re: Turinu's Design Compendium - 12/23/13 - Christmas Giveaw

Post by Ryujin » Thu Dec 26, 2013 8:59 pm

Thanks for the Christmas gift, Shori! :D

I'll make sure to make the most use of it.

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Re: Turinu's Design Compendium - 12/23/13 - Christmas Giveaw

Post by Antares » Thu Feb 06, 2014 7:19 pm

Just checking in at the Antares space colony, the bestest colony there is! :mrgreen:
-We will not be caught by surprise!
*Almost everyone I've killed uttered similar last words.
-Then I am glad once again that you are on my side.
*They've often said that too.

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Re: Turinu's Design Compendium - 12/23/13 - Christmas Giveaw

Post by Turinu » Sat Feb 08, 2014 11:28 am

Antares wrote:Just checking in at the Antares space colony, the bestest colony there is! :mrgreen:
Considering the remaking-spree I've been going on lately, don't be surprised if I somehow end up remaking it one day, preferably with a better interior! I am in the process of making a city right now, so making a full-scale city inside a full-scale colony sounds like a fun (if processor intensive) project!

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Re: Turinu's Design Compendium - 7/23/2014 - Updates Galore!

Post by Turinu » Wed Jul 23, 2014 9:14 am

Sorry I haven't updated in a long time, guys! However, I went ahead and redesigned the original post and added (I think) all the designs I haven't put up here yet. I'm eventually also going to redesign my Franken Works section to be more friendly on the eyes, but don't have the time for it now.

While the first post has been updated (And looks prettier than ever), here's all the things I updated the thread with!

1. Hildebrandt Series Battle Frame
- Hildebrandt Design Sheet

2. Judge Series Battle Frame "Frost"
- Frost Design Sheet

3. Muramasa Series Battle Frame
- Muramasa Design Sheet

4. Speis Series Battle Frame
- Speis Design Sheet

5. Squire Series Battle Frame
- Squire Design Sheet

6. Hildebrandt Series Battle Frame (2014)
- Hildebrandt Design Comparison
- Hildebrandt Front / Back Isometric

7. Neamhain Series Battle Frame
- Neamhain Front / Back Isometric
- Neamhain Cannons Equipped
- Neamhain Weapons / Pose

8. Fight Gear Altair
- Altair Design Sheet

9. Fight Gear Duke
- Duke Design Sheet

10. Fight Gear Sylph
- Sylph Design Sheet

11. M10 Aethyr Mk. 2
- Aethyr Mk. 2 Design Sheet
- Aethyr Mk. 2 Full Loadout

12. M11 Telfyr Mk. 2
- Telfyr Mk. 2 Design Sheet

13. MP01 Madan
- Madan Design Sheet

14. MPA1/Y Mars Hound
- Mars Hound Various Poses

15. Olympus Class "Anariel Milise"
- Anariel Milise Isometric

16. Olympus Class Type-B "Astarte"
- Astarte Isometric

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Re: Turinu's Design Compendium - 7/23/2014 - Updates Galore!

Post by Scorpio[pt] » Fri Jul 25, 2014 5:30 am

Speis Series reminds me of subzero
Don't take life too seriously.....no-one's getting out alive.

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